The world's first supervillain. You begin with either a power(s), gadget(s) of your creation, and/or general tools of trade and special skills. You can develop your character in certain ways. Go on rampages and increase the populations fear of you (civilians will become unnerved and lash out at officials, begin to riot themselves, etc), slowly build up status by doing bigger crimes (from robbing gas station, to robbing banks, etc), take out important characters (Police chiefs, Crime bosses, celebrities, mayor's daughters, etc) and build up crews/slaves. (force thugs to work for you, get mafia's to work for you, bribe government officials with fear,etc) As you improve your status and crimes, your character does to. New variations in powers, more money to build gadgets, and your general skills improve as well.
Negotiating: How well you can work out deals with crime bosses and government
Intimidation: How much you can get people to fear you as a population or individuals
Charisma: How you can sooth people into false protection, or be mischievous
Intelligence: How smart your character has gotten and still is since they began
Strength: How strong is your character after getting grunts to do some of his work
And a few other things I can't think about right now.
You can also access menu's (which also contain miniature menu's) to display how you're affect other NPC's in the game. Such as how much they fear you.
Population fear levels:
General population( adults, children, workers, etc): 94%
The Police force(county, state, etc): 85%
The Government (President, Military, etc): 83%
Other criminals (crime bosses, thugs, etc): 75%
And you can check how much money you have:
Oh your person: $50
Stashed away: $25,000
Spent: $3,000
Share: $2,000
And other things.
So yeah, pretty much that's it. I've been working on this concept for awhile, in my head, and still need to smooth somethings out.