Remaking Pokemon: Nintendo Take some Notes.

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Denizen

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Jan 29, 2010
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I wish it could go like this if it can't be a complete overhaul:

You start from any region of your choice.

You have the option to go just about anywhere because as long as you have the right gear (or pokemon).

Pokemon know basic moves which evolve into more complicated or advanced moves. The entire game is able to be tread as we have always imagined - Pokemon being masters of their environment and through them we become one too. We can fly if we have a pokemon with wings not having to fucking make them learn how to fly and that goes the same for pokemon that can swim. Pokemon by the notion or by a redefined pokedex can allow you to break to obstacles if they are strong enough etc.

Basic moves example: Ember can lead to flamethrower
How it works:
If ember is used to train a pokemon to utilize fire-breathing or emmitting abilities than using it over and over allows the pokemon to master the move. If a pokemon is more experienced in a certain move then it will be stronger at using it as long as you have "trained" it to. When it learns flamethrower through ember (or maybe through a combination of basic moves and certain experience in those), then it can understand the notion of flamethrower or for that matter just learn it.

Stats
Every Pokemon has their base stats according to a make believe thing that the older they are, the stronger they were able to become in the wild and now through you (which is what most of us at kids were made to believe) they can become stronger than just us telling them to use the move that kills the enemy than laughing at the AI using tail whip all the time.
Stats will now mean a theoretical amount of damage/defense/agility that it can produce and they are limited to the plausible ability of their design. This is to also prevent certain pokemon from learning wtf moves that is hard to imagine but nonetheless funny such as everyone shoopdawooping with hyperbeam.
Example:
LolCharizard
Damage level (powerlevel whatever): over 9000
Defense level: over 9000
Agility: over 9000

This means that only the experienced player will understand that through the pokemon's type and these base stats and their bodily characteristics that they can do X amount of things instead of wondering why charizard can't fly and how can some hyperbeam and some can't. This leads to further decision making through a team actually doing this but I hope yall get the idea especially since im just laying down all my ideas that i once talked with a bunch of friends about on the spot.

SIDE NOTE: WHY MUST YOU TEACH A FLYING POKEMON TO FLY AND A "SWIMMING" POKEMON TO SWIM IN THE FIRST PLACE. WTF

Bonus stuff: MULTIPLE SAVE FILES Realtime events like if you don't stop certain groups like team rocket and the such from accomplishing things allowing multiple playthroughs. Fully explorable environment that can rival oblvion's landscape but of course 2D (or not if they are willing to do it right and spend the money)

Bottom Line: Like i mentioned before, this is just a gist of the main ideas that me and my friends IRL have come up with because like OP said, all the pokemon games are virtually identical and in my belief the classic RPG style was incredibly impressive on teh gameboy but now, NOW it is time for Game Freak / Nintendo to spend the money and resources to making a more advanced pokemon game that every1 imagined instead of pretending that each city is a city and that abstract moves like "Psychic" or "Brave Bird" makes sense.
 

223

Paperboy
Dec 2, 2009
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let pokemons learn more than 4 moves... that was ok in red and blue because of the limitations of the gameboy back then i guess, but now ?
 

lwm3398

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Apr 15, 2009
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Many people have thought of stuff like that, sand box Pokemon game with a huge place to explore, maybe multiplayer, turn it into an actual brawler instead of a turned-based battle system. I want this game made.
 

DeleteThisPlease

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Mar 26, 2010
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223 said:
let pokemons learn more than 4 moves... that was ok in red and blue because of the limitations of the gameboy back then i guess, but now ?
This is something that I've seen a few times that I don't really agree with.

I mean sure, more then 4 moves would be nice, but it would throw the game balance out the freaking window. Keep it at 4, keep it limited, and stragigy remains a big part of the overall game balance.

On that thought, however, is that I think moves should have a leveled 'progression' and should get better as your pokemon get more skilled with them, IE: Water Gun becoming bubble beam which becomes auora beam/ Hydro Pump, that kind of thing.

Ember to Fire Wheel/Flamethrower to Flame (Punch/kick) to Fire Blast, something like that.
 

DeleteThisPlease

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IdealistCommi said:
GunlockerGlock said:
Ember to Fire Wheel/Flamethrower to Flame (Punch/kick) to Fire Blast, something like that.
Well, with that you have to take each pokemon into consideration.

Blaziken/Infernape are fire types with good ATK, but a Typlosion has a very low ATK, making losing Flamethrower (one of the best first moves) and gaining Flame Punch/Blaze Kick useless.
True. It would vary pokemon to pokemon, I suppose.
 

