Recommended Morrowind Mods

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endtherapture

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Picked up Morrowind on the Steam sale....what mods are recommended for the game, especially since it's such an old one?

I've been recommended the Overhaul, does anyone know what that does overall?

I've also got Oblivion, so is it just worth getting Morroblivion?
 

Sp3ratus

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endtherapture said:
I've been recommended the Overhaul, does anyone know what that does overall?
This is exactly what the Overhaul mod does:

I highly, highly recommend that. It's amazing that a game that is 10 years old can look this good.

As for others mods, I hear good things about Morrowind Rebirth, which adds improved cities, new armor, new enemies, tweaks and the like. I haven't played it yet, but it just won a place in moddb top 100 for 2012. I personally can't wait to try it out.

I haven't tried Morroblivion, so I can't really comment on that. I do recommend checking out Nehrim: At Fate's Edge out for Oblivion. It's a total conversion mod, so you should probably play vanilla before trying it.
 

DoPo

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Jan 30, 2012
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endtherapture said:
I've been recommended the Overhaul, does anyone know what that does overall?
It combines a number of fixes and enhancements to the game, various mods for better bodies, better faces, better looking clothes and armours, also environmental mods which add more grass and other flora, different set of trees (better looking ones). Also it adds way more objects and items to the world, mostly insignificant and purely a "nice touch but non essential" variety, like new amulets and rings, but also windows glow in the night. There are a few mods that do different levels of fixing gameplay in different ways, like making casted enchantments have a cooldown (well, it's about a second or two, as opposed to "as fast as you can click", it's quite good), or simply making the sneak toggled instead of needing to be pressed all the time. Some mods, however, go in the opposite direction, in a way, and enhance the exploitability of the game, however, they only do it for the enhanced feeling, like unlocking the max cap of enchantments and spellmaking. Sure, you can do uber powerful spells/enchantments with them now, but you could just do it before, so at least now you can make some fun spells - that last for 1500 seconds, for example.

That's from the top of my head. There is quite a lot of them in the overhaul, and I can't cover all, not to mention that you can pick and choose what to enable or not. To put it simply, it makes the game look much better and it makes it more detailed. I would certainly recommend it. It has two things that didn't appeal to me - first, none of the mods for removal of cliff racers that I tried worked. I don't like those and apparently there is a mod that alters the levelled lists, so any of the other mods are rendered useless. And yet, I can't muck around and hand-fix it, because any time I feel the need to is when I play and I'd rather just continue to play. The other thing is - there is a mod that makes the signposts in English. I liked the weird writing before and it's disappointing to see them readable now (well, otherwise you could just place the cursor on them and it showed what the text is). But then again, it's bloody useful, so I don't want to remove it, either.

As for Morroblivion, I've yet to try that, so I can't say how good it is. Supposedly it should be quite good looking, but it could also introduce a number of bugs and oddities, so I don't know how ell it does.

As for other mods:
Delayed Dark Brotherhood Attack - get it. Install it. It delays the DB attacks (duh) otherwise they start straight from level 1 and it's both weird why so early (they are tied to the first expansion) and it's actually a gameplay fix - new players might find the assassins strong, an experienced player can overcome them easily with minor exploitation and preparation, also they drop one of the best light armour in the game - even if you don't use it, it's an easy source for money.

Galsiah's Character Development (GCD) - it changes the way levelling works. It fixes it, really - the original one is unneededly obtuse, IMO. GCD makes it more like Skyrm's or rather, Skyrim is attempting to emulate it (that, and a big range of other mods that do a similar thing).

MADD Leveler - an alternative to GCD. I myself use the above but it's mostly a matter of personal preference.

Starfire's NPC Additions - ads more random NPCs to the world. I quite like it - it feels more realistic. There are travelling vendors, for example, who some times show in the towns and then leave, and so on.

Morrowind Comes Alive - does a similar thing to the above one. They are even compatible. I just prefer Starfire's mod because the NPCs look the same as the normal ones, MCA has NPCs with custom heads and such, so they stand out a bit. To me at least, if you're playing for the first time, you'll probably not notice.

NazoX9's Guards - fixes guards and makes them not clones of each other.
 

Christopher Fisher

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If you also have Oblivion, you can install Morroblivion: http://morroblivion.com/

It's a complete remake of Morrowind using the Oblivion engine.
 

endtherapture

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Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?

And what class/race combos are recommended for a beginner to Morrowind?
 

Rastrelly

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Mar 19, 2011
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endtherapture said:
Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?

