resident evil 4.5 anyone?

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Worr Monger

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I have yet to get the game but based on the trailers I've seen, it looks like there's a lot of level variety.

RE4 had many similar looking places, but it never bored me... it was equally frustrating as hell and tons of fun at the same time. I would expect RE5 to be similar to that... except with pretty graphics this time.

Personally, I thought Capcom had a great thing going with Resident Evil 3.5 but... 4 was still very good.
 

Taerdin

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Okay Resident Evil 4 only has three settings, a village which yes you could say is similar is some vague ways to the African village but wait... they're both villages so DUH...

Then theres a castle, and an 'island' with like research labs and junk.

Resident Evil 5 has 6 chapters, and at least one setting per chapter. Theres a lot more variety, and I find a lot of people who complain about this game so much haven't actually played it. The controls are fine, in fact they are identical to RE4 so, just learn them. If you're a gamer it should take you less than a 'part' (like 1-1) to learn them... and then you'll be survivin horrors like the best of them.

I can't even almost see how you think RE5 looks like four... it has numerous varied locations just off the top of my head you go to...

A poor seeming African village, a couple docks, down a road in a machine gun touting vehicle(savannah), an oil refinery, ancient ruins, a tribal village in the marshes, a very large ship (carrier? :S), a giant research lab, a train station, on a stealth bomber, through caves, and last but definitely not least INSIDE A MUTHAFUCKIN VOLCANO!
so I'm not buying your argument at all, but nice try stating 'its just like this... umm... BECAUSE!' how about stating things you thought seemed similar in an intelligent fashion? No? Ok!

Also to people trying to decide on this game, if you played RE4 and liked it this is a no brainer. This game is better in my opinion, but at the very least it plays and feels great, like another RE4-esque adventure but in a completely new setting with a new story and characters and such. If you've never played RE4 and don't want to 'risk' buying RE5 because people say that the traditional controls of the series they never bothered to get used to are too 'awkward' or what have you, then why not buy RE4? Its a lot cheaper and a fantastic game!

Anyways I should probably do work. Between all the RE5 I'm playing and escapist lurking I'm likely to fail out of skewl :(
 

Hachura

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letsnoobtehpwns said:
Or are people to fucking annoying and pretentious to shut the fuck up and enjoy the game?
What he said. All assholes can do these days is whinge, whinge, whinge. Personally, I love the game. I stayed up until 12:30 playing it with a mate one night. I then realised I had work at 8 the next morning.
 

Snotnarok

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Resident Evil 5 really is a lot of fun, but I feel it mostly comes from the co-op aspect of it. I wind up playing late with my brother, it's a lot of fun, and it makes it more interesting now that you have to help eachother out. The controls are fine, and there's several settings for them too, the only real killer is the DLC that's coming out, but that's a whole different subject.
 

Taerdin

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Jumplion said:
I'm personally debating whether or not to get it. It looks like a ton of fun, but at the same time it looks like the flaws hold it back such as sluggish controls and a fiddly inventory menu. I may get it, though I'm not too sure.
I'd like to know what exact flaws you're talking about so I can help alleviate your worries. The controls might take a tiny getting used to, but are relatively the same as RE4's, and simple enough with practice. As for the inventory menu, its a 3x3 grid, so basically you have to manage at most NINE items at a time, FOUR of which can be hotkeyed to be equipped on the fly. If you factor in that AMMO BOXES take up spots in your inventory, which you would never equip unless you were handing them to your partner (which you shouldnt need to do in combat anyways) so its really quite easy to deal with once you have... any experience with it at all.

I find it to be a really simple and effective system. At the touch of one of four buttons I can equip three different guns or my healing item/grenade. My inventory can be 'managed' between fights easily, and it only takes two motions to reach any one item (cursor in the middle of a 3x3 grid... move over and up to reach a top corner, over and down for a bottom one etc) which is like what... a one second delay maybe?

Sigh...
 

Jumplion

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Taerdin said:
Whoa neilly there, calm down dude, I wasn't trying to bash RE5. I played the demo and I did enjoy it. I got used to the controls, however they are a bit sluggish for me with the way Chris moves around and how he has to pull how his machete every time he wants to melee. And while you can hotkey items to the D-Pad, it was still a little annoying to fiddle around to request ammo from Sheva when a chainsaw dude was chasing me.

