Shale_Dirk said:
So if you are arguing that Call of Duty or Halo build on their previous iterations...meh. They progressed less than Half-life did. Call of Duty and Halo both look fairly comparable to their predecessors, whereas Half-life 2 was a big graphical jump. Sure the stories were hashed out a little further, but again, that's where the income from making largely successful IP's go.
Your 'inane' romance between Raynor and Kerrigan was well-documented in SC and SC:BW. Just because you are ignoring the storyline, wearing earplugs, and yelling inanely to drown out the voices doesn't mean it wasn't there. Secondly, I've yet to find many romantic comedies that play on the "my girlfriend was turned into an alien hive queen" cliché.
Can you play SC2 on full-ultra settings? You need a video card with a dedicated Gb of memory and GPU over 750 GHz. Yes, it's not graphically demanding if you're playing the game on medium, but at full-ultra settings, it is incredibly demanding from a graphical standpoint.
By basic definition, some units shouldn't fight others, but that doesn't preclude you from finding tactics that allow you to make them work. Marauders can be highly effective against zealots if you can set them in a rear-facing line, have a medivac for backup, or gain high-ground advantage. Zealots can be highly effective against marauders if you can surround the marauders so they spread out their attack. Tactics sir. Tactics.
Perfect Dark isn't necessarily a bad example, but your persistence with it is annoying.
Oh, and this is Dethklok:
snip
Do some research as to why the reference was relevant.
No I was saying that it's not unheard of for sequels to be completely over-hyped, whereas innovate games tend to be praised, but fans always ignore these innovative games.
Holy sh*t, they progressed less than Half-Life? Yeah because melee attacks, quick use grenades, regen health and a two weapon system aren't still seen in FPS' today...
Half Life 2 wasn't a large graphical jump - Doom 3 was a graphical jump, Half Life 2 was not.
No, there was no "Twooo luv" bullsh*t in SC and Brood War between Kerrigan and Raynor. Play the games as your memory is clearly rusty.
Try the cliché of the criminal turning on the good guy at the end, or that so obvious you missed it?
A full dedicated GB of memory! Oh my, it's not as if most gaming GPUs do that with ease - what about DX? What type of memory? DDR3 or 5? The fact that in the final mission on char, when the pulse goes off the engine struggles to deal with it as on ultra the FPS was still at around 40 but the graphics engine struggles with it. If you knew much about PC gaming, it's not uncommon for the higher settings in a game to be really poorly optimised, and that is exactly what we see in effect in SC2. Plus saying it's "incredibly demanding" is nothing shy of hilarious. Go find some games which actually are, like Metro 2033, as clearly you don't know anything about the PC gaming market.
No - you cannot make Marauders work against Void Rays. And you cannot make a lot of combinations work because units were designed to be good against features like armour. No zealots would only work against a marauder if the Terran player is autistic and unable to do basic upgrades like concussive shells. Of course I'm talking about playing a competent player. - you are not.
I keep on mentioned Perfect Dark XBL because it blows all your arguments out the f**king water. It's an old game, that is based on a solid engine, and does the job - exactly what people say about the core of SC2. However for some bizarre reason some people decide to think that FPS' date, but RTS' don't. I'll tell you why this is; because most people tend not to play RTS' and so when they get their hands on SC2 they don't realise how dated it is because they have nothing to compare it to.
And no, I'm not going to do some research into some random cartoon because I have better things to do. Frankly, anything is better than looking up some weird obscure reference mentioned by someone on a forum.