And what class/race combos are recommended for a beginner to Morrowind?
a) If you don't like that "stupid" thing, drop Morrowind, because this "roll to hit" is from 12 to 45% of fun (influenced by Oldschool Gaming skill).
b) Of course normal Morrowind with MGE is way better then Morroblivion
c) Nord fighter, dunmer fighter or battlemage, redguard fighter, orc fighter, breton battlemage*
_______
* under fighter/battlemage I mean any class with dominant set of fighting skills optionally aided with Destruction/Restoration magic skills.

IMO best set of skills to start is:
- Long+short blades
- Marksman
- Lockpick
- Destruction
- Restoration
- Acrobatics
- Athletics
- Armorer
+ optionally heavy/middle/light armour

Attributes of choice - Strength + Endurance or Strength + Luck

Birthsign - Lover, Lady, Fighter or Steed
 

endtherapture

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Breton battlemage it is then, did a Breton spellsword in Oblivion, similar type of character in Skyrim, they're just what I always go for.

Why is the roll-to-hit fun? I get it in games like Icewind Dale because they're pretty much computer simulations of a ruleset, but not a seemingly action looking game like Morrowind with a first person perspective and no turn-based system.
 

Rastrelly

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endtherapture said:
Why is the roll-to-hit fun? I get it in games like Icewind Dale because they're pretty much computer simulations of a ruleset, but not a seemingly action looking game like Morrowind with a first person perspective and no turn-based system.
That is the point. It is "action-looking", not action. Matter of point of view mostly. Those rolls give a million times more definite impact of your progress in-game, then all Skyrim perks at once. You see, when you start the game you can't be sure to hit even a mudcrab. But at levels around 30 you can be sure - your strike will be devastating. You grow from weak unsure wannabe adventurer to a true [la-la-la, spoiler, lalala], and this gives a dramatic impulse to immersion. Neither Oblivion nor Skyrim will give such feelings.
 

endtherapture

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Rastrelly said:
endtherapture said:
Why is the roll-to-hit fun? I get it in games like Icewind Dale because they're pretty much computer simulations of a ruleset, but not a seemingly action looking game like Morrowind with a first person perspective and no turn-based system.
That is the point. It is "action-looking", not action. Matter of point of view mostly. Those rolls give a million times more definite impact of your progress in-game, then all Skyrim perks at once. You see, when you start the game you can't be sure to hit even a mudcrab. But at levels around 30 you can be sure - your strike will be devastating. You grow from weak unsure wannabe adventurer to a true [la-la-la, spoiler, lalala], and this gives a dramatic impulse to immersion. Neither Oblivion nor Skyrim will give such feelings.
What puts me off though is that I'll be swinging, it'll be connecting, but somehow missing :/

I would much prefer it to swing and hit, it's not an old AD&D game which is just a ruleset with a pretty GUI, it's swinging and stuff, if I hit my 3D weapon at someone, it should hit.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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endtherapture said:
Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?
Well, I can't think of any mods that do that. Although I'm pretty sure there are. Sorry, never really looked into them. But I do know there was a mod that reversed things and gave you experience when you failed, so this means you'd level up skills much faster and thus miss less often.
 

Connor Voskamp

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Rastrelly said:
endtherapture said:
Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?

And what class/race combos are recommended for a beginner to Morrowind?
a) If you don't like that "stupid" thing, drop Morrowind, because this "roll to hit" is from 12 to 45% of fun (influenced by Oldschool Gaming skill).
b) Of course normal Morrowind with MGE is way better then Morroblivion
c) Nord fighter, dunmer fighter or battlemage, redguard fighter, orc fighter, breton battlemage*
_______
* under fighter/battlemage I mean any class with dominant set of fighting skills optionally aided with Destruction/Restoration magic skills.

IMO best set of skills to start is:
- Long+short blades
- Marksman
- Lockpick
- Destruction
- Restoration
- Acrobatics
- Athletics
- Armorer
+ optionally heavy/middle/light armour

Attributes of choice - Strength + Endurance or Strength + Luck

Birthsign - Lover, Lady, Fighter or Steed
don't know what universe you live in man the best setup is

race, High elf
sign: Atronach

specaization: magic
Attributes: Strength and luck

major skills:
Blunt weapon
Medium armour
restoration
Mysticism
Enchant

minor skills:
Destruction
alteration
conjuration
athletics
acrobatics

then kill yourself an ordinator via Hax spells and taunting and presto game won
 

Superlative

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May 14, 2012
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Connor Voskamp said:
Rastrelly said:
endtherapture said:
Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?

And what class/race combos are recommended for a beginner to Morrowind?
a) If you don't like that "stupid" thing, drop Morrowind, because this "roll to hit" is from 12 to 45% of fun (influenced by Oldschool Gaming skill).
b) Of course normal Morrowind with MGE is way better then Morroblivion
c) Nord fighter, dunmer fighter or battlemage, redguard fighter, orc fighter, breton battlemage*
_______
* under fighter/battlemage I mean any class with dominant set of fighting skills optionally aided with Destruction/Restoration magic skills.

