Resident Evil Revelations 2 will have micro-transactions

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Mutant1988

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Sep 9, 2013
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So anyone else that is not a fan of practises like this? Not only do Capcom release a ton of DLC for every game they make, but not they want us to pay for continues?

If there was one part of the arcade experience we didn't want back, it's that one.

Source:
http://www.eurogamer.net/articles/2015-01-28-resident-evil-revelations-2-microtransations-limited-to-raid-mode
 

dumbseizure

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Mar 15, 2009
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Eh, if the micro transactions are only for these "life crystals", but they can also be acquired by doing other things that is fine as far as I am concerned. They don't make such a huge impact to the game, they just let you continue a raid mission if you die instead of going from the start so it doesn't really seem like they are anything essential or balance breaking I guess.

Even after hearing it has micro transactions, I am still excited for Revelations 2, especially as it is coming to vita.
 

Aiddon_v1legacy

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whatever; it's limited to Raid Mode and even then you can earn the crystals in Raid Mode for free. That is not even close to being bad.
 

EHKOS

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Feb 28, 2010
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Huh, I didn't even hear about a sequel until now. I enjoyed the first one, but that was pretty much due to the excellent atmosphere. The "Ghost Ship" trope is a favorite of mine, looking at the trailers I guess they just hit me in the dark with that one. Lucky shot Capcom.

On topic, of course the micro-transactions are bad given any ground, which it seems gamers are doing. Sure it's just raid mode but if you give them an inch, especially companies like Capcom or EA, they will end up charging you $0.50 per magazine.
 

ninja666

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Well, as long as they're not charging for anything in the campaign, I guess I'm semi-fine with that.
 

Sanunes

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Mar 18, 2011
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The problem I have isn't that they are adding microtransactions, but what those transactions are doing. I agree with the author of the article on Eurogamer where those "life crystals" take away the challenge and which takes away the fun of Raid Mode.
 

ninja666

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Sanunes said:
The problem I have isn't that they are adding microtransactions, but what those transactions are doing. I agree with the author of the article on Eurogamer where those "life crystals" take away the challenge and which takes away the fun of Raid Mode.
I know it sounds incredibly stupid, but the most viable solution to this is simply "don't buy it, then". When Capcom sees they didn't make much profit with these, they may stop this malpractice altogether.
 

Sanunes

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Mar 18, 2011
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ninja666 said:
Sanunes said:
The problem I have isn't that they are adding microtransactions, but what those transactions are doing. I agree with the author of the article on Eurogamer where those "life crystals" take away the challenge and which takes away the fun of Raid Mode.
I know it sounds incredibly stupid, but the most viable solution to this is simply "don't buy it, then". When Capcom sees they didn't make much profit with these, they may stop this malpractice altogether.
I didn't have any plans to buy the game anytime in the near future and this just means it probably won't be purchased.
 

Mutant1988

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But here's the thing. What are you actually paying for here? What service are you exchanging your money for?

Being able to continue the game? Why should that require any money? Because Capcom decided to arbitrarily limit your ability to continue playing without giving them money.

Effectively, they purposefully made the game itself worse to facilitate them charging you for overcoming their (Intentionally) poor design.

"But the arcades charged us for continues". Well yes, they did. And it cost us a fortune. But it was okay then, because the machines belonged to someone else and we effectively rented the game for however long our continues (And coins) lasted.

This is a game you've paid for in full and then Capcom wants you to pay additionally to keep playing. Yes, you can earn "Life Crystals" for free, but why is that something to be happy about? That's not a service. That's just their excuse for implementing an exploitive design.
 

baddude1337

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Jun 9, 2010
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Hmm. It certainly puts me off a bit, especially as in the past Mercenaries and RAID was what kept me playing Resident Evil games. I will wait and see what people say post release. I would like to play this as the first Revelations was one of my favourite RE games, but micro-transactions, no matter how small, really put me off games lately.
 

ninja666

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Mutant1988 said:
And what can we even do about it?

Not use microtransactions? They're gonna shove it up their every next game more aggressively until we're forced to pay to reload a gun in single player.

Boycott it and/or not buy the game at all? "Haha, fuck you, stupid westerners - no RE: Rev 3 for you cause you clearly didn't like RE: Rev 2"

We're on a hiding to nothing no matter what we do cause game industry is one of the few industries where the consumer can get fucked over, since it's the developers and/or publishers who have the control.
 

Fox12

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Jun 6, 2013
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This game is not free to play. This is unnacceptable.

Capcom has killed any interest in this game for me. Honestly, they're worse then EA.
 

The_Blue_Rider

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Mutant1988 said:
But here's the thing. What are you actually paying for here? What service are you exchanging your money for?

Being able to continue the game? Why should that require any money? Because Capcom decided to arbitrarily limit your ability to continue playing without giving them money.

Effectively, they purposefully made the game itself worse to facilitate them charging you for overcoming their (Intentionally) poor design.

"But the arcades charged us for continues". Well yes, they did. And it cost us a fortune. But it was okay then, because the machines belonged to someone else and we effectively rented the game for however long our continues (And coins) lasted.

This is a game you've paid for in full and then Capcom wants you to pay additionally to keep playing. Yes, you can earn "Life Crystals" for free, but why is that something to be happy about? That's not a service. That's just their excuse for implementing an exploitive design.
I really dont see your point here at all, you can try tackle the Raid missions as much as you want, if you happen to die during a mission, you can spend a life gem to revive instantly, or you can attempt the mission from the beginning, as you would in every other challenge mode out there.

