Ridiculously unfair stuff in multiplayer

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Ix Rebound

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Jan 10, 2012
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Zukabazuka said:
Ix Rebound said:
Zukabazuka said:
Ix Rebound said:
exp. 99 said:
Host advantage is one thing, admittedly. But you know what really rips my cock off?

Freemium content. You know, games where you have to pay real money to unlock certain items/weapons. Now, if the devs are smart, they won't be unbalancing. But even if they ARE smart, often times they'll be such *anyways*, because nobody can catch everything. So what often happens is some of the premium content winds up being a ludicrous advantage, making it pay to win.

It sucks for those of us who either can't pay, or are insulted by the thought of the highest bidder being the winner.
just to add to this
DLC that lets you unlock EVERYTHING in multiplayer without even playing a single game first
im fucking looking at you EA
Tell me how does unlocking all the weapons gives the player a better chance of killing you? They don't buy skill and they still have to unlock all the scopes for every single weapon. You most likely have unlocked all weapon by now and you know more about the maps you play and combos for weapon that are good.

The dude who unlock them are still gonna have to get used to the weapons and actually aim with them. NO weapon give autoaim. This argument is soo silly to complain about, this is for the EA one the other is a bigger problem. Those buying the pack are actually the loser at this point because it doesn't take much time to unlock all of them.
I'm not saying it make they have a better chance of killing you. I saying that the person who took the time to actually unlock the weapons or abilities, wouldn't have had to if they had just taken the easy way and payed for them. and the stuff you unlock is usually always better than the starer gear.
And besides YOUR the one who said the "premium content winds up being a ludicrous advantage, making it pay to win." which petty much negates your argument, as premium content is almost the same thing as DLC content.
Didn't exactly said that it was exp.99 who said that, what I'm saying is that the buy unlock system for BF3 isn't a big deal since no weapon is locked to pay users only. Everyone can get those guns. For other games it's different but for BF3 its not since most people who played from the start have most likely unlocked all the weapons and most people just stick to a single weapon forever. Also most of the starting weapon are better than the later ones, there are few selected ones that actually is a little bit better but not by a grand mile.
crap i didn't read the name of who quoted me
my bad
But back on topic,it takes a hell of a lot of games just to finish one class in bf3(if your an OK player like me)
and if the starter weapons were better than most of the ones you unlock, what the point of having an unlock system?
and its not just the guns im talking about, there are some equipment and abilities you have to level up in order to get ass well, like mortars and and those faster sprint or more ammo things
 

Shrapenel92

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Mar 27, 2012
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totally heterosexual said:
Engie nests.

Well not really since im an expert on busting them but still they do slow the game down like a *****.
This, couldn't there be something that prevents engies all building too close together? Or would this just unbalance the game? I don't know.
 
Jun 11, 2008
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Mad Sun said:
The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
The problem with the KV which is being fixed is that it is a tier 5 tank stats wise and no engine is shit on it and highly prone to fire but has 2 OP guns for its tier and thus also gets ridiculous places in MM. I've gotten games where everyone was a higher tier but arty. After the next patch it will be a fine and balanced tank. Even now I'd take my PZIV or SU85B over the KV any day.

So after 7.3 all should be right with the BDR having the best gun and the KV only having better over all armour.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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NameIsRobertPaulson said:
psilontech said:
The plasma gun in Tribes: Ascend for about the five days before they fixed it. Your hitbox for the purposes of that thing hitting you was something along the lines of three to four times that of normal.
But then they fixed it and I was happily doing well in Arena again. Still a bit of a pain to play against, but nothing so insurmountable as it was before they fixed it.

People who intentionally cause lag in CTF of the same game. Pathfinder comes in and grabs the flag under guise of lag and you don't even get told about it until he's teleported 1/4 the way back to his base.
The Plasma was way OP for a while, but I still have a huge issue (as a new player) with the Juggurnaut. Only class that can one-hit kill (with skill mind you) with the 2nd highest health. Every other class needed 3 or 4 hits. He needs a near miss.

OT: League of Legends has had the FAMOUS FIVE. The five champions that were so gamebreaking overpowered that every game was "if you have them, you win. If they have them. Queue dodge. If he is banned, you're fine"

#5 Release day LeBlanc
One shot capable on any champ starting at Level 6.

