Umm..am I being threatened or something? Maybe I didn't spend an hour or so going through the dictionary/thesaurus to find the word that meant "moving away from slow paced, methodical planning involved in movement, battle, and even saving progress, with a layout that requires finding a series of keys for the majority of doors, which are locked with specific keys tied to playing cards or other emblems". But I'm not terribly smart, and I tend to get my ignorance thrown back at me when I'm incorrect. I don't want to leave here, so I guess I'd like to be level with the people here one day I guess : (Nieroshai said:And what, exactly, were these roots? Choose your words carefully, you may not remember what actually transpired.DrunkOnEstus said:Jim very gracefully summed up my experience with the god-awful demo, but I was thinking that the game would get glowing reviews due to its "me too" attitude towards games that are rated very well.
Really, if Resident Evil as a franchise is interested in severing its roots, 4 used a pair of scissors while 6 pulled out the giant chainsaw. Sad, really, because I loved 4, and beat it across all kinds of systems.
Dead serious or jumping the bandwagon? My friends say its decent at best so far, im gonna give it a try when hes done.The Rascal King said:The game is average, the worst kind of game ever. I've been playing it all morning with my friends and we're about done with Jake's campaign and it's not so great to be blunt. We're saving Leon's campaign for last, so I'll hold my tongue before I lash until I experience the whole game but I'm thinking of turning the game off for now because it's just not fun.
Fun being the reason why people buy video games.
Resident Evil was never that scary, no. Not Silent Hill levels of scariness. But there was always an unsettling feeling which made pushing on or fighting enemies thrilling. Resident Evil 4 was basically an action game - and a very good one - but it was still drenched in an unnerving atmosphere, amplyfied by a great sound design. And it presented specific moments that had you clencing your buttcheeks like crazy (fighting/surviving Salazar's "right hand").ProfessorLayton said:Ok I'll start off by saying that I haven't played the demo yet because I don't like to play demos because of blah blah but either way why can't you objectively criticize the game instead of comparing it to the rest of the series? Resident Evil was never that scary, so they understood that and took it in a different direction. Is there anything inherently not fun about the demo? I'm asking this because I actually haven't played it and I still plan on picking it up because I'm a big Resident Evil fan.
Dead serious. Perhaps I should iterate on the fact that the crazy ass action is fun, but being a Resident Evil game my friends and I look at each other in a "what the fuck" manner regarding the firefights and lack of real horror. I take back my opinion on Jake's campaign not being fun or interesting a bit because I'm now on Chris' campaign and I feel like I might as well be playing fucking Gears of War. As I type this we are switching to Leon's campaign because I heard it's the bees knees. Eventually I'll have to beat Chris' story to get to Ada's but right now I want to experience the horror the game has to offer, you know?Darmy647 said:Dead serious or jumping the bandwagon? My friends say its decent at best so far, im gonna give it a try when hes done.The Rascal King said:The game is average, the worst kind of game ever. I've been playing it all morning with my friends and we're about done with Jake's campaign and it's not so great to be blunt. We're saving Leon's campaign for last, so I'll hold my tongue before I lash until I experience the whole game but I'm thinking of turning the game off for now because it's just not fun.
Fun being the reason why people buy video games.
I bet it will still do well. Action fans will enjoy it. And judging from quite a few comments resi fans will still buy it "because i have never missed one yet".kman123 said:Well kudos for Capcom trying something different and getting ridiculed for it. Then again, if you're gonna do something, do it right.
A bit surprised, would have thought the critics had been paid off to give this one a good score. Nevertheless, Capcom's prediction that this would sell millions of copies is hilariously misplaced now.
Yes, but the gunners in 4 were the exception. They acted as mini-bosses. In 6 the gunners are just the standard enemies :LGunsmithKitten said:Yea, I like how people forgot the chain gunners and RPG wielders in 4.
Going to get it, but in a money crunch so it may wait a month or two.
I don't understand thiscgentero said:Having played a bit of RE6, I will say the campaigns are all shit, the only fun I got was mercenaries mode, it pretty much gets rid of a lot of the annoying things in campaign like the stupid setpieces, cutscenes, forced partner, etc.
Agreed. He raised a lot of valid points, in his unique style of course, that seem most relevant to me. It's a shame that they've chosen to depart so far away from their better previous formula, but I suppose in a way this was inevitable. Without risks like these we wouldn't have gotten the stellar but different Resident Evil 4. It's just too bad the chances they took this time around were so poorly executed. They can come back, though. They have before and RE is a franchise worthy of redemption.Fappy said:I read Jim Sterling's review. It was pretty funny. I have a feeling I'd have the same opinion about the game.