In response to the Kanada and mspencer discussion,
I think we should first define what a 'survival horror' game is? Is there an industry-wide agreed upon standard? If so, what is it?
My take on the discussion is, even if the developers WANT it to be a survival horror game doesn't mean it IS a survivor horror game.
Just because I want to plant an apple tree, but end up planting a pear tree instead doesn't mean the the apples are actually pears. Right?
This makes me think of Doom 3. Was Doom 3 suppose to be a first-person shooter or a survival horror game?
It seems like RE5 might actually more resemble a 3rd person shooter than a survival horror game. In fact, why don't we just called RE5 a Survival Shooter by just creating a new genre?
Most importantly though, is your (kanada) idea that a 'gamer' views don't matter when it comes to making the games. This is completely backward if you want to make a retail AAA title. As a game developer with that goal in mind, you better be damn sure you pay attention to the players of your games and what they are either ranting or raving about.
I'll quote to make this easier to read:
Like you just said, you are only the one playing the game, so you have little weight as an individual and knows little about games. Just keep playing, and let the people that actually know what the deal is continue to make games.
The end-user here (the player) knows a whole shit load more about games than you make it seem. It's true, I could care less about what the code does in the background. I don't want to know what happens in the code when I'm changing weapons or running around the gameworld. All I care about is that it makes sense in the game.
Not being able to move when you have your weapon wielded does not make sense in this game (the melee weapon especially, IMHO).
So, who's right? The developer who designed it this way or the player who doesn't like it? Which one is buying the game? What was the point of the developer making the game in the first place? Kanada514, you seem to think the developers of this game are making it because 'that's the way its suppose to be in a survival horror game'. Well guess what? The original RE was top-down view...so should RE5 also be top-down view? It was also single-player, so does that mean RE5 should be single-player as well? What else should RE5 be that it isn't now? Do these changes perhaps make RE5 something other than a survival horror game?
I'm pretty sure it's obvious that RE5 has expanded into the 3rd person shoot genre or dare I create the genre, "3rd person survival shooter".