Resident Evil 6 is getting its ass kicked by critics

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Angie7F

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Nov 11, 2011
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Sequels are hard to create.
But when it reaches its 6th version, I think it doesnt really matter what people think. There will always be fanatics that will support them regardless. More like an obsession than...
 

Starbird

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Sep 30, 2012
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I enjoyed 1, loved 2, was meh about 3, enjoyed CV, loved 4, enjoyed 5...so I'm curious about 6. I'll wait for the PC release to reach my side of the world though.
 

natster43

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Jul 10, 2009
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The consensus seems to be it is okay at best, unless we are going by the game rating scale where anything below a 7 is complete and utter shit. I enjoyed most of the demo, with Chris' being my least favorite due to it just being poorly set up (So many invisible walls everywhere). Well I will decide how I feel about it when I beat it sometime this week with my brother.

Captcha: do you believe in miracles?
Now I want to listen to Miracles and I feel awful for it.
 

dimensional

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Jun 13, 2011
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Reviews seem to be very mediocre from what I have seen moments of brilliance held back by far to many annoying sections, but I dont know I havent played it the only resident evil I have ever completed is 5 I would have finished 4 but lost my save near the end. I couldnt stand the controls of the early entries.

I was never intending to get this game but for some reason I may do now if I can find it cheap or borrow it from someone. Really I think Capcom have put to many of their eggs in one basket here how many copies are they going to have to sell to make a profit? its seems they want the game to be something for everyone but thats pretty much impossible to pull off odds are you will just piss off the fans and others will just overlook it again especially in view of the lack of hype and general disdain for the product I tend to see.

Also only just realised the game was released today, yes I have been following it intently.
 

DrunkOnEstus

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May 11, 2012
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Nieroshai said:
DrunkOnEstus said:
Jim very gracefully summed up my experience with the god-awful demo, but I was thinking that the game would get glowing reviews due to its "me too" attitude towards games that are rated very well.

Really, if Resident Evil as a franchise is interested in severing its roots, 4 used a pair of scissors while 6 pulled out the giant chainsaw. Sad, really, because I loved 4, and beat it across all kinds of systems.
And what, exactly, were these roots? Choose your words carefully, you may not remember what actually transpired.
Umm..am I being threatened or something? Maybe I didn't spend an hour or so going through the dictionary/thesaurus to find the word that meant "moving away from slow paced, methodical planning involved in movement, battle, and even saving progress, with a layout that requires finding a series of keys for the majority of doors, which are locked with specific keys tied to playing cards or other emblems". But I'm not terribly smart, and I tend to get my ignorance thrown back at me when I'm incorrect. I don't want to leave here, so I guess I'd like to be level with the people here one day I guess : (
 

TheDrunkNinja

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Jun 12, 2009
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Played the demo weeks ago with a couple of friends, we each chose a campaign and each of us got a very different experience. We all walked away very impressed. However, that was only a tidbit of the game, and one of the main complaints is how repetitive it is in the long run.

I'll still buy it at some point because it left such an impression that I feel I can form my own opinion separate from what other critics have been saying. I will say this though: Resident Evil 4 is so highly regarded not because it took the series in the direction of action mixed with horror, but because it took the series in a direction that no body had ever seen before or would even expect to come from a Resident Evil game. Quick time events are a dying standard in games today, but when RE4 came out, the idea that you had no clue when you would get one and that you weren't even safe during a cutscene kept you on your toes at all times and created this constant sense in interactivity that hadn't really been seen before in a game. The horror was still there because you were trapped and isolated in these lunatic-infested woods with no choice but to press on deeper into the fire.

If RE6 wanted to live up to the standards of RE4, Capcom needed to do the unthinkable and change everything--a tall order, I understand, but a necessary one if they wanted to avoid what is currently happening to them now.
 

The Rascal King

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Aug 13, 2009
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The game is average, the worst kind of game ever. I've been playing it all morning with my friends and we're about done with Jake's campaign and it's not so great to be blunt. We're saving Leon's campaign for last, so I'll hold my tongue before I lash until I experience the whole game but I'm thinking of turning the game off for now because it's just not fun.

Fun being the reason why people buy video games.
 

Darmy647

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The Rascal King said:
The game is average, the worst kind of game ever. I've been playing it all morning with my friends and we're about done with Jake's campaign and it's not so great to be blunt. We're saving Leon's campaign for last, so I'll hold my tongue before I lash until I experience the whole game but I'm thinking of turning the game off for now because it's just not fun.

Fun being the reason why people buy video games.
Dead serious or jumping the bandwagon? My friends say its decent at best so far, im gonna give it a try when hes done.
 

Casual Shinji

Should've gone before we left.
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ProfessorLayton said:
Ok I'll start off by saying that I haven't played the demo yet because I don't like to play demos because of blah blah but either way why can't you objectively criticize the game instead of comparing it to the rest of the series? Resident Evil was never that scary, so they understood that and took it in a different direction. Is there anything inherently not fun about the demo? I'm asking this because I actually haven't played it and I still plan on picking it up because I'm a big Resident Evil fan.
Resident Evil was never that scary, no. Not Silent Hill levels of scariness. But there was always an unsettling feeling which made pushing on or fighting enemies thrilling. Resident Evil 4 was basically an action game - and a very good one - but it was still drenched in an unnerving atmosphere, amplyfied by a great sound design. And it presented specific moments that had you clencing your buttcheeks like crazy (fighting/surviving Salazar's "right hand").

