darkstone post=9.73948.816263 said:
Replay value doesn't mean much, unless you have one of the following:
new secret areas or levels, be able to upgrade your current items in the beginning of the game, new abilities or secret items, or have alternate endings.
That's how I feel about it. I love it when the developers through in all kinds of goodies and secrets, even if it is little trivial things (unlocked cheats after completion). Games to me that have a lot of replay value are Master of Orion II, Total War series, The Sims 2, Xcom, Oblivion with Mods... I could go on. Those aren't the only ones, but those are ones that I feel like I can never "finish" playing. They're always fun for me to pick up again and go through. Lately I've been putting a lot of time into GTA 4, and while I know eventually it will get old, it is always fun to load it up and go for a drive for a few minutes.
Funny how those are turn based (with the exception of The Sims); not that I don't like a good FPS (I love Halo 3, Team Fortress 2, World in Conflict, and multiplayer is addicting to me), but the others just seem to have more options.
I have seen big debates about this on other forums, and the debate usually centers around game length and content.
Some people believe that a game should be short, to the point, long enough for you to beat after a day or so and move on to other games. I fall into the other group that believes a game should be a bit longer than that (or even, optionally to be longer if you want to involve side missions). I think a good game developer should leave it to the player; Games like Oblivion or GTA 4 can be finished quickly, or you can go off and do all kinds of random things. For me, the ability to go off on random stuff and experience the "game world" makes it fun. It's a break from just blasting through the story and "finishing" the game.
Concerning all of the easter eggs and "trivial" unlockables, people don't usually complain about that stuff being present (unless it is hard to sort through), but people certainly complain if it is missing. I love to have it! I want a ton of it - if you don't like it, just don't use it, don't go on those side quests, don't go for all of the achievements. It seems like the people that are quick to voice against these things are the ones that are impatient for a game to be released. The ones that either never finish a game or finish it, put it on the shelf, and be done with it.
If I can beat a game in less than 14 hours of gameplay, and there's no reason to go through it again, what is the point of purchasing it? I'd rather rent it from Gamefly and be done with it.