Rumours for the next Fallout...

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Nocola

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I really hope it's not NY.

The appeal (for me at least, and I know some others) of FO:NV and FO3 was the big open expanses, wandering the desert, coming across random abandoned settlements/buildings, caves, wanderers, caravans, bandits. The game world had cities, yes, but the real joy was wandering the wastes exploring looking for quests and adventure.

I feel like NY would be much too crowded and there wouldn't be an opportunity to show off any landscape, and large expanses. Fallout benefits from wide open spaces. Besides all that, NY is overdone in all types of media.
 

Zantos

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creationis apostate said:
Zantos said:
I was wanting somewhere in Europe
Bvenged said:
It'll be Canada.
Da Orky Man said:
I would love to play Fallout: Glasgow.
wooty said:
Still routing for outside the US, since the war was with the chinese in Fallout it would be nice to see one game set there, Beijing or Hong Kong.

It stands to be the only logical choice to me:-
Europe wont get a mention in this series,
The middle east has been done to death in shooters,
Russia has run out of men to spare after the last 3 CoD games,
Asia doesnt get mentioned that much, but could be an interesting premise,
South America would just become FarCry, dense jungles + dense glitching......no thanks,
Africa looks like its been nuked already, so it would just be Resident Evil 5 but first person.
Well now... You have just showed everyone that you know precisely NOTHING about fallout. Good work.
Well, I know enough to know that in addition to the US/China war there was also the resources war which I'd like to see more about. It might not quite fit into the whole parody of American culture but I think it'd make an interesting spin-off.
 

Zantos

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creationis apostate said:
Zantos said:
Well, I know enough to know that in addition to the US/China war there was also the resources war which I'd like to see more about. It might not quite fit into the whole parody of American culture but I think it'd make an interesting spin-off.
Read my post again, I'm not opposed to a post apocalyptic game with a similar struggle to fallout's. In fact I'd be wholly in favour of something like that, just not a "Fallout" game.
Since it would be set in the Fallout universe, probably using Fallout weapons too, it'd still be a Fallout game. Probably even have Fallout in the title.
 

Melon Hunter

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May 18, 2009
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Karthek said:
Melon Hunter said:
New York would be great. You know why? Because the teaser trailer could have Frank Sinatra's 'New York' playing in it. Imagine: zoom out from a radio, song begins. "Start spreadin' the news...", camera pans out out from the crown of the Statue of Liberty, over the harbour and the ruins of Manhattan, at some point zooms in on a power-armoured figure; "New York, New York...", song fades out, camera fades to black. "War. War never changes." Then the words Fallout 4 show. That would be incredible.
I'm getting goosebumps just thinking about it! Not to mention it would be an excuse to put Frank Sinatra's music into a video game(which NEEDS to happen).
Well, New Vegas opens to Sinatra's 'Blue Moon', so I guess we've made some headway already! But yeah, I know what you mean about that trailer. The music would fit so well contextually, and the Fallout 3 teaser trailer (particularly with the song echoing down the deserted streets as the camera zooms out) is one of the most powerful trailers I've ever seen. Doing that in America's Most Ruined City In Fiction [sup]TM[/sup] would be even better.
 

Freaky Lou

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Zantos said:
Since it would be set in the Fallout universe, probably using Fallout weapons too, it'd still be a Fallout game. Probably even have Fallout in the title.
Yeah, but don't you think it'd be more appropriate as an expansion or spinoff than full-blown Fallout 4?
 

Zantos

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Freaky Lou said:
Zantos said:
Since it would be set in the Fallout universe, probably using Fallout weapons too, it'd still be a Fallout game. Probably even have Fallout in the title.
Yeah, but don't you think it'd be more appropriate as an expansion or spinoff than full-blown Fallout 4?
Yeah, it'd definitely be a spin off, but still a Fallout game. Besides, they're going to have to do something other than hop around the US eventually.
 
Nov 14, 2011
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Having not read the entire thread, I'm not sure just how many of these cities have been debated to death, but I do have a few ideas...

New York City - This would probably be the easiest of the locations to set up a story in, although a difficult one to make work technically. It's an opportunity to create a very claustrophobic atmosphere, with skyscrapers and all manner of other buildings towering above the player, and dark, winding subway tunnels that have cracked and allowed mutated (possibly sentient?) vegitation to take root in the tunnels and expand. There are plenty of songs about New York to fill out a soundtrack, and there are TONS of cultural groups, even from the days before globalization (Irish, Poles, Italians, etc.). New York has been its own little world for well over a century, and would undoubtedly be so in the wake of a nuclear event.

You have ample DLC options with New York, particularly the Commonwealth to the north and its associated Institute, referenced in FO3, as well as New Jersey or eastern Pennsylvania to the South. DLC could serve as a counter to the claustrophobia of New York, providing open, hilly savannahs and pastures There are also a number of distinctive landmarks; not just Staten Island, but the Empire State Building, the Chrysler Building, the New York Public Library, Madison Square Garden and Yankee Stadium (though those image rights might cost some serious coin). The trick is to produce enough variety or create enough atmosphere to make audiences overlook the fact that everything is gray and brown.