All this life crystal thing is doing, is making it easier for people who are either incredibly lazy or just arent that good at games. To anyone playing normally, this wont effect you at all. I could see your point about continues if they made it so you could only play Raid missions "x" amount of times per day, and if you want to play more you buy life crystals, but thats not the case here
 

Adam Jensen_v1legacy

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Sep 8, 2011
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I don't care about any excuses. I don't want micro-transactions in a non-f2p game. Therefore Capcom can go fuck themselves.

ninja666 said:
Boycott it and/or not buy the game at all? "Haha, fuck you, stupid westerners - no RE: Rev 3 for you cause you clearly didn't like RE: Rev 2"
So? It's their loss. There are plenty of games to play out there. And if someone really wants to play a game like RE: Revelations they can play the first one. And there is always someone willing to seize the opportunity and make a blatant copy of the game that people want to play.
 

Aiddon_v1legacy

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The_Blue_Rider said:
I really dont see your point here at all, you can try tackle the Raid missions as much as you want, if you happen to die during a mission, you can spend a life gem to revive instantly, or you can attempt the mission from the beginning, as you would in every other challenge mode out there.

All this life crystal thing is doing, is making it easier for people who are either incredibly lazy or just arent that good at games. To anyone playing normally, this wont effect you at all. I could see your point about continues if they made it so you could only play Raid missions "x" amount of times per day, and if you want to play more you buy life crystals, but thats not the case here
Pretty much; plus the crystals can be found in Raid Mode anyway for free with specific missions. I don't see what the big deal is.
 

ninja666

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Adam Jensen said:
And if someone really wants to play a game like RE: Revelations they can either play the first one.
Yea, except RE: Revelations isn't like RE1 at all. It has classic RE's pacing at times, but in general, it's way more action packed. Plus, it doesn't hinder your movement, like classic RE games do.
 

SaikyoKid

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Personally, if the game turns out to be as good as the first Revelations was, I see no reason this should dampen an otherwise good game. It really was one of the better RE iterations in recent years, and I too kinda liked the ghost ship idea cuz it hasn't been played out much yet. There really isn't even a need to buy the damn crystal things if you really don't want to. So long as there's no stamina meter or limit to the number of times you can play RAID mode, I see no reason to even worry about them. You just get killed, load up again and have another go at it. No reason to fret.

As far as the article goes, that's probably one of the stupidest things I've ever read.
"If anyone who really wants to can just throw money at it and plug away at the missions and gradually soak up the rewards, what incentive is there for someone to try and beat it the old-fashioned, no-continues way?"
I mean, really? A portion of the game only kinda becomes easier via a micropayment method, that you don't even have to partake in mind you, and suddenly there's no incentive for you to play the game anymore? Who even plays games like this?
 

leberkaese

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This is something TotalBiscuit said and I can completely agree with him:

In theory game devs can put as much microtransaction in a singleplayer game as they want do. Each instant revival in Resident Evil costs you $1? Okay. Get the fastest car in the game for $10? Why not.
The people that want to pay for this kind of stuff can pay whatever they want. And as someone that wouldn't pay money for this - you don't have to do it. Just play the game without buying all that stuff.

The crucial thing: Those microtransactions are only fine as long as the game isn't build around them.
Scenario 1: normaly it would've taken you 30 minutes to get enough ingame gold for that nice car you always wanted. The game developer puts in an option for you to pay a certain amount of real money that gives you that car instantely.
Another scenario: the game is build around the microtransactions. The game developer pushes the time you need to get that car up to 2 hours while thinking "this makes them consider buying the car with real money."

A normal person that wouldn't want to pay for microtransactions doesn't lose anything in the first scenario. That game has simply an option for you to take a shortcut. That's completely fine in my eyes.
The game in the second scenario is, that goes without saying, not acceptable for a 'big' game that's not free2play.
The only problem is: if you're playing a game, you can't tell if you're dealing with a game similar to scenario 1 or scenario 2. Can I trust the developer or has he put time sucking elements into his game to lure me into buying microtransactions? This is a huge uncertainty.

But in theory, a game that's similar to scenario 1 is completely fine. If it's a game from scenario 2... well you probably will (or should?) hear about needlessly time consuming elements in a game before you buy it by looking at a review.
 

Darks63

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ninja666 said:
Sanunes said:
The problem I have isn't that they are adding microtransactions, but what those transactions are doing. I agree with the author of the article on Eurogamer where those "life crystals" take away the challenge and which takes away the fun of Raid Mode.
I know it sounds incredibly stupid, but the most viable solution to this is simply "don't buy it, then". When Capcom sees they didn't make much profit with these, they may stop this malpractice altogether.
The only issue with this approach is that will Capcom realize the low sales were due to their business practices with that title? Or will they assume that the game or the RE franchise is just not as popular as it used to be?
 

Adam Jensen_v1legacy

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Sep 8, 2011
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ninja666 said:
Adam Jensen said:
And if someone really wants to play a game like RE: Revelations they can play the first one.
Yea, except RE: Revelations isn't like RE1 at all. It has classic RE's pacing at times, but in general, it's way more action packed. Plus, it doesn't hinder your movement, like classic RE games do.
I meant the first RE: Revelations.