ProfessorLayton

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Nov 6, 2008
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The only thing that I would want to change is less random events and no more of the having to accept every little thing like cut and surf. Pokemon is fine the way it is and if they changed it that drastically then I don't think you could even call it Pokemon anymore... I'm no Pokemon purist, but I don't want to see the entire formula changed.
 

223

Paperboy
Dec 2, 2009
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GunlockerGlock said:
This is something that I've seen a few times that I don't really agree with.

I mean sure, more then 4 moves would be nice, but it would throw the game balance out the freaking window. Keep it at 4, keep it limited, and stragigy remains a big part of the overall game balance.

On that thought, however, is that I think moves should have a leveled 'progression' and should get better as your pokemon get more skilled with them, IE: Water Gun becoming bubble beam which becomes auora beam/ Hydro Pump, that kind of thing.

Ember to Fire Wheel/Flamethrower to Flame (Punch/kick) to Fire Blast, something like that.
well, I don`t know about balance, I agree with this guy :
crabdog62482 said:
2) 4 moves: NO! 4 moves is no good. This is the reason brute power is the ONLY viable path EVER! There's no room to waste and crap buffs/debuffs. Especially when we get into STAB bonuses and all that crap. I need my wasp queen tank pokemon using awesome bug moves and self healing, and can't afford toxic, despite it being a nice compliment on a tank. The Pokemon need to expand to at least 6 slots, but preferably 8.
I can`t say I played all the pokemon games, but I did finish red/blue a few times and I`m playing pearl now, and I never ever ever ever ever ever use buffs/debuffs and it never stopped me from finishing the game (or a boss). In most other rpg/jrpgs buffs and debuffs play a much bigger role and on top of that, the majority have no limit on the number of moves your characters can learn. IMO more moves will not affect what little balance there is. It all boils down to water > fire > plant > water > rock/ground > flying > bug etc etc
 

Plurralbles

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Jan 12, 2010
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someone said moves should turn into moves. I say, you're not thinking clearly.

In the originals it WAS like that was happening. Pokemon went from simply frothing at the mouth to hurt the opponent via bubble, to shooting a full jet of water(water gun) to a deluge of water(hydro pump). It doesn't work though in today's environment. There's too many moves.

I think it'd be better if the pokemon had to use a single move at half or less strength and keep using it to build it up to a full fledged move that can actually do something. That leads a trainer to think, "okay, i can use this fully learned Water gun, or learn hydropump and go a few battles with getting it learned."

Give the equivelent to, "Knight's Crest" upgrade devices(from Fire Emblem) moves(TM's, HM's, plus this new thing) where the trainer must think about what happens if he teaches a pokemon who knows water gun Surf, he'd end up with a surf that's not quite as powerful as it could be, in the same way as if you upgrade a Knight to a General early in Fire Emblem, it won't be as powerful as if you waited.
 

halfeclipse

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Nov 8, 2008
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223 said:
GunlockerGlock said:
This is something that I've seen a few times that I don't really agree with.

I mean sure, more then 4 moves would be nice, but it would throw the game balance out the freaking window. Keep it at 4, keep it limited, and stragigy remains a big part of the overall game balance.

On that thought, however, is that I think moves should have a leveled 'progression' and should get better as your pokemon get more skilled with them, IE: Water Gun becoming bubble beam which becomes auora beam/ Hydro Pump, that kind of thing.

Ember to Fire Wheel/Flamethrower to Flame (Punch/kick) to Fire Blast, something like that.
well, I don`t know about balance, I agree with this guy :
crabdog62482 said:
2) 4 moves: NO! 4 moves is no good. This is the reason brute power is the ONLY viable path EVER! There's no room to waste and crap buffs/debuffs. Especially when we get into STAB bonuses and all that crap. I need my wasp queen tank pokemon using awesome bug moves and self healing, and can't afford toxic, despite it being a nice compliment on a tank. The Pokemon need to expand to at least 6 slots, but preferably 8.
I can`t say I played all the pokemon games, but I did finish red/blue a few times and I`m playing pearl now, and I never ever ever ever ever ever use buffs/debuffs and it never stopped me from finishing the game (or a boss). In most other rpg/jrpgs buffs and debuffs play a much bigger role and on top of that, the majority have no limit on the number of moves your characters can learn. IMO more moves will not affect what little balance there is. It all boils down to water > fire > plant > water > rock/ground > flying > bug etc etc

Buffs/debuffs aren't needed as much because the AI is freaking stupid, the shift battle style means you don't need to deal with switch in damage, the AI rarely uses entry hazards, the AI rarely uses buffs, the AI uses 2 man teams and crap Pokemon with even worse move sets, the AI rarely uses status effects, there are enough opponents you can be well over leveled for where you're at in the game, you get to pack 40-50 healing items, and the AI doesn't have stupidly over powered legendary Pokemon at their disposal.

