I'm going to be seriously opening myself up for flaming here, but I'd just like to get some other opinions on the subject.
STATS AND LEVEL GRINDING
[spoiler: Stats and Level Grinding]
I don't get the obsession with stat building and level grinding in RPGs, particularly in MMORPGs. Upgrading your attacks makes sense to me. Altering your gear layout to suit your playstyle makes sense to me. What I don't understand is why there are so many different stats to level up.
In Fallout 3, you can upgrade your Lockpicking skill to unlock doors and containers. However, you'll need to upgrade your Science skill to use computers to access information and open doors. To avoid being seen while doing this, you'll need to use the Sneak skill.
If you get into a fight, you'll need to have your weapon skills at high levels. These include Small Guns, Big Guns, Energy Weapons, Melee, Explosives and Unarmed. To use a pistol effectively, you'll need Small Guns skills. To use a laser pistol effectively, you'll need Energy Weapons skills.
From what I've heard, the original Fallout games had even more, such as separate skills for gambling and stealing. But to me all that means is more time level grinding. I hate spending hours leveling up my skills in sneaking around to complete a mission/quest stealthily, only to find that I should have been putting points into lockpicking and computer hacking.
[/spoiler]
COMBAT SYSTEMS
[spoiler: Combat Systems]
Another thing that just bugs me about RPGs is that in many of them combat is based around numbers. In particular, the idea that no matter your skill level in other games or your elaborate strategies, the outcome of the battle will come down to whoever's invested the most playtime and has the highest numbers.
In a game like (gasp!) Call Of Duty, player skill is more important than player level. A seasoned pro with a crappy pistol can defeat a n00b with the best gun in the game 9 times out of 10 if they use their skills and tactics to their advantage. Whereas in a game like WOW, a low level player just can't injure a high level player since their damage output is so low, and any cunning plans just fall apart. [/spoiler]
Basically, in many RPGs grind is king, and time spent playing will trump all else. And yet there are still players out there who look down upon us who play action games and FPSs, saying that we're just not sophisticated and intelligent enough to play real games like RPGs.
I guess this is just a rant, but does anyone else have an opinion on this matter?
STATS AND LEVEL GRINDING
[spoiler: Stats and Level Grinding]
I don't get the obsession with stat building and level grinding in RPGs, particularly in MMORPGs. Upgrading your attacks makes sense to me. Altering your gear layout to suit your playstyle makes sense to me. What I don't understand is why there are so many different stats to level up.
In Fallout 3, you can upgrade your Lockpicking skill to unlock doors and containers. However, you'll need to upgrade your Science skill to use computers to access information and open doors. To avoid being seen while doing this, you'll need to use the Sneak skill.
If you get into a fight, you'll need to have your weapon skills at high levels. These include Small Guns, Big Guns, Energy Weapons, Melee, Explosives and Unarmed. To use a pistol effectively, you'll need Small Guns skills. To use a laser pistol effectively, you'll need Energy Weapons skills.
From what I've heard, the original Fallout games had even more, such as separate skills for gambling and stealing. But to me all that means is more time level grinding. I hate spending hours leveling up my skills in sneaking around to complete a mission/quest stealthily, only to find that I should have been putting points into lockpicking and computer hacking.
[/spoiler]
COMBAT SYSTEMS
[spoiler: Combat Systems]
Another thing that just bugs me about RPGs is that in many of them combat is based around numbers. In particular, the idea that no matter your skill level in other games or your elaborate strategies, the outcome of the battle will come down to whoever's invested the most playtime and has the highest numbers.
In a game like (gasp!) Call Of Duty, player skill is more important than player level. A seasoned pro with a crappy pistol can defeat a n00b with the best gun in the game 9 times out of 10 if they use their skills and tactics to their advantage. Whereas in a game like WOW, a low level player just can't injure a high level player since their damage output is so low, and any cunning plans just fall apart. [/spoiler]
Basically, in many RPGs grind is king, and time spent playing will trump all else. And yet there are still players out there who look down upon us who play action games and FPSs, saying that we're just not sophisticated and intelligent enough to play real games like RPGs.
I guess this is just a rant, but does anyone else have an opinion on this matter?