#4 Old Shaco
Lower cooldowns and higher damage on a champ still considered to be one of the best junglers in the game.

#3 Beta Heimerdinger
5 turrets. Nuff said.

#2 Release day Xin Zhao
Top players set kill records, as he was capable of 1 v 5ing your entire team.

#1 Beta Twisted Fate
His global teleport? 16 seconds cooldown on his E. His W? AN AREA OF EFFECT 2 SECOND STUN! His ult? GLOBAL SLOW AND REVEAL.
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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JLML said:
ElPatron said:
Perhaps submachineguns in general.

Fast rate of fire and unrealistic spread make them more useful than shotguns a lot of times and have such high power that they make both shotguns and assault rifles redundant.

And let's not mention that games like CoD have like 5 square meters of area and the inaccuracy of SMGs doesn't make a difference.

A lot of spawns. The MW spawn system has been broken for the past 3 games with no fix, in BF2 it is plagued by spawnkilling. But at least you can chose where you spawn.
Funny you mention that about SMGs. Since, you know, I've been playing APB for like, a shitload of time this weekend, coming to the conclusion that it's just stupid. Stupid, because an SMG will beat a shotgun at 1-5 meters. And I'm talking when aimed exactly at each other. And the shotgun is auto-fire. Heck, it's even worse when the targets are moving around, within that 5 meter distance, then the SMG is even more superior to the shotgun. We're talking like, 5-10 bullets from an SMG to kill. Whereas the shotgun can get 3 direct hits without killing. /rant
APB isn't meant to be balanced in any sense of the word. Its a greifer's paradise xD.
 

josemlopes

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The Wykydtron said:
Some guys are dicks, man, but some others arent.

I once was invaded by a guy in the forest section (dont remember the name now) and I was playing with a friend so we waited for the guy, when he appeared he was still far away so he waved at us and we waved back, he got near us and pointed to the left (I was the host) so I told my friend to not fight and just espectate. It was a 1 on 1, we bought did the "Proper bow" and started the fight like two gentlemen.

Another time I was invaded by another guy that attacked me while I was doing the bow and then he was always with the shield up waiting for me to make the first move without ever running in my direction, what a coward.
 

Kargathia

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Guardian of Nekops said:
Kargathia said:
Jinxzy said:
Lets see there's:
WoW PvP - if your leveling in wow on a pvp server, good luck.
Highly subjective, that. Don't want to come off flame-y, but I think that after levelling a bunch of alts to 80 I can state I personally enjoyed the constant sense of danger whenever I met a horde character.

... I still parked my rogue with the express purpose of getting revenge on any lvl ?? ganking my alt whenever I was in STV, but that's another story.

On Topic: personally I always disliked the gigantic difficulty curve involved in CS:S. In order to start enjoying the game one has to resign himself to being a punch bag for the first two months.
I personally have two rules for these situations (when I'm the higher level character, obviously... otherwise, I don't get to make the rules). Firstly, if I'm somewhere they belong and I don't (as in, if I'm exploring their level 15 area at max level) they get a pass, whereas they won't be so lucky if they're somewhere they don't belong. Secondly? I never, ever, ever kill somebody more than twice unless they ask for it.

Repeatedly ganking someone lower level than you while they quest is just mean. And kinda useless. That said, using a non-damaging stun move to scare the crap out of them, and then doing nothing else, is hillarious... especially the pally one that makes 'em kneel before you.
Generally refrained from ganking whenever I was levelling. It spirals out of hand much too easily, and that means one can forget about efficient questing for the next hour or so.
There were some exceptions though - mainly people I thought would be a good fight - and I still have quite a few fond memories of those.

For example: I met a mage while levelling my rogue through Zangarmarsh. We fought some 10 rounds (he won most of them, but not by a wide margin), and after that waved whenever we saw one another for the next two years.
 

poisonedcon

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maddawg IAJI said:
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.
Pre-nerf Twitch, oh god. I still have nightmares about him :(
 

RJ 17

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Mycroft Holmes said:
RJ 17 said:
1: Marine Grenade Launcher. Timed and Proximity mines are alright, but Spider and EMP grenades are ridiculously overpowerd.

