Sadly, finding the right people is easier said than done. Most gamer either know their stuff but can't really write all that well or vice versa. And there's a build-in setback for freelance reviewers of niche games: they are paid less. There's less demand for reviews of niche games (what with them being niche and all) and the ones that are reviewed get less space. Magazines tend to pay by the page. What does this mean? Well, it's not uncommon for me to get paid what is basically a quarter of minimum wage for a JRPG review. That sucks, because my colleague who's writing a piece on some triple A title may be paid four or even six times as much for the same amount of work.inu-kun said:About the post above me (by paragraphs):
1) Then have a reviewer specializing in JRPG's, if you don't like the genre than your review doesn't worth jack.
And that's why editors prefer to assign games based on reviewers' experiences en preferences. There are so many games out there and most are a lot longer than the avarage movie. You can't really help but specialize.2) Then you are a terrible reviewer, if you can't differenciate between games that you are reviewing than what's the point of even writing a review? imagine a film critic saying he can't differenciate between Die Hard and The Expandables.
Maybe 'care' wasn't the right word... Of course we care, because like you said, it's our job to care. But you know that spark? That click when you play a game that suit your tastes so when it seems to be made for you? Well, there's likely not going to be a spark or click if you have to play a type of game you don't care much about and it's not something you can force to happen. You either feel certain emotions or you don't.3) But it's your job, you should care about the games you're reviewing, otherwise what's the point? Plus I'm pretty sure everyone can have a valid opinion of a game as long as it's not a part of a series and if the complaints are valid, that's the only thing that's important.
If we do find ourselves reviewing a game that leaves us indifferent, we should explain it does so. Not just state the facts (those reviews are boring to read), but really get that indifference across to the readers. After all, that indifference is part of the experience as well.
Actually, what a 90+ means varies from publication to publication. I have written for four different magazines thusfar and most have a pretty similar scale. There 90+ means that the game is one of the best games on the system, one of those games that will probably be remembered as a classic. There it's rare to see more than one game getting a 90+ within a single issue and it's not unusual not to see any 90s at all. But there's another magazine were 90+ means something else: one of the best games that year. You'll see a lot more 90+ scores in that magazine.4) By low scores we mean actual scores, 90+ is a score for only the most perfect games, you shouldn't judge things by the backlash the judging will cause. As someone who didn't hate FF13, a good score would be around 80-70, not 90+.
So always check to grading scale. Please don't be one of those people who views what may be a respectable 7,5/10 as an insult.
But this is something we as reviewers can do little about. We follow the grading scale of the publication we write for. If people decide to interpret our scores differently and feel we didn't do the game justice, what are we supposed to do besides point them towards the page that explains what the scores actually mean?5) If we aren't interested in a game why should we be angry by it getting a low score? Were talking about scores for games we might actually buy, we want them to reflect the actual quality rather than appease the fanboys. There's enough people online complaining about games.
That would be kind of silly. "We don't know how this game will turn out and the reviewers are going to lie to us anyway, so let's all give companies our money before the game is even out!"I wonder if the preorder craze these past years is because people lost any belief in gaming reviews since the games are promised to recieve good scores as long as they're playable.
And you know what? Those triple A games with all the marketing buzz and the hypetrain going full speed often recieve good - as in 60/100 or higher - scores, because they're actually decent games. Good ones even.