With Resident Evil 5 it stopped being scary all together. With Resident Evil 6 it simply stopped being good all together.

I would urge you to play the demo. I myself was all set to buy RE6, being commited to the series and all that, but after that demo I'm not touching it even if they give it to me for free.

Again, Resident Evil 6 isn't bad because it's not scary or un-RE, it's bad because it's a below average game.
 

The Rascal King

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Darmy647 said:
The Rascal King said:
The game is average, the worst kind of game ever. I've been playing it all morning with my friends and we're about done with Jake's campaign and it's not so great to be blunt. We're saving Leon's campaign for last, so I'll hold my tongue before I lash until I experience the whole game but I'm thinking of turning the game off for now because it's just not fun.

Fun being the reason why people buy video games.
Dead serious or jumping the bandwagon? My friends say its decent at best so far, im gonna give it a try when hes done.
Dead serious. Perhaps I should iterate on the fact that the crazy ass action is fun, but being a Resident Evil game my friends and I look at each other in a "what the fuck" manner regarding the firefights and lack of real horror. I take back my opinion on Jake's campaign not being fun or interesting a bit because I'm now on Chris' campaign and I feel like I might as well be playing fucking Gears of War. As I type this we are switching to Leon's campaign because I heard it's the bees knees. Eventually I'll have to beat Chris' story to get to Ada's but right now I want to experience the horror the game has to offer, you know?

captcha: am I happy?
 

daveman247

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kman123 said:
Well kudos for Capcom trying something different and getting ridiculed for it. Then again, if you're gonna do something, do it right.

A bit surprised, would have thought the critics had been paid off to give this one a good score. Nevertheless, Capcom's prediction that this would sell millions of copies is hilariously misplaced now.
I bet it will still do well. Action fans will enjoy it. And judging from quite a few comments resi fans will still buy it "because i have never missed one yet".

which is sad, really :L
 

daveman247

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GunsmithKitten said:
Yea, I like how people forgot the chain gunners and RPG wielders in 4.

Going to get it, but in a money crunch so it may wait a month or two.
Yes, but the gunners in 4 were the exception. They acted as mini-bosses. In 6 the gunners are just the standard enemies :L
 

Darmy647

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Sep 28, 2012
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For me its mostly the fact every-time capcom wants to do something different they call it resident evil: blah blah blah. They keep their main series on the same path. However after 4 that changed a good bit. Now its going to most likely morph into a permanent gears of evil instead of making it a side. First we lose megaman, now we lose Resident evil. Hey DMC fans, Can i come on your boat now? Oh, its already beginning to sink? Well its at least better than this one.
 

___________________

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If you place a turd inside a microwave and expect to have fun after turning the apparatus on, you will be disappointed. Or sit uncomfortably in front of it in denial.
 

cgentero

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Having played a bit of RE6, I will say the campaigns are all shit, the only fun I got was mercenaries mode, it pretty much gets rid of a lot of the annoying things in campaign like the stupid setpieces, cutscenes, forced partner, etc.
 

mojopin87

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Jun 5, 2009
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Can't say I'm surprised. RE5 was a step down from 4 and, to me, seemed to indicate that CapCom had no effing clue about how to follow up on the success of 4 or even what made 4 good in the first place. Really wasn't planning on getting this and by the sounds of it I wouldn't enjoy it considering I loathe most of the generic FPS games that already exist in the GoW inspired, chest-high walls, brown world genre.
 

nexus

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cgentero said:
Having played a bit of RE6, I will say the campaigns are all shit, the only fun I got was mercenaries mode, it pretty much gets rid of a lot of the annoying things in campaign like the stupid setpieces, cutscenes, forced partner, etc.
I don't understand this

I've noticed that most people who slam Resident Evil 6 usually say "Mercenaries is tolerable at least". I've never liked Mercenaries, so I am having a hard time understanding how something that is exceptionally repetitive and uninspired is "more interesting".

Even Jim Sterling's scathing troll review said something like this. He completely and utterly slammed the entire game, yet still says:
"If I had to say something positive, I'd say the ever-present Mercenaries mode still manages to squeeze some enjoyment out of an increasingly dry concept."

Really?
 

Icehearted

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Fappy said:
I read Jim Sterling's review. It was pretty funny. I have a feeling I'd have the same opinion about the game.
Agreed. He raised a lot of valid points, in his unique style of course, that seem most relevant to me. It's a shame that they've chosen to depart so far away from their better previous formula, but I suppose in a way this was inevitable. Without risks like these we wouldn't have gotten the stellar but different Resident Evil 4. It's just too bad the chances they took this time around were so poorly executed. They can come back, though. They have before and RE is a franchise worthy of redemption.

I'm kind of reminded of Alone in the Dark (2008); I liked it for what it wanted to be, but hated that it never quite got there.