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Talshere

New member
Jan 27, 2010
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Having played planetside on and off for several years, I dont really think you can distinguish the multiplayer pay to play side of GA from the sounds of it from planetside, other than to say its new and shiny.

Planetside, you can join outfits to raid with friends, you level up to gain skill points which allow you to gain the proficiency to use different armor and weapon loadouts, and run varying different vehicle's and vehicle loadouts, culminating in the Battle Mech proficiency for getting all the relevant skills and completing the cavern achievements. Hell, as the vanu sovereignty your MAX and mech suits even get jump jets :p
Always gota give out my opinion.
 

ch0pstixZ

Look ma! No Hands!
Feb 11, 2008
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ch0pstixZ said:
Im going to say Doom os the SNES. It showed really just how powerful the SNES was, sure the game didn't run all that great and textures were missing BUT the game was there (nearly) in its entirety! Doom being a 32 bit game running on a 16 bit console was truly someting to behold!

Stripping the game down to its bare roots really gives you a feel for just how hard the programmers had to work to get it to run given the SNES's limited processing power and its memory constraints.
Thread about best fps on the console
 

Alssadar

Senior Member
Sep 19, 2010
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Alssadar said:
The Ragnar Blackmane series is excellent, without a doubt.
If you want just a bunch of small stories, go with Legends of the Space Marines, and Heroes of the Space Marines. They give interesting insight on some small chapters, Chaos, and some short stories by big-time WH40k writers. You could branch off from their stories.
Also, if you've played Dawn of War 2, the book may not be the best, as Chris Roberson completely ignored Eldar activity, which annoys me personally, but it could be fine with you.
It was a long time ago about recommending Warhammer 40k books.
I now have the second omnibus of Ragnar, and still agree with my previous opinion.

I still rage about the DoW2 book.
 

MASTACHIEFPWN

Will fight you and lose
Mar 27, 2010
2,279
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MASTACHIEFPWN said:
This is what valve should do, Kill rocheall and replace her with zoey... If I had to pick one to survive I'd pick her, but I like them all equally is problem... valve really cluster bucked me on that one. hopefully bill can be old in a better place. XD
I somehow posted this the 26th of March, though according to this site I joined the 27th.
Problem, Universal law of time?
 

Najos

New member
Aug 4, 2008
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Najos said:
Zelda. It was probably the first game I really played and knew what I was doing at the same time. I remember beating it and being insanely proud of myself. I was probably 7 or so. I accredit Zelda to giving me a passion for gaming.
I'd still say the same thing now, more than three years later.
 

Varitel

New member
Jan 22, 2011
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This was my first post, it was in a poll called "Opinion of Vaccination" in this very Off-Topic Discussion forum. It was one year and two days ago on 2/3/2011.

Varitel said:
I stongly support vaccinations. It is true that all of them carry some risk, but for most people, the benefits well outweigh them. Even flu vaccines and chicken pox vaccines have their place. The flu presents a real threat to the elderly and very young children, and chicken pox can lead to shingles in adulthood. Shingles is a very painful condition that lasts for weeks, though it is rarely fatal.
Oh the memories.
 

Endocrom

New member
Apr 6, 2009
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Unskippable: X-blades

"I will admit, I wouldn't mind her ass prancing around in place of Harrison Ford's"
 

Vigormortis

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Nov 21, 2007
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Half-Life series - I may be biased as this is my favorite game series as well, but that may be due partially to the music. Kelly Baileys work on the soundtracks and sound design of all of Valve's games always fits perfectly to what is going on in the game and makes for just great listening. Combining techno-industrial tracks with moody, claustophobic, ambient tracks makes for one of the more unique STs out there and accurately portrays the dystopian, cyberpunk, horror feel of the Half-Life story. One of the only soundtracks I listen to outside the game.

MechWarrior2 series - Jeehun Hwang had amazing talent for creating such a rhythmic, ambient soundtrack with such limited techology. Just made you feel like you were really piloting a 30 foot tall, 80 ton, walking metal robot.

Prince of Persia - the blend of ambient persian music with metal guitars was very cinematic
BG&E - Propaganda!
Psychonauts - almost physchodelic (no pun intended)
Metal Arms - not my favorite game, but loved the ST)
Conker's Bad Fur Day - how could anyone NOT love this one?
Homeworld - gave the player a sense of awe and scale of the epic space battles
Sonic Adventure 2 - just kinda catchy, if that makes sense
Metroid Prime - each song fit perfectly with it's designated area
Perfect Dark - had a very cyber-punk combined with 70's spy feel
Freespace 1 & 2 - like homeworld, complimented the visuals to make you feel like you were in the middle of space.
Apparently I started out on this forum with a flair of over thinking my posts and typing a bit too much. Oh well. S'how I roll.
 

