Just like the first Modern Warfare changed everything (for better or worse) for multiplayer military shooters with killstreak rewards, levels, and perks, Red Orchestra 2 (ROHOS) is going to set the new standard for military FPS games. Some will just look at a few screenshots and dismiss it as "World War II shooter Number 198372", but there is so much underneath the surface.
Features in ROHOS that I predict will be FPS standards in the next few years:
1) Ability to aim weapons independent of the movement camera, allowing you to shoot targets onscreen without moving your whole body to place the target in the center of the screen
2) Multiplayer campaigns where teams chose to attack particular maps, and the results of each map round affect subsequent rounds
3) Weapons that interact with the environment in first person, meaning you will be able to rest LMGs on ledges and longer guns like rifles will get stuck on doors frames and other objects, meaning players cannot just sit by a window and strafe back and forth while aiming
4) First-person sticky cover system
5) First-person blindfire over the top and around the sides of cover
6) Vehicles with over a dozen destroyable parts, instead of just overall HP like in Battlefield
7) When switching positions in a vehicle, the character crawls through the cabin in first-person
8) Scope system designed to completely eliminate quick scoping
9) Team morale system that affects tickets and capturing of objectives
10) Maps that scale according to the number of players playing
I'm sure there's even more that I forgot or that haven't been revealed yet. Can't wait for Q3 2011!!!
http://www.pcgamer.com/2011/01/11/red-orchestra-2-heroes-of-stalingrad-preview
Poor quality video, but explains a lot:
Features in ROHOS that I predict will be FPS standards in the next few years:
1) Ability to aim weapons independent of the movement camera, allowing you to shoot targets onscreen without moving your whole body to place the target in the center of the screen
2) Multiplayer campaigns where teams chose to attack particular maps, and the results of each map round affect subsequent rounds
3) Weapons that interact with the environment in first person, meaning you will be able to rest LMGs on ledges and longer guns like rifles will get stuck on doors frames and other objects, meaning players cannot just sit by a window and strafe back and forth while aiming
4) First-person sticky cover system
5) First-person blindfire over the top and around the sides of cover
6) Vehicles with over a dozen destroyable parts, instead of just overall HP like in Battlefield
7) When switching positions in a vehicle, the character crawls through the cabin in first-person
8) Scope system designed to completely eliminate quick scoping
9) Team morale system that affects tickets and capturing of objectives
10) Maps that scale according to the number of players playing
I'm sure there's even more that I forgot or that haven't been revealed yet. Can't wait for Q3 2011!!!
http://www.pcgamer.com/2011/01/11/red-orchestra-2-heroes-of-stalingrad-preview
Poor quality video, but explains a lot: