Oy, there we go. With that, we've descended into squabbling over semantics.s69-5 said:Definitions aren't your strong suit, are they?Hurr Durr Derp said:Wrong. Actors don't roleplay, they act. That's why they're called actors, not roleplayers. I know it sounds silly, but roleplaying is more than simply playing a role.
http://thesaurus.com/browse/acting
Main Entry: act
Part of Speech: verb
Definition: entertain by playing a role
http://www.thefreedictionary.com/acting
acting - the performance of a part or role in a drama
roleplaying - acting a particular role
http://www.thefreedictionary.com/role-playing
role-playing
An instance or situation in which one deliberately acts out or assumes a particular character or role
I could go on, but I've made my point.
Note: The onus is on you to prove to me that the JRPG nomenclature is a misnomer. You have not yet done so.
Those definitions, like most definitions in a dictionary (after all, dictionaries usually have very limited space per word) are simplified and incomplete. Not wrong, just incomplete. Which is exactly what I said before: Roleplaying is more than simply playing a role. Yes, both the actor and the roleplayer play a role. The way they do this however, is different.
An actor's role is predefined. Whether it's by a script or by real-life events, the actor knows the events that he's about to play out, acting and reacting in predefined ways. Roleplaying is more improvisional. You're still playing a role, but it's no longer predefined. A psychotherapist and a patient exploring a certain situation? Roleplaying. An person playing Macbeth? Acting. A JRPG character? Acting. A WRPG character? Roleplaying.
Saying otherwise would mean, as I said before, that every game ever featuring a character is an RPG. Hell, even movies and books would contain roleplaying if judged from your point of view.
This might very well be the first worthwhile argument you've made so far. You're entirely right, of course. No single-player videogame has ever been able to properly emulate an RPG, since a videogame does not have the ability to react realistically to a truly free player. In stead of trying to achieve that, most WRPGs simply offer a branching path, where the available choices are just as pre-scripted as the JRPG's linear path. The same goes for nonlinearity in both genres, it's merely a chance to choose the order you do things, not true freedom.s69-5 said:EDIT: And by your definition, no game is role-playing because all events fall within the scripted parameters of the writer/ director. The illusion of choice is still an illusion.
Still, I'd argue that WRPGs at least strive to create the illusion that they're offering a roleplaying experience by offering the freedom that defines roleplaying games, even if that freedom is barely skin-deep and entirely artificial. With current technology, it's simply impossible to achieve the freedom that real roleplaying games have, but saying that means that no game is worthy of the name "RPG" is like saying that no FPS is worthy of it's name since the shooting isn't real either.
If you'd argue that there are no real videogame-RPGs, then I would have to agree. But if the term is used for videogames, I'd reserve it for the genre that at least makes an effort to be like real RPGs, not the one that has absolutely nothing to do with it. This is not to say that no JRPG offers choice comparable to WRPGs (I loved Devil Survivor), but in general the genre and its most popular examples offer nothing comparable to a roleplaying experience. But yeah, games like Diablo or Borderlands are often called "RPG" as well, while they have as little to do with actual roleplaying as your average JRPG.
If that's truly what you believe, then I believe you to be ignorant of the genre's origins. Sports games are sports games because they emulate sports. FPS games are FPS games because they emulate shooting, RPGs are RPGs because they emulate roleplaying. If you've ever played a roleplaying game (and I don't mean the electronic kind), you'd know what I mean.s69-5 said:Choice is NOT what defines the RPG genre.