Resident Evil 6 is getting its ass kicked by critics

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alphamalet

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Not sure if anyone has posted this yet, but take a look at the user score on Metacritic. Pop some popcorn before you read all of it.
http://www.metacritic.com/game/playstation-3/resident-evil-6/user-reviews?dist=negative
 

The White Hunter

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scotth266 said:
Seems like a good purchase to make, though since I'm on PC I get the shaft until when the port is done. So long as the game is longer than 5, and has less vehicle sequences, I'll be quite happy with it.
Thought I'd fix that for you, after all this is Capcom we're talking about here! On a more serious note I heard about 5 hours per campaign and there's 4 campaigns, and mercenaries, so it should last a good 20 hours just on story your first run through.

5 was pathetic my first run, where I was a proper content tourist and unguided I beat it in 5h20m. Second run I undercut 3h.

OT: Meh, metacritic isn't the best way to see how a game is doing. I'd wager it will still sell like crazy and most reviews are saying the same things. Good story, good action, mostly poor horror. Camera issues, QTE's are a pain in the ass as ever.

I actually initially despised the demo but I'm unsure now, it seems like an okay action game but it seems like it doesn't want to commit to a genre. It's clinging to series tropes that don't fit the kind of shooter it's trying to be and it drags down the experience. Leons demo stage would have been fine if it had controlled like 4. Jake's demo stage was fine for me, gave me a nice variety of toys to try out and I enjoyed it. Chris's was awkwaard and I found it hard to aim the AR effectively at anything beyond that I'd call mid-range (no I'm not using the crosshair, it's Resi, I'm using a fucking dot and sticking by it.), found his radial dial thing stupid too i didn't get why it was different to the other menus, but on Chris's stage it seemed like it needed to be a more solid shooter than cling to older series tropes as it did.

I may pick it up, I've heard it's a good action game and the story is good, but it's a bad survival horror game. So yeah, might still be worth the play anyway because I do like action and story. I'll just replace the characters names with other names and pretend it's a new franchise.
 

Shoggoth2588

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I'm half-tempted to grab Resi 6 Anthology if only for the free downloads of Resi 1 -> 5. Then I realized I already own 1, 3 and, 5...likely a copy of 4 as well if I dig enough. I didn't play the demo but I never really felt interest in this installment.
 

The White Hunter

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Casual Shinji said:
ProfessorLayton said:
Ok I'll start off by saying that I haven't played the demo yet because I don't like to play demos because of blah blah but either way why can't you objectively criticize the game instead of comparing it to the rest of the series? Resident Evil was never that scary, so they understood that and took it in a different direction. Is there anything inherently not fun about the demo? I'm asking this because I actually haven't played it and I still plan on picking it up because I'm a big Resident Evil fan.
Resident Evil was never that scary, no. Not Silent Hill levels of scariness. But there was always an unsettling feeling which made pushing on or fighting enemies thrilling. Resident Evil 4 was basically an action game - and a very good one - but it was still drenched in an unnerving atmosphere, amplyfied by a great sound design. And it presented specific moments that had you clencing your buttcheeks like crazy (fighting/surviving Salazar's "right hand").

With Resident Evil 5 it stopped being scary all together. With Resident Evil 6 it simply stopped being good all together.

I would urge you to play the demo. I myself was all set to buy RE6, being commited to the series and all that, but after that demo I'm not touching it even if they give it to me for free.

Again, Resident Evil 6 isn't bad because it's not scary or un-RE, it's bad because it's a below average game.
I've reviewed my personal position to: it doesn't know what the fuck it wants to be. Part of it wants to play with the big AAA boys and have brown and chest high walls, while a part of it is clinging, kicking and screaming, to the shining example of Resident Evil 4.

I don't think the demo is bad after I played it a bit more, but I do think it's unfocused and poorly handled.

I may pick it up, or get it given as a gift for xmas or something, and pretend it's not Resident Evil. Undecided now that I let my fan-rage subside and played it a bit more objectively with less intent to be venomous.

EDIT: Just the mention of the Salazar's right hand fight has my ass cheeks clenched. I think I'm gonna go play RE4 again. Can't decide between PS2, GCN or Wii version though. Wii is a bit easy due to the pointer aiming being inhumanly accurate compared to the PS2's stiff sticks or the GCN's pitiful stub of a c-stick...
 

cgentero

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nexus said:
cgentero said:
Having played a bit of RE6, I will say the campaigns are all shit, the only fun I got was mercenaries mode, it pretty much gets rid of a lot of the annoying things in campaign like the stupid setpieces, cutscenes, forced partner, etc.
I don't understand this

I've noticed that most people who slam Resident Evil 6 usually say "Mercenaries is tolerable at least". I've never liked Mercenaries, so I am having a hard time understanding how something that is exceptionally repetitive and uninspired is "more interesting".