2: Marine rocket launcher's homing mode. Yeah, once you get a lock, the target is dead. Period. You could pull the trigger from across the map and watch the tart run behind three buildings and jump into a tunnel...the rocket will follow the target's exact path and blow'em up, laughing as it makes as many 90 degree turns as it wants.

3: Marine Smart Gun. Soooo your aim never leaves me if I'm on your screen, you just have to hold down the trigger? There's a word for that in other games...it's called using an aim-bot.

4: Predator Shoulder Cannon. 2 charged shots that never miss and you're dead? Yeah, that's pretty over powered.

5: Just to be fair I'll go ahead and say the spear gun because a camping pred is 100% invisible to marines and there's really not much they can do about a pred with a speargun that knows how to aim it.
I played AvP2 a lot. And absolutely none of these things bothered me. They all had work arounds. For all locking weapons with traveling projectiles you just had to bunny hop sidestep and they would miss 100% of the time. People almost never used the smart gun because it ate through ammo quickly and did almost no damage, which meant that whoever was using it usually had a very short lifespan. EMP weapons didn't hurt marines; any alien would easily pounce away by the time they shot, any predator should be ambushing and not give them the chance to shoot. And if a predator camps with a spear gun they will die very fast to aliens. If for some reason you are playing without the games best race, there's a reason players are given 500 bullets of pulse rifle ammo. Predators hide in predictable spots, shoot a few shots at all the obvious places until you hit something, and then lay waste to it.

I played 90% of the time as an alien runner, and consistently scored the highest in the game.

teebeeohh said:
mass talons or dryads/the other druids in WC3, i hated those
This is annoying as hell, as I play Orc. And every single Nightelf does it at higher levels. The only real work around is to just avoid them and base raid as much as possible while denying expansions.

Also in regards to wc3. Basically everything about Undead in wc3 is stupid. For example, with level 2 unholy aura standing on blight, the entire undead army has faster regeneration than a fountain of life, and once that aura hits level 3 it becomes retarded. Meaning that you can basically never attack the enemy base.
With regards to AvP2: I was primarily a Heavy Pred and went Predalien if the level was right. And allow me to clarify on some of these:

The EMP grenade's stun was just ridiculously too long, if the marine manages to hit you with one you're most likely going to die.

You might be able to hop-dodge a disc, but hop-dodging a shoulder cannon is a little harder, unless the pred is stupid and doesn't charge his shots.

The rocket launcher is impossible to dodge. I have personally seen a rocket make three 90 degree turns to hit a guy who had run inside of a building.

The spider mines is really just kinda a pet peeve of mine...I just don't like the fact that you can spray'em around a hallway and start getting kills when you're on the opposite side of the map. :p

With regards to WCIII: That game's very premise is just stupid. I've mentioned before in other topics, but the introduction of Hero units utterly ruined the game as an RTS. It's no longer about who can build the most effective army and utilize it correctly...it becomes a game of "My heroes are bigger than yours so I win." Granted this is under the assumption that both players are competent. Where as in Star Craft (specifically Brood Wars, I haven't - and likely won't - played SC II) you could actually see a genuinely good game that's evenly matched between two evenly matched players. WC III, on the other hand, the victor of two evenly matched players comes down to who has the higher lvled heroes.
 

somonels

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endtherapture said:
somonels said:
Other players that are better than you, must be hacking.

endtherapture said:
Dota 2 can be really unbalanced and annoying, anti-mage can be overpowered pretty much the whole game.
They should take some balancing tips from HoN... or not.
Anti mage can just be so horribly annoying throughout the entire game when you're playing as a caster. I know it's in the name, but he has shedloads of health, speed, damage, he has blink, and just devastates you at all levels, it's so annoying.
A common 'defence' is to 'address it' which is always as **** of an excuse as the 'meta' is but if one hero forces the enemy team to play such a specific way, it's undefendable. I have been watching Gigabyte Dota2 masters games and I can easily relate, HoN used to have the same problem - which we have traded for other problems - but I prefer yours, since there is still a place for supports.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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poisonedcon said:
maddawg IAJI said:
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.
Pre-nerf Twitch, oh god. I still have nightmares about him :(
That laugh was usually followed by "YOU HAVE BEEN SLAIN!"
 

poisonedcon

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maddawg IAJI said:
poisonedcon said:
maddawg IAJI said:
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.
Pre-nerf Twitch, oh god. I still have nightmares about him :(
That laugh was usually followed by "YOU HAVE BEEN SLAIN!"
Ugh, that depraved little chuckle he does...
 

exp. 99

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Mar 31, 2010
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Glademaster said:
Mad Sun said:
The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
The problem with the KV which is being fixed is that it is a tier 5 tank stats wise and no engine is shit on it and highly prone to fire but has 2 OP guns for its tier and thus also gets ridiculous places in MM. I've gotten games where everyone was a higher tier but arty. After the next patch it will be a fine and balanced tank. Even now I'd take my PZIV or SU85B over the KV any day.

