Its important to note that the Fallout series in particular is based around focusing on a few key skills to build a character around, and thus builds its levels and difficulty curve around being completable with a few core skills (with the locked doors and computer panels usually tied to the same door/object and such) so its geared less for jack of all trades master of none mentality of building up all skills evenly.Ninjat_126 said:But to me all that means is more time level grinding. I hate spending hours leveling up my skills in sneaking around to complete a mission/quest stealthily, only to find that I should have been putting points into lockpicking and computer hacking.
It seems you are playing RPG combat a bit strange, as RPGs (well good ones anyway) are about specialization rather than just dumping all of your points into damage and taking turns bopping each other on the head. Good RPG players (yes even WoW players) specialize in certain ways to counteract other specializations and obtain tactical advantages more than just extra damage. Keeping a target at range and dealing damage while preventing melee combat is a tactic. Trying to keep one target stunned and/or incapacitated while you engage another is a skill. Engaging multiple targets with defensive boosts as a diversion so other players can kill high value targets is a tactic.Another thing that just bugs me about RPGs is that in many of them combat is based around numbers. In particular, the idea that no matter your skill level in other games or your elaborate strategies, the outcome of the battle will come down to whoever's invested the most playtime and has the highest numbers.
And just to make it clear, COD still uses numbers for calculating damage, you just don't see them so it makes it easier to hide how little difference there is.
I laughed a little bit there because weapon choice in COD is a joke, as your only real choice is AR or SMG, or if that's too hard just pick the AK-74u. The only way you would pick pistol is if you are deliberately gimping yourself for the sake of this argument. Oh, and unlockable perks without drawbacks makes COD a big unnecessary grind as well.In a game like (gasp!) Call Of Duty, player skill is more important than player level. A seasoned pro with a crappy pistol can defeat a n00b with the best gun in the game 9 times out of 10 if they use their skills and tactics to their advantage. Whereas in a game like WOW, a low level player just can't injure a high level player since their damage output is so low, and any cunning plans just fall apart.
But I love how you use level as the final verdict on MMORPG combat considering the leveling experience is not meant to be balanced for PVP, as it is the place where you learn how to play as your character. Its the tutorial for getting to the big leagues at max level. Of course level 1s and level 80s aren't going to be equal, because you first need to learn for yourself what abilities work most effectively and how to utilize them effectively, and doing quests/killing monsters is a way to learn that.
Both the combat systems in COD and WoW operate with a similar intent, to make combat between a noob and a pro more fair by adding a foreign element. WoW does it by including much of your character strength and power into the character itself rather than making it entirely decided by player choice, adding depth that allows starting players to not feel beaten but keep a level of complexity regarding how to maneuver around and counter opponents directly with skills. COD does it by basing the combat around one-hit kills and cheap weaponry that makes every encounter decided by who has the better connection and can shoot first, stripping the depth by making the noob strategy and pro strategy the same, with the only factor being reaction time and choosing the most overpowered weapon.
Yes many RPGs operate around performing tasks repeatedly to gain power, but good RPGs use that as a learning experience to help define your character's powers and skills and then cap it so it doesn't become a grind race. There's a reason WoW has a level cap, so that the leveling process is an introduction rather than a goal. This makes COD more of a grind-y game than WoW, as the motivation for killing and gaining COD points is to just keep leveling so you can unlock more pointless weapons and then start over so you can level up some more so...Basically, in many RPGs grind is king, and time spent playing will trump all else. And yet there are still players out there who look down upon us who play action games and FPSs, saying that we're just not sophisticated and intelligent enough to play real games like RPGs.
Maybe COD is just a bad example, but don't disregard RPG combat as a grind factory. In real life you get better at something by practice, and this should be preserved in games so there is always a tangible goal to keep striving toward. Even COD would be less fun if you started out with all of the weapons and upgrades, as you never work toward any goal.