Ridiculously unfair stuff in multiplayer

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Ix Rebound

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Zukabazuka said:
Ix Rebound said:
exp. 99 said:
Host advantage is one thing, admittedly. But you know what really rips my cock off?

Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.

It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
just to add to this
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.

The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
 

crazyarms33

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anthony87 said:
Noshahr canals on Battlefield 3.

If you're on the side that spawns on the carrier then prepare to have a whale of time trying to even make it to the docks as you're being sniped by soldiers, a tank or two and there's an enemy helicopter spawncamping and blowing up your helicopters. What do you do if your helicopters get destroyed?

....You take a boat. A little shitty thing that's just begging for a tank to blow it out of the water provided one of the snipers don't headshot your as you're driving it.

Very unbalanced map is basically what I'm getting at.

So much this! So so soooooooooo much this! I hate it when I log in to a server and its my first game and its this effing map.

Also in shooters in general I LOATHE quick scoping. I hate it with the passion of a thousand suns.

EDIT: Also on the BF3 front...the damned auto shotguns with the frag grenade rounds. Seriously. Fuck those things. From across the map you can lob a grenade with pinpoint accuracy? GTFO.
 

EHKOS

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Feb 28, 2010
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The cloaking power in Crysis 2 MP. Gosh that just pisses me off so much.
 

King of Asgaard

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Oct 31, 2011
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The Wykydtron said:
So just a little topic, ever had any insanely unfair games/sessions/team compositions etc etc over the course of your gaming career?

For me it's got to be the Invasion system in Dark Souls 60% of the time. Basically you use an item and you enter a random person's game world and try to murder the fuck out of him for lolz. You only invade upwards level-wise though so you're always supposed to be roundabout the same level as the guy you're invading

People start to abuse the leveling system by not leveling at all and getting end-game equipment (through glitches, getting gifted it or just beating the bosses) to absolutely destroy the newer players they just get matched with. Basically after just about failing a legit Invasion of mine (at level 6 with base eqiupment, naturally) I was then set upon by this guy with the most obcene set of end-game equipment i have ever seen.

Waved at him then quit to dashboard. Not losing my Humanity over such bullshit, and to be honest killing some random noob and taking their probably only Humanity, gains you fuck all and you've just ruined some guy's day...

Another problem comes in from people summoning other people to help fight you off, that on its own is fine, the host has to do whatever it takes to live because you're just waltzing into his game session and trying to ruin potentially hours of progress. But when are actually people summoning guys in advance to wait for your supposedly "random" invade and then ambushing you it starts to seem a bit broken.



Oh, and the Red Soapstone is a joke, never use it. It's meant to be a fair fight where you put your summons down, the guy takes you up on the challenge and you fight to the death. Instead he summons a fuckton of guys, summons you and they all just spawn kill you.
You neglected to mention the final nail in Dark Souls' PVP, the lagstabs.
This doesn't affect co-op or PVE, but in PVP, lag is what really kills the competition, and turns what should be an exhilarating aspect of combat into a frustrating mess. It's why I don't partake of the PVP scene anymore.
If I could only count the number of times I lost a fuck-ton of loot to a random invader teleporting behind me...

Daystar Clarion said:
Yeah, those guys suck.

Best tip I have is to simply stay hollowed and only return to human form for boss battles until you're a higher level.
This would work if you know the areas well, but for a new player, getting through some areas (Tomb of Giants, I'm looking at you) is quite a challenge.
My strategy is to bank all, or most, of my souls and humanity and un-hollow.
If you find someone to help out, it's much easier to fend off invaders.
Worst case, you die and lose the humanity you spent to un-hollow.
Best case, you kick the crap out of the invader and get some bonus loot.
 

Anthony Wells

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i love everyone complaining about the killstreaks in modernwarfare 2 when coldblooded pro easily renders them all useless against you. and with a stinger most fall instantly afterwards...am i the only one that played stratigically like that i wonder?


OT: random crits for Saxton hale in the saxton hale mod for tf2. those coupled with his super long fucking range just kill that game mode for me and my demoknight strategy. "oh you got 4 heads, overheal, and ali baba's wee booties? here have a random crit that kills in one hit no matter how overhealed any class is" such bullshit that is.....
 

Chairman Miaow

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In Guild Wars PVP we had a deathmatch with a team of 8 Retribution/Healing spec monks. That match just lasted forever, and we couldn't deal any damage to them. They slowly chipped us down, but no matter what we did, they just wouldn't die.
 

distortedreality

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Anthony Wells said:
i love everyone complaining about the killstreaks in modernwarfare 2 when coldblooded pro easily renders them all useless against you. and with a stinger most fall instantly afterwards
I think the problem with killstreaks in CoD is that they're giving a team (or player) that's already doing well an added advantage that they obviously don't need and only serves to further fuck up the balance of the game. The fact that they're counterable is sort of besides the point, in my mind at least.

I'm with you in that as soon as I get perks that invalidate killstreaks I use them, but that doesn't change the underlying problem with them.
 

Blights

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In the recent Guild Wars 2 beta, Thieves.

They had too much utility, it was ridiculous, since you can't break a thief that's in stealth back out of it. And, in downed state, they had an ability named "smoke bomb", it teleported them randomly a slight distance away and stealth them for a few seconds, which meant in team fights, as long as they had a distraction nearby, they didn't die and the teleport could also bring them through walls, and up stairs.
 

arnoldthebird

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Arnoxthe1 said:
In the hands of a pro, the Sniper Rifle in Halo. If you don't have anything to at least harass him with, you're dead.
That gun....it would rip apart everything.
I used to love playing Blood Gulch, but if there was a good sniper he would lop off your head EVERY time. Even more annoying if they shoot the driver of your Warthog

OT: The AKS74U from Black Ops was very over powered, and the FMG69 or whatever it is from MW3. There are plenty of unfair thing's, but CoD tends to top the list because if a gun is nerfed, it becomes utterly useless. Considering the amount of CoD players, the lack of balance is surprising
 

Dryk

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Daystar Clarion said:
Fuck random crits.

