RPGs you'd like to see made into Video Games

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Ratty

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Jan 21, 2014
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rhizhim said:
and they wont.

we are limited by the technology of our time and we are running to accomplish things.
no one in their right mind would start to code and construct such a game since there are endless possibilities and combinations they had to think about and they would still miss things others would come up with when they hear magic.
a team would had to spend their lifetime on a single game and you would end up using your lifetime to test this game out.

absolute freedom is self destructive.
Which is why there will always be a place for Pen and Paper RPGs. Even if a computer could freestyle like a DM can, I can't imagine them ever becoming advanced enough to be good at it, at least within my lifetime.
 

Ratty

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rhizhim said:
even DM can set boundaries and refuse to accept our answer..
Of course, but a good DM will learn how to freestyle and flow with what the group wants to do.
 

Atmos Duality

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Mar 3, 2010
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A good, GTA-style Shadowrun game.
Barring that, a more open Shadowrun Returns (cRPG style).

Hope springs eternal, I know.
 

guitarsniper

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Mar 5, 2011
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Exalted. Perhaps one could call it "Jade Empire 2". But yeah, crazy martial arts and stuff, magic, magitech, strange cosmology, all that good stuff.

Eclipse Phase. Make it like Deus Ex but even more strange and transhumanist. Play a robot octopus uplift!
 

DoPo

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Jan 30, 2012
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rhizhim said:
DoPo said:
rhizhim said:
so you want a game like magicka?
I know and love Magicka but it cannot come close to Mage, unfortunately. Well, it's closest from anything else, to be honest. I'll post some of the magical effects when I get back home, since they are full of flavour, but for now it's enough to say that anything is possible, not just different types of attacks. You can stuff another dimension in your pockets, turn gold into butter, make a solid lightning (or flame - it's all the same thing as far as the effect is concerned. Any natural force, really), erase somebody from existence The Net style, create jetpacks fuelled by beer, literally download a car, cause a plane to crash in front of you simply be citing statistics about plane crashes, and so on. On the more esoteric side, you can create materials and phenomena which react differently based on different variables - you can have a silk shirt which deflects bullets but is still a silk shirt otherwise, brick that is radioactive on Tuesdays, temperature in the room which is different for each person, and so on. Archmages can do crazy stuff - I mean, so far you can do crazy stuff, archmagick just turns it up to 11 - they can move continents, create entirely new force in the world effective immediately (though likely shortlived), tweak any other force in the world (the gravitation "constant" is merely a variable for them with a default value), teleport in any point in the known universe and beyond, even if the location is warded against teleportation (it requires slightly more effort, though), affect the evolution of species, set off butterfly effect style spells that continue living and acting on their own, step outside time itself, mind read the universal subconsiousness, etc.

These are from the top of my head. Can't think of a game that allows me to do even a quarter of these.
and they wont.

we are limited by the technology of our time and we are running to accomplish things.
no one in their right mind would start to code and construct such a game since there are endless possibilities and combinations they had to think about and they would still miss things others would come up with when they hear magic.
a team would had to spend their lifetime on a single game and you would end up using your lifetime to test this game out.

absolute freedom is self destructive.
Erm...

DoPo said:
Sadly, the greatest boon is also the greatest hinderance - I can't really see how a video game can make the Mage's spellcasting system.
Yes, I agree. That doesn't mean I don't want it, just that my wish is unrealistic.

At any rate, here are some rotes from old Mage from one of my favourite Traditions - the Virtual Adepts just for reference






 

Ihateregistering1

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Mar 30, 2011
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Legend of the Five Rings!!

This actually goes for pretty much the entire concept of a fantasy game set in a feudal Japan setting. For reasons I've never understood, game developers have pretty much ignored this idea, even though it means a game with Oni, Samurai, Ninjas, amongst a bunch of other cool stuff.

The only one that I can think of off the top of my head is "Battle Realms", and that game was awesome.

Also agree to make a 'Deadlands' game. There's already a dearth of Western games, and a real lack of Western games with fantasy/sci-fi elements mixed in. The only one I can think of is "Darkwatch", and that game was pretty damn good.
 

Terminal Blue

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Dogs in the Vineyard!

Because the world needs a narrative focused Western game about Mormonism!

Seriously though, I'm trying to think of something which wouldn't just be taking an existing game format and packaging it in a different "skin" and this is the best I can think of in my tired state.
 

DME

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I would love to see an Exalted game. Ridiculous power levels, crazy battles that level cities... It would be awesome. Also is it too ridiculous to say Street Fighter:The storyteller rpg? It would be fun to play a fighting game where you get to make your own character and set up his move set however you want. Maybe you can fight your way up the rankings and get to join the actual world warrior tournament.
 

Terminal Blue

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Arraxis said:
I'm gonna say Exalted. It's got so much lore and world design that you could make a game about almost anything - a game set in the East would be different from one in the West. Although, personally, I'd rather they make a Dragonblooded style game, versus a Solar one. It'd be great to try and politick your way through the Great Houses and try and become the new Scarlet Empress/Emperor.
I thought about this. But Exalted is so obscenely high-powered that I can't see it being east to impose a linear narrative onto. Even the Dragon Blooded are pretty insane.

