With the release of Fable 3 right around the corner I've begun thinking about something that has bothered me for quite some time,
Why do RPGs have poor combat?
While the combat in fable is not terrible, if compared to say, "God of war" or "Bayoneta" it just isn't well done. Which leads me to the thought "If you are going to make a 50 hour game at a cost of $6,000,000 to make why would you let the combat be anything less then absolutely perfect?
Why do RPGs have poor combat?
While the combat in fable is not terrible, if compared to say, "God of war" or "Bayoneta" it just isn't well done. Which leads me to the thought "If you are going to make a 50 hour game at a cost of $6,000,000 to make why would you let the combat be anything less then absolutely perfect?