OH HEY! I think you could do a really great song about Braid! I think it has some certainly great material for a song about it.
This song put me to sleep just now, it's that soothing. I love it.Rebecca Mayes said:See the song is not just about monsters in games but having an internal monster, like an internal bully, that you have to learn to live with. That's why I made the video about the recording process because I always have to fight my monster in order to create, and my monster is always very critical about how well it is going. So that last little bit is the sweet voice of monstrousness itself. I only noticed it when I was going through my footage and thought well, darn it, that is the very thing this song is about.Harmondale2 said:I wonder what she ment by putting in the "its not going so well..." bit...?
hmm..?
Anyone else know what I'm talking about or I'm the only one living with monsters?
I took something different still from it. However, being as that her content is born from video games I do tend to focus on that aspect of the songs rather than any external topics. Though obviously I was mistaken somewhat after reading the intended message directly.chepenoyo said:Huh!Rebecca Mayes said:See the song is not just about monsters in games but having an internal monster, like an internal bully, that you have to learn to live with. That's why I made the video about the recording process because I always have to fight my monster in order to create, and my monster is always very critical about how well it is going. So that last little bit is the sweet voice of monstrousness itself. I only noticed it when I was going through my footage and thought well, darn it, that is the very thing this song is about.
Anyone else know what I'm talking about or I'm the only one living with monsters?
That's completely other than what I read into it. I was sure you were talking about an abusive lover who you'd let into your heart and couldn't push away, even knowing he was bad for you.
And a big thumbs up for trying out styles that push you. That's near always a good move. If we're putting out requests, I'd like to hear your effort as something that sounds more lyrically constructed, less stream of consciousness. The lyrical style in this is quite honest and from the heart, but I'd like to hear you try your hand at crafting something with attention to meter and stress and such. I'd also love to hear you cover an existing song well outside your usual genre and bring it to you: I'm thinking like the Nouvelle Vague cover of The Sister's of Mercy's "Marian", where they took a goth anthem and converted it to their own bluesy lounge style.
Some games go in that direction. In Deus Ex, the "baddies" soon turn out to be the good guys, and as far as the real baddies go (the UNATCO people), their motivations are also quite understandable. (loyalty to what they think is the right cause) At one point, even the motivations of a faceless enemy MJ12 soldier are explored in a "sidequest".chepenoyo said:For myself, the song made me consider (for quite honestly the first time) what's behind the enemies we face in these different games. Sure, I'd know the backgrounds, appearance, general attitude, and all of that. What I hadn't considered was the "life" behind these characters; "the love he lacks, the scars he had." We don't often stop to think why exactly we're out to destroy this individual in most circumstances, and what exactly their motivations and path may be.
Adding to this was the part about lowering your weapons, as if offering a peace. Then coupled with the bit about being unable to break one another and sharing this life was as if realizing some grim balance between the two. Or rather, the reaching of an understanding.
Then again, they are just a bunch of polygons and shaders, maybe they don't exist past those lines of code that will them to life.
I think the logical progression has to be towards Norwegian Black MetalRebecca Mayes said:What genres would you like to hear?
Oh wow, I see what you mean. A subtle but intelligent node. I'm pretty sure everyone has to deal with that little voice at times. The voice of doubt, the critic, the monster, whatever you want to call it. I do relate to that, I am very critical not only of my work, but of any simple action I take, I'm a bit of a perfectionist, so forcing out a piece of work I'm not happy with is always uncomfortable to say the least. I just did my leaving cert art exams this week and I wasn't happy at all with it... 5 hours to make a full calligraphy? Da Vinci spent most of his life on the Mona Lisa! Art should not have time limits surely?Rebecca Mayes said:See the song is not just about monsters in games but having an internal monster, like an internal bully, that you have to learn to live with. That's why I made the video about the recording process because I always have to fight my monster in order to create, and my monster is always very critical about how well it is going. So that last little bit is the sweet voice of monstrousness itself. I only noticed it when I was going through my footage and thought well, darn it, that is the very thing this song is about.Harmondale2 said:I wonder what she ment by putting in the "its not going so well..." bit...?
hmm..?
Anyone else know what I'm talking about or I'm the only one living with monsters?
I can agree with that quite completely. Certainly there are games that do make you come face to face with the life behind the character. Mentioned the Geth is a perfect example, especially after more is revealed of them in ME2.chepenoyo said:Some games go in that direction. In Deus Ex, the "baddies" soon turn out to be the good guys, and as far as the real baddies go (the UNATCO people), their motivations are also quite understandable. (loyalty to what they think is the right cause) At one point, even the motivations of a faceless enemy MJ12 soldier are explored in a "sidequest".
Also, the BioWare RPGs often tell the stories behind enemies, I think you could even say the whole "living with a monster inside of you" thing is what "Star Wars: Knights of the Old Republic" is all about - those who have played through it know what I mean. BioWare RPGs also often have an option to resolve conflicts (even with major enemies, not just in sidequests) without violence, again, especially KotOR, but also the Mass Effect series. (This is what I call the "Doctor Who approach", "Everybody lives!")
Exploring the motivations of enemies is one of the many things that make the difference between an entertaining game and a good or a brilliant game. Another example from Mass Effect 2 is the Geth. (Again, those who have played it know what I mean)
Also, referring to the topic of a recent "Extra Punctuation", this is one of the things that can, in fact, elevate video games to a form of art, in my opinion. Good video games are like a book or a film, but a highly interactive one, in which anything can happen, depending on the player's actions. If that's not art, what is?