Ogargd

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Nov 7, 2010
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It's good it sold lot's, it knew what kind of game it was (obviously) and it did it incredibly well.

- That was talking about amnesia.
 

Racecarlock

New member
Jul 10, 2010
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A poorly written GTA IV Review. http://www.escapistmagazine.com/forums/read/326.210936-GTA-IV-No-I-want-to-blow-up-cars-not-go-bowling

Huh. Now I have xbox live and EFLC. Seems like so long ago.
 

GaltarDude1138

New member
Jan 19, 2011
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GaltarDude1138 said:
Pointer said:
I love the part where she says this is harmful to young woman. Because this idiot thinks that we are all sheep, and that all men will become Duke Nukem impersonators and all twin asain girl his willing whores.

Its like Inception with Irony. The first level of irony is the game itself, lampooning the idea of manliness. The next level is Fox blasting the game not because anyone of them really cares, but only because it gets their demographic in a froth. The last level is that people think that what we see in video games is what we become in real life, when pretty much everyone is able to separate the video game worlds we frequent from reality.
But...



What'll we find down there?
This was in response to Fox News calling out Duke Nukem Forever being sexist. A bad joke, I must admit, in comparison to the rather apt and well-thought-out analogy. But I had been frequenting the Escapist for months before making that first post, since I already knew how to post pictures in a post. And it seemed like a good idea at the time :D
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
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it was to do with the fallout 3 G.O.A.T. test

Vault101 said:
It was a while ago but I think I got somthing along the lines of "Trash disposal"...everyone else seems to have gotten somthing halfway decent.
strangly my spelling was better back then.
 

Atmos Duality

New member
Mar 3, 2010
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What a surprise. It was a topic about Project 10 Dollar, and my guesstimation of what it would bring.

It looks like the usual "how far can we go" routine.
Of course EA should try to test the waters with something enticing, then pull a bait and switch on the rest of their future releases once they know just how much they can milk this new gimmick.

Some of the other arguements I have seen or thought about..
1) It's bait for gamers to jump on board early. The "lower price" gimmick will work similarly as Rebate logic. EA gets their cut and reinvests it first to generate interest over the shelf life of the game, so 50 dollars at launch (that is, 60 dollars - 10 dollar DLC) will generate more income over time than someone picking the game up used and just paying the 10 dollars for the DLC. The gamble here is that the lower initial cost had better bring in more early subscribers or the strategy fails.
As for the DLC itself, well look at the DLC cost as simply a matter of "upkeep" for the potential loss created by the lower launch price.

2) It will become an excuse to release smaller core games with increasing amounts of DLC.
The ultimate difference here will be that the sum of the parts won't equal the sum of the costs (relative to previous generations of games, anyway). This means that the cost to produce 2 hours of gameplay will be far less than the entire experience for 60 dollars, and they can pace their dev teams better pre-launch if they sell a "shell game"; that is, less "rush time". Sticking to the schedule keeps upper management happy.

Fallout 3 gave me that impression already with Bethesda Softworks' bewildering ability to charge people 10-15 bucks to FIX the original god-awful ending for their game(but not the substantial list of bugs for PC players apparently). As someone has mentioned before, 2 hours of content is not worth 10 bucks. Not EA, but it is an example of DLC content : cost ratios being skewed.

3) This might be EA's attempt to ease the console market into the potential dark future that is subscription-centric gaming. Better known as "The Eternal Rental". In that regard, I hope Project 10 Dollar backfires miserably on them.

Hating EA. How original. *rolls eyes*
 

Korten12

Now I want ma...!
Aug 26, 2009
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Korten12 said:
Battleswarm: Field of honor. Human sides are TPS/FPS. and if your the bug side it becomes on RTS. Quite fun. its in its closed beta.
Huh... I wonder what happened to that game...
 

CleverCover

New member
Nov 17, 2010
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CleverCover said:
I'm a Collector then....and I'm dead.

'turns around last second to see light coming towards me'

Yeah, I'm de.....
Wow, it's really been only little over a year? Feels like I've been here forever...

This was for one of those forums just to get people typing I guess. Nothing really noteworthy.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
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Wakikifudge said:
Listening to Gary Jules Mad World. Woo hoo! My first post!
It was a thread about what helps you sleep.

I guess I was pretty happy to be posting.

Edit: and looking through that thread, it seems no one actually formally welcome me :(