Even Jim Sterling's scathing troll review said something like this. He completely and utterly slammed the entire game, yet still says:
"If I had to say something positive, I'd say the ever-present Mercenaries mode still manages to squeeze some enjoyment out of an increasingly dry concept."

Really?
Whats not to understand, I gave reasons why the campaign is awful, I could go on if you need me too, like how the campaign is full of linear corridors and small areas as opposed to mercenaries wide open areas, or the ridiculous amount of QTEs in the campaigns whereas mercenaries just have the ones to escape attacks. Now as for mercenaries being repetitive, well it may be to you, but enjoy exploring the mechanics or RE6s combat, and the constant "on the run" nature, its pure gameplay and I enjoy that.
 

The White Hunter

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Shoggoth2588 said:
I'm half-tempted to grab Resi 6 Anthology if only for the free downloads of Resi 1 -> 5. Then I realized I already own 1, 3 and, 5...likely a copy of 4 as well if I dig enough. I didn't play the demo but I never really felt interest in this installment.
Got a Wii? You can get 4 cheap there and it's easily the best version. 2 is a bit tougher to get unless you hop on the PSN (dunno bout XBLA), but Dreamcast copies are cheap.
 

aguspal

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idk.


I am VERY bored and I NEED a game to beat by now, I will probably grab whatever the hell comes. It seems like this one game might be a good option.


I dont give a shit about what the people says. After all, people ALSO told me that crap such as Dragon Age and Minecraft were good, and that stuff like COD is retarded and bad, SO this just goes to show to not always trust the other people!...

That begin said, rewievs are funny.
 

Shoggoth2588

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SkarKrow said:
Shoggoth2588 said:
I'm half-tempted to grab Resi 6 Anthology if only for the free downloads of Resi 1 -> 5. Then I realized I already own 1, 3 and, 5...likely a copy of 4 as well if I dig enough. I didn't play the demo but I never really felt interest in this installment.
Got a Wii? You can get 4 cheap there and it's easily the best version. 2 is a bit tougher to get unless you hop on the PSN (dunno bout XBLA), but Dreamcast copies are cheap.
I've just remembered that I do have 2 on the N64. I think if I do have Resi 4 it's on the Wii and...not technically mine. I need to find more of the Dreamcast resi games since I've never played Code Veronica either.
 

TaintedSaint

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1000 Quick time events is not a game. Dame deserves to get bad reviews. Take RE back to survival horror instead of just another acton game.
 

Casual Shinji

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SkarKrow said:
Casual Shinji said:
ProfessorLayton said:
Ok I'll start off by saying that I haven't played the demo yet because I don't like to play demos because of blah blah but either way why can't you objectively criticize the game instead of comparing it to the rest of the series? Resident Evil was never that scary, so they understood that and took it in a different direction. Is there anything inherently not fun about the demo? I'm asking this because I actually haven't played it and I still plan on picking it up because I'm a big Resident Evil fan.
Resident Evil was never that scary, no. Not Silent Hill levels of scariness. But there was always an unsettling feeling which made pushing on or fighting enemies thrilling. Resident Evil 4 was basically an action game - and a very good one - but it was still drenched in an unnerving atmosphere, amplyfied by a great sound design. And it presented specific moments that had you clencing your buttcheeks like crazy (fighting/surviving Salazar's "right hand").

With Resident Evil 5 it stopped being scary all together. With Resident Evil 6 it simply stopped being good all together.

I would urge you to play the demo. I myself was all set to buy RE6, being commited to the series and all that, but after that demo I'm not touching it even if they give it to me for free.

Again, Resident Evil 6 isn't bad because it's not scary or un-RE, it's bad because it's a below average game.
I've reviewed my personal position to: it doesn't know what the fuck it wants to be. Part of it wants to play with the big AAA boys and have brown and chest high walls, while a part of it is clinging, kicking and screaming, to the shining example of Resident Evil 4.

I don't think the demo is bad after I played it a bit more, but I do think it's unfocused and poorly handled.

I may pick it up, or get it given as a gift for xmas or something, and pretend it's not Resident Evil. Undecided now that I let my fan-rage subside and played it a bit more objectively with less intent to be venomous.