Whoever thought that was a good idea has no concept of game balance.
But a brilliant concept of attracting new players
 

Anthony Wells

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distortedreality said:
Anthony Wells said:
i love everyone complaining about the killstreaks in modernwarfare 2 when coldblooded pro easily renders them all useless against you. and with a stinger most fall instantly afterwards
I think the problem with killstreaks in CoD is that they're giving a team (or player) that's already doing well an added advantage that they obviously don't need and only serves to further fuck up the balance of the game. The fact that they're counterable is sort of besides the point, in my mind at least.

I'm with you in that as soon as I get perks that invalidate killstreaks I use them, but that doesn't change the underlying problem with them.


Dont get me wrong i hate them as much as the next person (fuck. the. tactical. nuke. fuck that thing up the ass.....with razorblades...) but most people ignore the fact they most can be countered fairly easily. Of course it doesnt defend them ebing there but it makes them being there kinda pointless.
 

Dandark

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Agreed with Dark souls. I pretty much just don't even play it anymore because of how crap the PvP was. I wanted to try fighting some guy's but everybody and I mean everybody had some kind of stupid end game level lightning weapon that they could use to 2 shot me to death even if I block.

I just got so bored of it that I haven't bothered going back yet.
 

Random Fella

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Daystar Clarion said:
Aircross said:
Say it all with me now!

RANDOM NUMBER GENERATOR

TF2, 95% ubercharge, A WILD CROCKET APPEARS!
Fuck random crits.

Whoever thought that was a good idea has no concept of game balance.
and then you go on a server that has votes on random crits
and almost every round the votes to allow them passes

Capache edit: Apparently, a way to describe "Cat chow" in one word is 'penis'
 

Random Fella

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Blights said:
In the recent Guild Wars 2 beta, Thieves.

They had too much utility, it was ridiculous, since you can't break a thief that's in stealth back out of it. And, in downed state, they had an ability named "smoke bomb", it teleported them randomly a slight distance away and stealth them for a few seconds, which meant in team fights, as long as they had a distraction nearby, they didn't die and the teleport could also bring them through walls, and up stairs.
Every class had a familiar downed spell to that
Thieves also have low health and only do large amounts of damage through backstabs
Also, invisibility lasts a few seconds max, none of this endless cloak like in similar rpgs
In no way were the thieves overpowered.
 

Greyhamster

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The PVP in dark souls is certainly annoying. I only play as a hollow for exactly that reason, even though I certainly have the humanity to spare to be human.

But the game is awsome as soon as you get the hang of it (until you've completed it once it's unfair, then you know the game well enough to have fun, which isn't really the best way to do thing,. I liked demon souls better solely for this reason) and jolly cooperation is fun.
 

CruisingForBiddies

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Calcium said:
The most overpowered thing in multiplayer is when your brother screen watches. Always rage-inducing!
I actually like playing with four friends while we all try to screen-cheat. It makes the games so fast paced and forces you to keep your eye on everyone else's screen at the same time. Plus the kill-cams can be hilarious if someone just shoots them through cover or a blind grenade kill.
 

somonels

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Other players that are better than you, must be hacking.

endtherapture said:
Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
They should take some balancing tips from HoN... or not.
 

Zukabazuka

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Ix Rebound said:
Zukabazuka said:
Ix Rebound said:
exp. 99 said:
Host advantage is one thing, admittedly. But you know what really rips my cock off?

Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.

It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
just to add to this
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.

The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.
 

endtherapture

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somonels said:
Other players that are better than you, must be hacking.

endtherapture said:
Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
They should take some balancing tips from HoN... or not.
Anti mage can just be so horribly annoying throughout the entire game when you're playing as a caster. I know it's in the name, but he has shedloads of health, speed, damage, he has blink, and just devastates you at all levels, it's so annoying.
 

Greyhamster

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Nov 26, 2010
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Zukabazuka said:
Ix Rebound said:
Zukabazuka said:
Ix Rebound said:
exp. 99 said:
Host advantage is one thing, admittedly. But you know what really rips my cock off?

Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.

It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
just to add to this
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.

The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.
It's mostly unfair with vehicles. It's hard to get kills with jet machineguns until you're good at flying, so the first few kills until you get heat seekers (and flares!) are a lot of work. Buying that gives you a massive advantage. When BF3 came out I spent maybe 6 hours getting the hang of flying a jet, slowly gathering points through assissts and disables until I finally unlocked heatseekers (they were still useful back then, especially since few people had flares) Same thing with every other vehicle, best stuff comes last

Which brings me to an unfair thing: Vehicle and weapon unlocks. I get that you have to unlock stuff, but would it really kill the leveling if all vehicles started out with smokes/flares/methods to lose locks?
I really hated it in BF: BC2, where everyone and their mother ran around with magnum ammo, which you didn't get until level 18, meaning you were outgunned until you reached that level.
I hate perks which increase damage anyway, since they're usually the least useful perks but you'll get killed fast if you don't have it. IN BF:BC2 when I got magnum ammo I continued running around with the medkit upgrades instead of that. I got lots of heals and points, but I got gunned down in nearly every straight firefight. Not fun.