I wasn't trying to bash RE5, I was just saying some peeves I had with it. I may or may not get the game, I'm split 50/50 on it.
 

Taerdin

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Jumplion said:
Taerdin said:
Quoting without the quote is cool!
Calm down? I said I was trying to alleviate your worries and I was addressing other peoples comments trying to help you... sorry if I came on too strong somehow. Also a nice tip, don't move forward if you need ammo, try getting ready before moving on :p
 

Xojins

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Xiado said:
Xojins said:
I still don't even get how people play RE5 with it's incredibly unintuitive control scheme.
Have you tried playing it? The controls feel natural with time, and for the first level or so you may have some problems, especially if you don't use a better control scheme. I still prefer the pausing inventory system because it let you choose a weapon carefully, and let you prioritize items and weapons, choosing how much of which ammo to carry, whether to squeeze in a shotgun, or carry tons of herbs.
I have not. But if it takes time (as in more than one time playing) for the controls to feel natural, it's just unintuitive. I mean, the first time I played Halo, Left 4 Dead, Psychonauts, etc. I was able to pick up the controls within minutes, and they felt natural. It just doesn't seem like I'd enjoy the game very much after having to practice just to have shooting and reloading feel natural. Even aside from that, the Resident Evil series just doesn't really interest me that much.

Here's a link to view the control scheme for those who haven't seen it [http://www.consolemonster.com/newspost.php?id=0000004240]
 

Gamer137

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More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.
 

elricik

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Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.
The co-op wasn't bad. Sheva can basically be like Ashly if you don't give her any weapons and just use her as a pack mule like I did. And in the full game their are some pretty intense quick time events around the temple levels if your playing on a high difficulty. But I agree with you on the real time inventory system. When I have twenty zombies about to destroy me I don't have time to switch to my grenades in real time.
 

Taerdin

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Kalezian said:
from what i hear the main reason a majority of my friends got it is because of the co-op, beyond that i dont know why people like it. i want a good RE game that has multiplayer like RE: Outbreak [they could leave it how the controls are now]
I like it for all the reasons I liked RE4 and more. The co-op is a huge bonus though, if you don't know why people like it then maybe you just don't get RE :S
 

Yooz

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You know what? I like it. Sure it has its cheesy moments, but it's really fun. Besides, "they" said Resi 6 will reboot the franchise.
 

Gamer137

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elricik said:
Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.
The co-op wasn't bad. Sheva can basically be like Ashly if you don't give her any weapons and just use her as a pack mule like I did. And in the full game their are some pretty intense quick time events around the temple levels if your playing on a high difficulty. But I agree with you on the real time inventory system. When I have twenty zombies about to destroy me I don't have time to switch to my grenades in real time.
The problem with that is you don't have dumpsters for Shiva to hide in, and the bosses appear to be based on team tactics. I never managed to beat the demo chainsaw boss solo. I forced a friend to get on, and it was so much easier. The only remotely competent thing Shiva can do is follow you like a puppy, which means she can't perform any advanced tactics, like doing DPS while I tank and aggro(WoW(pun intended), have not used those terms in awhile) like me and my friend did.
 

Taerdin

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Gamer137 said:
elricik said:
Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.

The co-op wasn't bad. Sheva can basically be like Ashly if you don't give her any weapons and just use her as a pack mule like I did. And in the full game their are some pretty intense quick time events around the temple levels if your playing on a high difficulty. But I agree with you on the real time inventory system. When I have twenty zombies about to destroy me I don't have time to switch to my grenades in real time.
The problem with that is you don't have dumpsters for Shiva to hide in, and the bosses appear to be based on team tactics. I never managed to beat the demo chainsaw boss solo. I forced a friend to get on, and it was so much easier. The only remotely competent thing Shiva can do is follow you like a puppy, which means she can't perform any advanced tactics, like doing DPS while I tank and aggro(WoW(pun intended), have not used those terms in awhile) like me and my friend did.

Play Co-op online? I do and it often rocks :p
 

Dark42

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If you do your homework you will discover that the two games were originally to be one game. Leon discovering the origins of Progenitor by himself see link. You wonder why the games are the same because literally they are both cut from the same game.

http://www.youtube.com/watch?v=2D6QzGQuLtc&feature=channel_page
 

Gamer137

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Taerdin said:
Gamer137 said:
elricik said:
Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.