Couple years ago I reworked D/P E4 teams on Shoddy Battle. Kept the same Pokemon but added held items and decent move sets and etc. Issued a challenge or anyone who wanted to try and beat all 5 with their current team in game. 32 people tried it, 4 flaked out at Aaron, 6 more failed to beat Bertha, another 6 at flint, and 7 at Lucian. 7 more failed at Cynthia (Garchomp got 6 of them.). The one guy who managed to beat all 5 teams did so with a very well set up, fully EV trained team, with great move sets. 31 people couldn't make it all the way and that was only the Diamond/Pearl teams. The Pokemon Choices with in Platinum are far far better.


So yea make the AI not suck, or since it really is a kids game add a hard mode for those of us wanting a challenge.


As for Mr crabdog62482's 4 moves comment.

Attack Order
Defend Order
Confuse Ray
Toxic

Outside of the metagame and the battle frontier you don't need even need self healing abilities. Pots work just fine and it's not like money is hard to get.

Ethers and elixirs aren't uncommon, Leppa Berries are easy to farm and PP ups aren't all that hard to get anymore. With anywhere between 15 and 24 max PP Attack Order will be more then enough to deal with what you need to, and even should you run out of PP for that Confuse Ray and Toxic damage will be more then enough to handle anything not poison or steel types.


IdealistCommi said:
DominicxD said:
1) EV/IV training. Simply put, fuck right off with this.
One of the few things in this thread I can agree with.

EV's and IV's almost have killed the competitive scene, because you can just Pokesav a perfect pokemon and kill everything, rather than just actually training who you catch.

Ermm what?

IVs don't matter all that much. As long as they don't outright suck you'll be fine for the most part, and EV training a full team can be done in less then a day. Most AR Pokemon are easily spotted and any battling community worth its salt will have them banned and request a trade check for any official battles. Oh and ever having used a AR to dick around with anything ingame means you're barred from any and all Nintendo events.
 

2xDouble

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IdealistCommi said:
GunlockerGlock said:
Ember to Fire Wheel/Flamethrower to Flame (Punch/kick) to Fire Blast, something like that.
Well, with that you have to take each pokemon into consideration.

Blaziken/Infernape are fire types with good ATK, but a Typlosion has a very low ATK, making losing Flamethrower (one of the best first moves) and gaining Flame Punch/Blaze Kick useless.
shouldn't it be:
Ember > Lava Plume > Flamethrower > Fire Blast and
Flame Wheel > Fire Fang > Blaze Kick > Flare Blitz?
...something like that.
separate the moves out and there's potential for a neat little system for skill evolution DragonQuest-style. But... isn't there already a "skill level/evolution" system already? Don't the Pokemon learn progressively more powerful attacks as they grow? (yes there is) And wouldn't that take a lot out of the game? I mean, what's the point of leveling up a different Poke of the same type when all it has to do is use an attack over and over to get the stronger ones? It pretty much takes all the fun out of raising different Pokes and makes them far more generic. If there's a way to avoid that, move evolution has potential.
 

Bilbo536

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Sep 24, 2009
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HG131 said:
DeadlyYellow said:
Ah, the classic theory of "To make a JRPG better, make it a WRPG."
Well, it is true. JRPGs, to be frank, aren't fun. 15 (if anyone gets literal on me, I will kill you) year old guys (who look like chicks) fighting to save the city/world/solar system/galaxy/universe/multiverse? Really, Pokemon at least strays away from some of the JRPG clichés.
What does character age/appearance have to do with fun levels? And only a few do the angsty teen/weird hair thing. But I guess since Yahtzee says it, it's right according to you eh? JRPGs can be a lot of fun if done right, like Golden Sun, or the Tales series. And pretty much every game that isn't the Sims involves saving a city/world/solar system etc...

OT: I've always enjoyed what's been done with pokemon, but I'd love to see it taken in another direction. Even if it didn't work, it'd be interesting to see what they'd try.
 

laol1999

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Apr 15, 2010
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i just want them to bring the underground back
it was really fun to run around with your friends in realtime multiplayer