IMO best set of skills to start is:
- Long+short blades
- Marksman
- Lockpick
- Destruction
- Restoration
- Acrobatics
- Athletics
- Armorer
+ optionally heavy/middle/light armour

Attributes of choice - Strength + Endurance or Strength + Luck

Birthsign - Lover, Lady, Fighter or Steed
don't know what universe you live in man the best setup is

race, High elf
sign: Atronach

specaization: magic
Attributes: Strength and luck

major skills:
Blunt weapon
Medium armour
restoration
Mysticism
Enchant

minor skills:
Destruction
alteration
conjuration
athletics
acrobatics

then kill yourself an ordinator via Hax spells and taunting and presto game won
Lolz, if you ever wear an ordinator's armor they will all try to kill you on sight forever. i found a cave with a bunch of dead ones and thought 'sweet, this armor is kick ass, lets go to Balmora and sell the extra sets'. Instead an Ordinator walked up to me and informed me the armor was sacred to their order and proceeded to enter murder mode. after killing one or two (my argonian battlefield medic was a beast)i fled for my life with a ridiculous bounty on my head which the imperials were more than happy to enforce.

TL;DR: Ordinators will do to you what life did to Detroit and Cleveland.
 

bjornisonlyme

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Jan 30, 2012
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I just got Morrowind myself. I found a mod that gets rid of the random hitting (and makes the combat a bit more like the later Elder Scrolls):

http://morrowind.nexusmods.com/mods/42332

Be warned, it does dramatically change how combat works (in your favor)

The description is not in english, so here is the translation but here is what it does:
-You cannot miss a target as long as you're in range
-Running doesn't cost fatigue, but attacking drains more fatigue to balance
-Health and Magicka regenerate like in Skyrim
-Enchanted items recharge faster (each soul gem recharges more I think, I haven't used enchanted items yet)
-Running speed is slightly increased
-Racial abilities are more balanced (Argonians swim faster, things like that)
-Enchanted items have more capacity
-Some spells cost less


I really enjoy this mod, and it works with the overhaul mod, so no need to worry.
 

Darks63

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Mar 8, 2010
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Not sure if they are still around but there were mods that added dragons to the ash wastes, giants in areas, and sharks in the water to make it a bit more daunting to swim anyplace.

edit: get the mod that gets rid of the cliffracers trust me on that.
 

Rastrelly

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Mar 19, 2011
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Connor Voskamp said:
Rastrelly said:
endtherapture said:
Is there any way to have the game not have the stupid - "roll to hit" things it supposedly has?

And what class/race combos are recommended for a beginner to Morrowind?
a) If you don't like that "stupid" thing, drop Morrowind, because this "roll to hit" is from 12 to 45% of fun (influenced by Oldschool Gaming skill).
b) Of course normal Morrowind with MGE is way better then Morroblivion
c) Nord fighter, dunmer fighter or battlemage, redguard fighter, orc fighter, breton battlemage*
_______
* under fighter/battlemage I mean any class with dominant set of fighting skills optionally aided with Destruction/Restoration magic skills.

IMO best set of skills to start is:
- Long+short blades
- Marksman
- Lockpick
- Destruction
- Restoration
- Acrobatics
- Athletics
- Armorer
+ optionally heavy/middle/light armour

Attributes of choice - Strength + Endurance or Strength + Luck

Birthsign - Lover, Lady, Fighter or Steed
don't know what universe you live in man the best setup is

race, High elf
sign: Atronach

specaization: magic
Attributes: Strength and luck

major skills:
Blunt weapon
Medium armour
restoration
Mysticism
Enchant

minor skills:
Destruction
alteration
conjuration
athletics
acrobatics

then kill yourself an ordinator via Hax spells and taunting and presto game won
We were asked to give best set for BEGINNER, not actually the best set. And your combo obviously requires spears to be added - spears are imba, y'know.
 