EDIT: Just the mention of the Salazar's right hand fight has my ass cheeks clenched. I think I'm gonna go play RE4 again. Can't decide between PS2, GCN or Wii version though. Wii is a bit easy due to the pointer aiming being inhumanly accurate compared to the PS2's stiff sticks or the GCN's pitiful stub of a c-stick...
Any urge of giving RE6 a try is stopped dead in its track at the thought of that terrible aiming reticle. You know, that shitty red dot swirling around inside the cross hairs. Unless they actually fixed that in the finished product.

Hell, Leon's awkward floaty run animation is enough to turn me off.

EDIT: I'd go for the Gamecube version, but that's probably because it's the only one I have. I played a bit of the PS2 version long ago, and I seem to remember it lacking the gritty textures and the eary mist. Can't be sure though.
 

TrevHead

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Shoggoth2588 said:
I've just remembered that I do have 2 on the N64. I think if I do have Resi 4 it's on the Wii and...not technically mine. I need to find more of the Dreamcast resi games since I've never played Code Veronica either.
IIRC Code Venonica HD is on XBLA / PSN as is RE4 HD
 

The White Hunter

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Shoggoth2588 said:
SkarKrow said:
Shoggoth2588 said:
I'm half-tempted to grab Resi 6 Anthology if only for the free downloads of Resi 1 -> 5. Then I realized I already own 1, 3 and, 5...likely a copy of 4 as well if I dig enough. I didn't play the demo but I never really felt interest in this installment.
Got a Wii? You can get 4 cheap there and it's easily the best version. 2 is a bit tougher to get unless you hop on the PSN (dunno bout XBLA), but Dreamcast copies are cheap.
I've just remembered that I do have 2 on the N64. I think if I do have Resi 4 it's on the Wii and...not technically mine. I need to find more of the Dreamcast resi games since I've never played Code Veronica either.
On my DC I only have Code Veronica but I plan to pick up the rest as well as a few other horror titles on the format. I do have 1 through 3 on the PSN from Plus anyway though, just I find the Dreamcast controller the best for that tankish control style, the Dpad seems to work right for it since it's so big and solid. Hard to explain.
 

The White Hunter

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Casual Shinji said:
SkarKrow said:
Casual Shinji said:
ProfessorLayton said:
Ok I'll start off by saying that I haven't played the demo yet because I don't like to play demos because of blah blah but either way why can't you objectively criticize the game instead of comparing it to the rest of the series? Resident Evil was never that scary, so they understood that and took it in a different direction. Is there anything inherently not fun about the demo? I'm asking this because I actually haven't played it and I still plan on picking it up because I'm a big Resident Evil fan.
Resident Evil was never that scary, no. Not Silent Hill levels of scariness. But there was always an unsettling feeling which made pushing on or fighting enemies thrilling. Resident Evil 4 was basically an action game - and a very good one - but it was still drenched in an unnerving atmosphere, amplyfied by a great sound design. And it presented specific moments that had you clencing your buttcheeks like crazy (fighting/surviving Salazar's "right hand").

With Resident Evil 5 it stopped being scary all together. With Resident Evil 6 it simply stopped being good all together.

I would urge you to play the demo. I myself was all set to buy RE6, being commited to the series and all that, but after that demo I'm not touching it even if they give it to me for free.

Again, Resident Evil 6 isn't bad because it's not scary or un-RE, it's bad because it's a below average game.
I've reviewed my personal position to: it doesn't know what the fuck it wants to be. Part of it wants to play with the big AAA boys and have brown and chest high walls, while a part of it is clinging, kicking and screaming, to the shining example of Resident Evil 4.

I don't think the demo is bad after I played it a bit more, but I do think it's unfocused and poorly handled.

I may pick it up, or get it given as a gift for xmas or something, and pretend it's not Resident Evil. Undecided now that I let my fan-rage subside and played it a bit more objectively with less intent to be venomous.

EDIT: Just the mention of the Salazar's right hand fight has my ass cheeks clenched. I think I'm gonna go play RE4 again. Can't decide between PS2, GCN or Wii version though. Wii is a bit easy due to the pointer aiming being inhumanly accurate compared to the PS2's stiff sticks or the GCN's pitiful stub of a c-stick...
Any urge of giving RE6 a try is stopped dead in its track at the thought of that terrible aiming reticle. You know, that shitty red dot swirling around inside the cross hairs. Unless they actually fixed that in the finished product.

Hell, Leon's awkward floaty run animation is enough to turn me off.