The co-op wasn't bad. Sheva can basically be like Ashly if you don't give her any weapons and just use her as a pack mule like I did. And in the full game their are some pretty intense quick time events around the temple levels if your playing on a high difficulty. But I agree with you on the real time inventory system. When I have twenty zombies about to destroy me I don't have time to switch to my grenades in real time.
The problem with that is you don't have dumpsters for Shiva to hide in, and the bosses appear to be based on team tactics. I never managed to beat the demo chainsaw boss solo. I forced a friend to get on, and it was so much easier. The only remotely competent thing Shiva can do is follow you like a puppy, which means she can't perform any advanced tactics, like doing DPS while I tank and aggro(WoW(pun intended), have not used those terms in awhile) like me and my friend did.

Play Co-op online? I do and it often rocks :p
While the co-op was fun, the game should be able to stand alone solo, which it did not. Me and my friend plan on both pitching in when it reaches $30 or $20 then playing it split-screen, so i'l play it eventually. That's right. it's not even worth $30. I'm waiting till its $15 or $10.
 

The Black Adder

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Gamer137 said:
elricik said:
Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.
The co-op wasn't bad. Sheva can basically be like Ashly if you don't give her any weapons and just use her as a pack mule like I did. And in the full game their are some pretty intense quick time events around the temple levels if your playing on a high difficulty. But I agree with you on the real time inventory system. When I have twenty zombies about to destroy me I don't have time to switch to my grenades in real time.
The problem with that is you don't have dumpsters for Shiva to hide in, and the bosses appear to be based on team tactics. I never managed to beat the demo chainsaw boss solo. I forced a friend to get on, and it was so much easier. The only remotely competent thing Shiva can do is follow you like a puppy, which means she can't perform any advanced tactics, like doing DPS while I tank and aggro(WoW(pun intended), have not used those terms in awhile) like me and my friend did.
The chain saw guy wasn't even a boss, lol. You don't really need team tactics, only on the final boss. And one mini-boss while you tell your partner
Gamer137 said:
More like 3.75

From the demo, I did not notice any improvements, but three downgrades. Forced co-op when your AI partner sucks. No quick time events except move the stick if grabbed. And real-time inventory. Big disappointment. I would have been perfectly OK with RE5 being RE4 with different story and csometics. RE4 was fun. But to downgrade elements of RE4 was completley inexcusable.
What is wrong with you kids?! Quick time events suck ass! Nothing like ruining the immersion of an FMV when you have to suddenly have to start jamming X or hit random combination of buttons on the controller. The only time they work good is during a boss fight when you can dodge an attack. I swear that these companies these days make quick time events so that you break your controller faster and have to buy a new one. But I must say that they did give you a bit more time to hit the buttons than they did in RE4.
 

Gamer137

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The Black Adder said:
What is wrong with you kids?! Quick time events suck ass! Nothing like ruining the immersion of an FMV when you have to suddenly have to start jamming X or hit random combination of buttons on the controller. The only time they work good is during a boss fight when you can dodge an attack. I swear that these companies these days make quick time events so that you break your controller faster and have to buy a new one. But I must say that they did give you a bit more time to hit the buttons than they did in RE4.
I think they are quiet fun when used properly. RE4, was one of those games. They kept me on the edge of my seat every cutscean, and in a good/fun way. Not in a forced and gimmicky sort of way. As for the immersion argument, how do quick-time event ruin your immersion any more then the interface on your screen? Or cutsceans in general?
 

The Black Adder

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Gamer137 said:
The Black Adder said:
What is wrong with you kids?! Quick time events suck ass! Nothing like ruining the immersion of an FMV when you have to suddenly have to start jamming X or hit random combination of buttons on the controller. The only time they work good is during a boss fight when you can dodge an attack. I swear that these companies these days make quick time events so that you break your controller faster and have to buy a new one. But I must say that they did give you a bit more time to hit the buttons than they did in RE4.
I think they are quiet fun when used properly. RE4, was one of those games. They kept me on the edge of my seat every cutscean, and in a good/fun way. Not in a forced and gimmicky sort of way. As for the immersion argument, how do quick-time event ruin your immersion any more then the interface on your screen? Or cutsceans in general?
The point I was trying to make is that I view a cutscene for it's cinematic effects, not for action. The action should be placed in the game, and the cutscenes let for development and explanation of the plot.