Rastrelly

%PCName
Mar 19, 2011
602
0
21
bjornisonlyme said:
I just got Morrowind myself. I found a mod that gets rid of the random hitting (and makes the combat a bit more like the later Elder Scrolls):

http://morrowind.nexusmods.com/mods/42332

Be warned, it does dramatically change how combat works (in your favor)

The description is not in english, so here is the translation but here is what it does:
-You cannot miss a target as long as you're in range
-Running doesn't cost fatigue, but attacking drains more fatigue to balance
-Health and Magicka regenerate like in Skyrim
-Enchanted items recharge faster (each soul gem recharges more I think, I haven't used enchanted items yet)
-Running speed is slightly increased
-Racial abilities are more balanced (Argonians swim faster, things like that)
-Enchanted items have more capacity
-Some spells cost less


I really enjoy this mod, and it works with the overhaul mod, so no need to worry.
This mod is equal to rape in some countries ;)

endtherapture said:
Rastrelly said:
endtherapture said:
Why is the roll-to-hit fun? I get it in games like Icewind Dale because they're pretty much computer simulations of a ruleset, but not a seemingly action looking game like Morrowind with a first person perspective and no turn-based system.
That is the point. It is "action-looking", not action. Matter of point of view mostly. Those rolls give a million times more definite impact of your progress in-game, then all Skyrim perks at once. You see, when you start the game you can't be sure to hit even a mudcrab. But at levels around 30 you can be sure - your strike will be devastating. You grow from weak unsure wannabe adventurer to a true [la-la-la, spoiler, lalala], and this gives a dramatic impulse to immersion. Neither Oblivion nor Skyrim will give such feelings.
What puts me off though is that I'll be swinging, it'll be connecting, but somehow missing :/

I would much prefer it to swing and hit, it's not an old AD&D game which is just a ruleset with a pretty GUI, it's swinging and stuff, if I hit my 3D weapon at someone, it should hit.
Then install Morroblivion and don't even bother with Morrowind itself. Or better wait for Skywind, it's half a year maximum.
 

endtherapture

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Nov 14, 2011
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bjornisonlyme said:
I just got Morrowind myself. I found a mod that gets rid of the random hitting (and makes the combat a bit more like the later Elder Scrolls):

http://morrowind.nexusmods.com/mods/42332

Be warned, it does dramatically change how combat works (in your favor)

The description is not in english, so here is the translation but here is what it does:
-You cannot miss a target as long as you're in range
-Running doesn't cost fatigue, but attacking drains more fatigue to balance
-Health and Magicka regenerate like in Skyrim
-Enchanted items recharge faster (each soul gem recharges more I think, I haven't used enchanted items yet)
-Running speed is slightly increased
-Racial abilities are more balanced (Argonians swim faster, things like that)
-Enchanted items have more capacity
-Some spells cost less


I really enjoy this mod, and it works with the overhaul mod, so no need to worry.
Right, this will be it then. The Overhaul and also this.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
8,665
0
0
bjornisonlyme said:
I just got Morrowind myself. I found a mod that gets rid of the random hitting (and makes the combat a bit more like the later Elder Scrolls):

http://morrowind.nexusmods.com/mods/42332

Be warned, it does dramatically change how combat works (in your favor)

The description is not in english, so here is the translation but here is what it does:
-You cannot miss a target as long as you're in range
-Running doesn't cost fatigue, but attacking drains more fatigue to balance
-Health and Magicka regenerate like in Skyrim
-Enchanted items recharge faster (each soul gem recharges more I think, I haven't used enchanted items yet)
-Running speed is slightly increased
-Racial abilities are more balanced (Argonians swim faster, things like that)
-Enchanted items have more capacity
-Some spells cost less


I really enjoy this mod, and it works with the overhaul mod, so no need to worry.
Wow, that's good. I like it. I've got mods to covers most options already, so I don't think I'll install it now, however it's really something to recommend. Well done!

Also welcome to the Escapist, have fun, and stay out of the basement.
 

endtherapture

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Nov 14, 2011
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Well, the Overhaul didn't go well, it compltely broke my game.

Anyway...anyone know any methods for getting the game to work in widescreen?
 

ohnoitsabear

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Feb 15, 2011
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endtherapture said:
Well, the Overhaul didn't go well, it compltely broke my game.

Anyway...anyone know any methods for getting the game to work in widescreen?
This is almost definitely a problem with MGE, the mod in the overhaul that adds all of the fancy effects and good resolutions and stuff. Here are a few things to try.

Launch the game directly from Morrowind.exe. Launching it from the launcher (which I think steam does by default) causes problems with MGE, so always launch directly from the executable.

Try running Morrowind.exe as an administrator. This has worked for me many times.

If neither of those work, move (Don't delete) d3d8.dll and dinput8.dll from your Morrowind folder. Then, try running Morrowind.exe. If it works, then we know for sure that it's a problem with MGE. Exit Morrowind, then open the Morrowind launcher, change the resolution (it doesn't matter to what), and close the launcher. Then, put d3d8.dll and dinput8.dll back into your Morrowind foler, and try again. The overhaul launcher should have already done this, but if neither of the two things above works, try this.

This is coming from experience of having to install MGE manually many times over. Trust me, you don't know how much easier the overhaul installer makes it.