EDIT: I'd go for the Gamecube version, but that's probably because it's the only one I have. I played a bit of the PS2 version long ago, and I seem to remember it lacking the gritty textures and the eary mist. Can't be sure though.
I may well go for the gamecube version or just play the wii version left handed to it isn't too easy. The PS2 version has yummy extras though! D: But I'm sure the Wii version does too. I don't have the PS3 digital version because it lacked a full platinum trophy set and MOVE SUPPORT!!

Kinda like how 5, if you have the original release on PS3, wasn't ever patched for move, despite a giant firmware update to make it compatible with the gold edition.

Otherwise you can turn off that awkward reticule for the old fashioned laser sight, it's under control options I think, you can set it to the good old laser and then choose a colour. The laser sight is a far better option than that awful crosshair thing. You can also turn off automatic-reloading too, and fiddle the controls to be more like older games. I basically had the PS2 control scheme for 4 by the time I was done.

I went for a pink, as I always do, which speaks volumes about me I imagine.
 

The White Hunter

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Ronack said:
The only high score review I've seen is from GT, and they basically gave it a high number because ... honest to god, I don't know. They made it sound like they were stretching like bejebus to find something remotely possitive to say. And yet, 8.8. If it wasn't Resident Evil, they'd probably have given it a 6/10.
But GT are generally full of shit anyway in my recent experience. Their review of pokemon black 2 and white 2 reeked of traditional GT hypocrisy. Keeping mechanics within a franchise now warrants a knockdown the range of 7.1, whereas they continually award FIFA, Madden, COD, etc 9/10 every iteration. So I take anything they say with a hefty boulder of salt anyway.
 

Cabisco

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Hated the demo, but then again I've never really been as into the Resident Evil games as much as others have. I just find them... bad. From story to combat I dislike them, but like I said it's something I've always thought and I'd be more interested to see how fans of the series react to the new game.
 

Tohuvabohu

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Casual Shinji said:
Any urge of giving RE6 a try is stopped dead in its track at the thought of that terrible aiming reticle. You know, that shitty red dot swirling around inside the cross hairs. Unless they actually fixed that in the finished product.
I always found the rage behind the awful aiming reticle (And it is awful) to be hilarious.

Because, you can turn the reticle off and revert back to the laser aim a la RE4 and 5 in your settings.

And yes, you could do this in the demo.
 

setting_son

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I played the demo and I was a little put off buying the full game. That said, my main issue was that the whole thing lacked polish and I was prepared to give Capcom a break and believe that the demo was based on code that hadn't been tighted up just yet. So when my broadband died I was stuck for entertainment I bought the game after work on Saturday.

I completed Leon's campaign by Sunday evening, played through Chris's yesterday and finished up Jake's today. For what it's worth, I don't think it's a bad game but it's far short of RE 4/5.

There was nothing majorly wrong with it - it's just a lot of little things.

The plot was solid cheese but Resident Evil has always been cheesy and with each incarnation it gets more convoluted and tied up in itself; it's too late for them to clear up the train wreck that is RE canon and they've done their best in RE6. Of all the problems this game has, I don't rank the plot as one of them seeing as it's about what you'd expect.

The camera was a bit of pain: Leon's movement seemed jerky and the way the camera sort of bounded behind him as if tethered by a rubber band was a little off putting. At times the game changed from a floating camera to a fixed one and this made it difficult to avoid death - especially when it happens during one of the chase scenes.

The cover mechanic is one of my least favourite aspects. It's unintuitive to the point of being broken and combined with the lack of an easily accessible 'dodge' button it becomes a total headache in later levels. Not so much an issue in Leon's missions, but Jake and Chris both get shot at a lot and there's nothing quite so frustrating as being shot and sniped from every which way and being unable to find a safe spot to take a breather.

Speaking of breathers - I can't get my game to pause. Even when I set it for solo play. And since the action doesn't seem to EVER stop for a minute it means that I need to hold my bladder until I beat the chapter or an extended cutscene happens.

Sorry... this is turning into a review.

Basically, I can understand why it's getting some negative press but I also think I can explain why it gets a negative sounding review that ends with an 8/10 despite a litany of flaws. The game has lots of little issues and I really had to work to get into it... but aside from a few frustrating incidents where I died repeatedly due to poor game design... I had a lot of fun with it.

I mean, most of this post was me listing things that annoyed me about RE6 but overall I had a lot of mindless fun with it. It's not the best game ever made but it's far from terrible. Maybe not the ending Resident Evil fans deserved, but the one we'll need to live with.