So after 7.3 all should be right with the BDR having the best gun and the KV only having better over all armour.
KV isn't particularly terrible, given that it has weaksauce armor (75mm top, if I remember right). Most guns from t4 and up can take that. The trick is to not let them see you, which I'll admit can be hard, but unless you're in a similarly oversized outhouse on tracks, you'll see him before he sees you.

Either way, as a player who both has a KV and regularly fights against them, the engine blows, the tank likes to light on fire, it almost ritualistically is matched vs tier 8 and 9 tanks, and while the 107 is the almighty godstick, you'll get ruined if more than one respectable tank shows its face. KV hunting in my m3 lee was perhaps the funniest thing I've had the chance to enjoy outside of the panzer 2 wolfpacks.
 

maddawg IAJI

I prefer the term "Zomguard"
Feb 12, 2009
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poisonedcon said:
maddawg IAJI said:
poisonedcon said:
maddawg IAJI said:
You forgot pre-nerf Evelyn and Twitch, especially Eve, who had one of the fastest jungles in the game, unmatched ganks due to her invisibility, a speed steroid and an on hit stun.
Pre-nerf Twitch, oh god. I still have nightmares about him :(
That laugh was usually followed by "YOU HAVE BEEN SLAIN!"
Ugh, that depraved little chuckle he does...
Kinda funny how he went from the harbinger of doom to what is often considered a troll pick. But AD Annie use to be viable sooooo.
 

direkiller

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Dec 4, 2008
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COHO

The defenceave doct:
it was overpowered if you did not level it(kept cost down to 50 munnitons)
outer doct/cores had overpowered ablilitys but nothing that cheep
 

Zipa

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Dec 19, 2010
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Any game that uses peer to peer based connections for MP, the person(s) with the faster internet connection will always have a massive advantage over those that don't. That's why dedicated servers are the shit.
 
Jun 11, 2008
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exp. 99 said:
Glademaster said:
Mad Sun said:
The KV in World of Tanks. When you see one, you know that you are royally screwed. It has the speed of a Soviet tank, the armor of a German tank, and the raw power of a French tank. It can one shot almost any tank below it, and several tanks above it, and the way matchmaking is set up, you'll see one in most games between tier 3 and 7 (it being tier 5). Glad to finally be away from it? That's okay, meet the tier 7 KV-3, an upgrade!
The problem with the KV which is being fixed is that it is a tier 5 tank stats wise and no engine is shit on it and highly prone to fire but has 2 OP guns for its tier and thus also gets ridiculous places in MM. I've gotten games where everyone was a higher tier but arty. After the next patch it will be a fine and balanced tank. Even now I'd take my PZIV or SU85B over the KV any day.

So after 7.3 all should be right with the BDR having the best gun and the KV only having better over all armour.
KV isn't particularly terrible, given that it has weaksauce armor (75mm top, if I remember right). Most guns from t4 and up can take that. The trick is to not let them see you, which I'll admit can be hard, but unless you're in a similarly oversized outhouse on tracks, you'll see him before he sees you.

Either way, as a player who both has a KV and regularly fights against them, the engine blows, the tank likes to light on fire, it almost ritualistically is matched vs tier 8 and 9 tanks, and while the 107 is the almighty godstick, you'll get ruined if more than one respectable tank shows its face. KV hunting in my m3 lee was perhaps the funniest thing I've had the chance to enjoy outside of the panzer 2 wolfpacks.
Well I don't find the KV a problem unless it has derp loaded in I want to hit it with my sword range given that I know its weaknesses as I do play it myself. Although everything with it should be peachy in the next patch as I said. For me as well given that I play a fair bit of TD damage(Russian and German) Alpha damage and pen aren't a big deal to me.