Actually though I think Exalted would make a really kick-ass strategy game, perhaps in the mould of the King Arthur series.

Although obviously, you should totally have the option to politick the shit out of your enemies as well, given how immensely overpowered social characters are in the setting. :p
 

Mangod

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Feb 20, 2011
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Ihateregistering1 said:
Legend of the Five Rings!!

This actually goes for pretty much the entire concept of a fantasy game set in a feudal Japan setting. For reasons I've never understood, game developers have pretty much ignored this idea, even though it means a game with Oni, Samurai, Ninjas, amongst a bunch of other cool stuff.

The only one that I can think of off the top of my head is "Battle Realms", and that game was awesome.

Also agree to make a 'Deadlands' game. There's already a dearth of Western games, and a real lack of Western games with fantasy/sci-fi elements mixed in. The only one I can think of is "Darkwatch", and that game was pretty damn good.
Battle Realms was awesome, wasn't it? And yes, L5R really should have had a CRPG adaptation years ago, it's such a great setting.

Personally, I'd like to see Dark Sun adapted into video game form as well; there's something I find incredibly appealing about the idea of Fallout meets Dark Souls.
 

DoPo

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Jan 30, 2012
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rhizhim said:
i thought it was something you came up with and not a pen and paper game.
Well, the topic is about them being turned into PC games, though.

on the other hand you are playing by the rules someone else set and came up with so its more like fake "unlimited freedom" of magic.
Yes, but here is the thing - in Mage, it is unlimited. Literally anything is possible through the system. Here is the short description of how it works - magick is divided into several broad categories of influence - these are called Spheres in old Mage and Arcana in new Mage. They more or less work the same and represent the same concepts, so I'll use the term "Sphere", simply because I'm more used to it. At any rate - you have 9 of those in old Mage and 10 of them in new - each is responsible about a certain class of effects - Forces is your stereotypical fire, lightning and everything that comes under most physical forces - gravity, mass, heat, electromagnetic waves, radiation, etc, are all under the Force sphere. The rank of the Sphere determines how well you can control these forces, so at low levels you'd be able to tweak them (change the temperature, for example, change the velocity of something, change the direction it's moving), at high levels you can do anything, including use them interchangeably (turn lightning into sound, heat into weight, light into radiation - whatever). The Sphere rank just allows you higher degree of control, so anything under the Sphere is an option. Multiple spheres can be combined to affect more complex things - for example, uranium is radioactive, however, Forces can only affect the radiation, not the element itself, however, Matter deals with inanimate matter, so combining the two, uranium can be manipulated in any way imaginable. Also, by combining spheres you can make even more complex effects that simply do more stuff - as shown in the rotes I had (which I just realised I fucked up the linking of, so I amended them and here they are again for convenience).








So, that's it - Mage divides everything you can do in 9 (or 10) parts and imposes limitations on the lower levels of these parts. For completeness, here are the Spheres in both new and old Mage:

Old:
Correspondence - slightly awkwardly named. It affects the spatial properties of the world, so it includes stuff like scrying, teleportation, creating pockets of space, etc.
Entropy - governs destruction and fate as well as randomness/chaos. So stuff like luck, curses, breakdown of any patterns but also protecting them from breakdown, etc.
Forces - as described above, any kind of force, really.
Life - is about the living organisms - healing, mutation, shaping them, and so on.
Matter - pretty much the same as Life, only for inamimate matter.
Mind - mind stuff - telepathy, mind reading, boosting and changing the brain functions.
Prime - everything to do with magick itself, protecting against spells, boosting spells, and otherwise changing them. Also, it affects the world to an extent, as it can manipulate the building blocks of reality.
Spirit - anything to do with the spirit world as well as souls. Conjuring, talking to, binding, spirits, but also ghosts and other beings made of spirit stuff.
Time - self-descriptive - it allows manipulation of time.

New Mage (notable differences, as they are similar):
Space - it's Correspondence renamed. I think it fits more properly.
Fate - Entropy was removed, and this takes over the fate/randomness portion of it.
Death - takes over the destruction property of Entropy. And it takes the manipulation of ghosts and souls out of Spirit (otherwise Spirit still works the same, only it's not about ghosts anymore). Also, weirdly, it also allows manipulating shadows for some reason.
Prime - does not affect the building blocks of the world but it is still about magick. Maybe even moreso.

By combining these with appropriate mastery, anything is possible.


rhizhim said:
that leaves the question:
what the fuck is ninja burger?
Well, as I said:

DoPo said:
Premise of the game - you are a ninja working for a fast food restaurant (the Ninja Burger from the title); goal - you are tasked to deliver delicious food. In 30 minutes or less, or we commit seppuku. Also, Ninja Burger provides AAA service - abnyody, anytime, anywhere.
It's based on this website [http://ninjaburger.com/] and it's awesome.