Reminds me of Voices, a bit of interactive fiction where the standard text-adventure commands like "go north" are a direct part of the narrative rather than just an interface element. Basically, your little commands are the angelic voices in Joan of Arc's head. It definitely changed the way I thought about video-game protagonists a bit.shatnershaman said:You want him to say *pull gun*?
A text adventure? I'll take a book.Alex_P said:Reminds me of Voices, a bit of interactive fiction where the standard text-adventure commands are, effectively, a direct part of the narrative. So the "go north" is, in effect, a real part of the game's fiction rather than just an interface element. Basically, your little commands are the angelic voices in Joan of Arc's head. It definitely changed the way I thought about video-game protagonists a bit.
(Check it out if you like stories. Short, free, somewhat replayable, no real "game" part to speak of -- just a quick, evocative interactive story.)
-- Alex
There's no "adventure" to it.shatnershaman said:A text adventure? I'll take a book.
The "no fun" alarm went off in my head when I saw the word "art"Alex_P said:There's no "adventure" to it.shatnershaman said:A text adventure? I'll take a book.
When text adventures really, truly died (after they became even non-viable even in a tiny niche market of only die-hard fans), the medium changed pretty drastically. Puzzle and story more or less went their separate ways. "Interactive fiction" today really isn't very game-like (i.e. challenge-oriented). It's really... fiction, done interactively. Probably one of the closest things to art in the computer-game world.
-- Alex
He does fine (depending on what choices you pick, sometimes he's better with the Paragon choices, and the Woman is better with intimidate) - we didn't say he's bad, just the girl is better, but I just like her better because she doesn't sound like she's reading off a paper and being completely emotionless.shatnershaman said:Why am I the only one that thinks the Mass Effect guy does a great job. Great now I'M the Popular choice hater.
Tough. Learn to look past that. Otherwise you're missing out on a lot of cool stuff just because someone else chose to stick a particular label to it, just like all the people who think that video games are entirely worthless as a medium.shatnershaman said:The "no fun" alarm went off in my head when I saw the word "art"
No its just weird usually I'm the supporter of the mainstream idea (Halo=awesomeness for example)ElArabDeMagnifico said:-and what's wrong with hating the popular choice? Are you still going by that "If everyone jumps off a bridge I would too" ideology?shatnershaman said:Why am I the only one that thinks the Mass Effect guy does a great job. Great now I'M the Popular choice hater.
Bad experiences with artsy gamesAlex_P said:Tough. Learn to look past that. Otherwise you're missing out on a lot of cool stuff just because someone else chose to stick a particular label to it, just like all the people who think that video games are entirely worthless as a medium.shatnershaman said:The "no fun" alarm went off in my head when I saw the word "art"
-- Alex
I think you may have missed Alex's point altogether. What does you, disliking the word "art", have to do with anything?shatnershaman said:The "no fun" alarm went off in my head when I saw the word "art"Alex_P said:There's no "adventure" to it.shatnershaman said:A text adventure? I'll take a book.
When text adventures really, truly died (after they became even non-viable even in a tiny niche market of only die-hard fans), the medium changed pretty drastically. Puzzle and story more or less went their separate ways. "Interactive fiction" today really isn't very game-like (i.e. challenge-oriented). It's really... fiction, done interactively. Probably one of the closest things to art in the computer-game world.
-- Alex
Why are you considering those artsy? Metal Gear? Bioshock? Seriously?shatnershaman said:Bad experiences with artsy gamesAlex_P said:Tough. Learn to look past that. Otherwise you're missing out on a lot of cool stuff just because someone else chose to stick a particular label to it, just like all the people who think that video games are entirely worthless as a medium.shatnershaman said:The "no fun" alarm went off in my head when I saw the word "art"
-- Alex
MGS
Portal
HL2 (except episode 2)
Pyschonauts
BioShock
I consider them art because the term was used to describe them by others (reviews). By elimination that means portal,HL2, and Pyschonauts are artsy? Hated them too (except episode 2 that was fun)runtheplacered said:Why are you considering those artsy? Metal Gear? Bioshock? Seriously?
Those reviewsmust have low standards because the only artsy one of those I saw on that list are MGS and Psychonauts.shatnershaman said:I consider them art because the term was used to describe them by others (reviews). By elimination that means portal,HL2, and Pyschonauts are artsy? Hated them too (except episode 2 that was fun)runtheplacered said:Why are you considering those artsy? Metal Gear? Bioshock? Seriously?
Well those devs have low gameplay standards because all of them are not fun to play artsy or not.ElArabDeMagnifico said:Those reviews must have low standards because the only artsy one of those I saw on that list are MGS and Psychonauts.shatnershaman said:I consider them art because the term was used to describe them by others (reviews). By elimination that means portal,HL2, and Pyschonauts are artsy? Hated them too (except episode 2 that was fun)runtheplacered said:Why are you considering those artsy? Metal Gear? Bioshock? Seriously?
Overused quote that fits well here: "90% of everything is crap." That applies here. The existence of sucky "art" does not in and of itself render "art" as a whole sucky, any more than the flood of crap that gets called "sci-fi" means the whole genre is worthless. I like one thing on that list, hate two more, and have never played the others. (Although your dislike of Portal *is* a very bad kind of heresy and you should burn for it, yes.)shatnershaman said:Bad experiences with artsy games
MGS
Portal
HL2 (except episode 2)
Pyschonauts
BioShock
Low gameplay standards with MGS? You must have not played it right or something and given up about 10 minutes into it because their gameplay standards are far from "low". As with Psychonauts, that game is old, what are you going to expect with a platformer that old? Back then that was the "good formula" - it needed the "artsy"-ness to keep people interested.shatnershaman said:Well those devs have low gameplay standards because all of them are not fun to play artsy or not.