Ridiculous AI

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Feb 14, 2008
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defcon 1 said:
I do like Alex from Half-Life episodes. She hasn't done anything stupid but then again, she can;t die. The trade off is there is hardly a difference between Easy/Hard mode in that game
Her name is Alyx and she can die, in EP: 1, when you need to close those three antlion burrows, she often dies.

Speaking of unfair AI:
Whipeout 64 AI, has the abillity to drive just as fast as you, never hit walls, use weapons against you at the most incovenient times, and get the star up boost every fucking time time.
Star wars pod racers (N64) The Ai just knows the entire circut like the back of their hand, and everyone takes the shortcuts.
Speaking of Dumbness:
Sword of mana... your companion is utterly useless at all times.
 

CommanderCool

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Mar 4, 2008
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Crap AI? Quake 3. Seriously, you have like one guy standing there for hours on end standing completely immobile, pointing upward and shooting at thin air, or running on the spot for ten minutes. In the space maps they tend to run off the edges and into the void.
 

Damn Dirty Ape

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Oct 10, 2007
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Oh I forgot to post..one time I was playing NFS underground ( way back ) and I kept having trouble with this really long corner. I just couldn't take it full speed cause my car started to slip. This was of course the last corner before the finish and crucial to the track. The very last round, after ALOT of tries on that damn track, when I was finally in first place I was in that tricky corner again when suddenly I saw an AI blasting past me at full nitroboost with no slipping of it's tires or any difficulty at all. Of course he won the race, simply unfair and I think I quit the game right there.
 

ZippyDSMlee

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Sep 1, 2007
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CommanderCo
Q4 is worse :p
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Halo has always had soem nice AI I enjoy 1 the most.
HL2 has ok AI but I have more issues with weapons and soemtimes bland level design.

RTS either cheat or have dumb AI (I am looking at you blizzard,WC3 sucks,I miss the evil AI from WC2 and SC :p)
 

Marriot

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Mar 19, 2008
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id have to say that Assassin's Creed ai is atrocious. You might aswell have a Make me Invisible button instead of "blend". I swear i killed one of those annoying leppers and did a victory dance whilst in blend and well no one thought anything of it but i think all the swords and knives Altair has would give a huge clue.
 

Yan-Yan

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Jan 13, 2008
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So for kicks and giggles (and because I had a bit of nostalgia leaking out) I went into my crawl space and dug out all the old CDs of games I used to play.

Apparently Daggerfall can't run on my computer anymore, but Half-Life will if I'm careful, so yay to me.

What I found out though, was after reaching the Marines stages in Half-Life is that they have nearly identical A.I. when compared to F.E.A.R. I know that sounds weird, because they don't run around flipping tables on their sides and what not, but stick with me on this, I have a point.

In both games, they use cover fire, duck for cover when shot at, and plan for flanking maneuvers. They both also use grenades to flush you out of cover, or into their waiting sights. They both use 'radio chatter' to communicate, and have scripted sections where the game overrides their normal actions.

The two big differences I noticed was that in Half-Life, the Marines have health comparable to YOU. Meaning 100 HP and some armor so it takes considerable action and rounds to put one down. In F.E.A.R., they seem to have no Health, or maybe they're already hurt, or perhaps they're just twigs under all that tissue paper armor they have and that's why a couple shots put them down. However, shoot them both in the legs, and they'll limp for cover. Shoot them in the heads, and they go down much easier. Shoot them in the chest, and it'll take a couple extra rounds to put them down.

The other difference is that when the A.I. in F.E.A.R. is scripted, it's scripted to "interact" with it's environment in specific ways (ie- flip the table, knock the shelf over so you can crawl under it while I shoot you in the head, etc) while in Half-Life, they tend to be scripted to do the "stand here and man this gun / position".

I guess what I'm getting at, and this is weird for me to say, is that the enemy A.I. in both games are fundamentally the same.
 

propertyofcobra

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Oct 17, 2007
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I'm stunned. Absolutely stunned.
Some people found F.E.A.R's AI to be...bad or cookie cutter? Seriously? We played the same games here?
What sort of FPS games do you play? I've never seen a team of computers flank me expertly, flush me out with grenades and then gun me down like a dog, outside of that game.
Halo's AI is pretty much "Step from side to side. Hit with superduper sniper skills of fucking unfairness". FarCry has much the same.
F.E.A.R's AI is something closer to "first take cover. then find where the enemy is. then send a group to sneak around and corner him. then flush him out. then open fire".

F.E.A.R out-smarts me. I'm pretty damn good at FPS games, online or offline. The F.E.A.R. AI is way, way smarter than most players, who are only good because they know where the sniper rifle spawns, and have twitch reflexes of insta-headshotting.
In F.E.A.R. The AI is honestly intelligent. Stunningly intelligent, actually. The only complaint I have is that they know the map a bit too well to be realistic at times. But they never have super-duper perfect aim of unfairness, unlike the Halo and FarCry cheating motherfuckers, whose programmers clearly didn't feel that good AI was worth more than tuning the accuracy up to 100. (Okay, to be fair, in Halo the accuracy fluctuates by difficulty. But on the hardest, it's at 100%. For FarCry, it's stuck at 99.9-100%. Fucking cheaters.)


But yes. More on topic... Ridiculous AI...
DoW:DC. I'm a group of da orkz, fighting some of dose eldar wimps. On easy. And I kid you not, for TWENTYFIVE straight minutes, I had a defense hold off thousands of them. THOUSANDS. It got to the point where I had to turn persistant bodies off, because my alamo was lagging so badly due to all the eldar corpses. And no matter what, no matter how many thousands upon tens of thousands I killed...they didn't wane a bit.
Many, many times, I'd end up staring down eldar forces that, bluntly, were cheating.
One enemy base. Yet the enemy force EXTREMELY outnumbered anything you can EVER get as the Eldar. At least ten freaking walking mechs, a few of those hovering tanks. Ten squads of warp spiders. Ten MORE squads of mixed rangers and guardians. At least four groups of howling banshees. And when I kill half of that, another FULL group that's AT LEAST as big as the original runs in!

I ended up winning, but only through sheer luck and stealth units stealing a relic. Also, I had to go through ten squiggoths (and countless nobs, flash gits, warbosses, killa kans and looted tanks) just to GET OUT OF MY BASE. Then I had to have it go AROUND the infinite eldar forces that attacked my base, and destroy their HQ.

Easy AI my hairy ASS!

Did I mention that this stunning offensive force from hell started no more than five minutes into the game? Cause that's what it was.
 

m_jim

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Jan 14, 2008
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defcon 1 said:
The Smash Bros characters got allot stronger! I actually had to put up a fight just to survive.
I try playing against a team of three 9's when I want to test myself. Their coordination and timing is absolutely perfect. I was once thrown from one computer to his partner, who gave me a hearty smash. As I was flying through the air, the third AI jumped and up-smashed me for the KO. All of this happened in the span of about a second and a half.
 

GeeseH

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Mar 22, 2008
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will I be the 1st to mention pro evo?

worst thing is the commentators make it a point to say 'you are in complete control'

I like the way the AI conveniently moves defenders out of the way to allow itself to score.

stats aside I argue that if paolo maldini could score a goal like that in real life not only would he be more popular with girlfriends & mums but the ladies would drop at his feet like the messiah (Jackie Chan :) & maldini doesnt even sing!

the only thing that bothered me about hitman was that people looked at me suspiciously, i mean damn, did 47 need armpitsniff or checkforyoghurtstain animations? ok it isn't AI but if i shoot someone just for looking at me i feel they should deserve it :)

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