I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.Zukabazuka said:Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.Ix Rebound said:just to add to thisexp. 99 said:Host advantage is one thing, admittedly. But you know what really rips my cock off?
Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.
It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.