Detroit - When mulling this one, you have to bear in mind that the withering wasteland we know as Detroit to day was quite different in the first half of the 20th century. It was a booming automotive town and industrial center, and people flocked to the city looking for work. Ronto could be worked in as DLC.

Chicago - Like New York, there's lots of culture to be had here, and like New York, I think it will continue to be tossed around as an option until it is used. We've only seen very little of Chicago or the Midwest in general, and this would be a great place to fix that. You've also got the Willis Tower to explore; maybe it's the Enclave's Chicago outpost that was talked about in FNV?

Miami - Miami is my personal favorite choice. It's a city that has always had its own aesthetic. There are lots of bright colors and exotic activities, and everything is tinged with a Latin flair (something they could reflect in the soundtrack, maybe with a little Cuban jazz or big band, like Perez Prado). It's a lush, colorful, and vibrant city in the tropical sun of Florida, much different from the Mediterranian sun of California. It'd definitely be interesting to see how the city changed in the wake of a nuclear holocaust. Also, the Everglades are nearby. Three words: Giant. Mutated. Alligators.

Nashville - In the mid 1950s, Nashville began its rise to prominence in the music industry as country really took off, with one foot in rockabilly and another in bluegrass. It's the epicenter of the cultural South, a place we have seen absolutely none of. Is the Confederacy making a comeback? Maybe there's a monarchy using the Parthenon as its royal palace? It's also a great opportunity to make technology very, very scarce, as many portions of the South were just becoming modernized in the 50s and may have stayed that way to some degree for the last century of America's pre-War existence.

Extension of the Core Region: Pacific Northwest, Colorado, or Texas - All of these regions could offer something new while keeping the Core Region's familiar names and cultures in the game. In the Northwest, there's the question of how the dense forests survived the War, if they're regrowing, and how the technological Mecca that is Seattle has held up over time. We've heard lots about tribals in these parts, as well, and I'm always interested in what tribals are up to. Maybe they revere the technology and are fighting against the Brotherhood of Steel to protect it?

Colorado could pick up a concept with the Van Buren script, with the player starting out as a frontier scout for NCR, something goes wrong, and you're cut off, with the vast emptiness of Colorado all around you.

Texas has always been thought of as its own country. Well, who's to say it isn't three or four? Texas is such a massive piece of land, that in a world where communication is spotty at best, smaller nations arise and vie for territory. Texas could essentially be Europe In A Box.


I'm eager to see what they do with it, and I'm going to try to keep an open mind if they make a choice I don't initially care for. I'd just like to see more of America than what has already been established. NCR is politically stable having survived Tandi's resignation and death. The Enclave is gone, and the BoS is ultimately not a threat. Don't just totally give up that part of the universe, but at least let it take us to a few different places.
 

boag

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Korten12 said:
boag said:
Scumpernickle said:
Here you go guys. Most of your questions answered.

http://www.youtube.com/watch?v=JGg6m7CEluE
freaking sweet, did not expect that, maybe some info about the exploits of the chosen one will be layed out in the game.
Guys do realize that's a fake teaser trailer and is recorded in Fallout: NV?
I had the weird feeling it might have been.:(
 

brainslurper

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Freaky Lou said:
brainslurper said:
The obsidian did a great job at making the factions in new vegas morally grey- at least until you realize that the game considers helping one faction to be bad, and another to be good.
An unfortunate result of hanging on to the dumb "karma" system from FO3. Fortunately, you may notice that karma affects practically nothing in New Vegas, so in actual effect the whole thing remains intact.

brainslurper said:
The game had no set up or backstory, and little character development.
False. Fallout 1 and 2 provide a lot of its backstory, and you get a little refresher course in the opening cinematic. The whole game's about tension between factions that has been building up for years; the story relies on previously-established narrative. If you think there's no character development you obviously didn't do any of the companion quests. Boone and Veronica in particular are much more than they seem.

brainslurper said:
The same 11th grader who can debunk fallout 3's science is running around freeside with an orbital laser designation gun.
There's nothing unrealistic about that. It's an experimental weapon from an abandoned facility. Some scavenging kid got ahold of it and was using it as a toy, but willing to sell it in exchange for enough caps to make all his wildest dreams come true.

brainslurper said:
The different ways to complete the main quest didn't matter, there might as well have been zero ways to complete the main quest considering you didn't get to play after it was over.
What? There's a dizzying number of possible endings to the game. Are you seriously saying that a game may as well not have happened if it has a definite ending?

brainslurper said:
Fallout 3's super mutants were never orcs, they had a community, dialouge, and an objective. Just because there was only one faction of supermutants, and there goal was to kidnap and make more super mutants doesn't make them any worse then new vegas's super mutants.
Their "community" consisted of standing around in groups waiting for people to come by so they could attack them. Their "dialogue" consisted of lines like "I WANT SMASH!!!" The "kidnapping people to turn them into Super Mutants" goal is lifted from Fallout 1, but the problem is that The Master abandoned that objective. It's not inconceivable that the Mutants would try and continue anyway, but then how do you explain the fact that all they do is slaughter and eat every human they encounter? How come you never see them actually turn anyone into a Mutant? Where are they doing this, anyway, and HOW, with such pitiful intellects?

brainslurper said:
I do think that new vegas is a better game, but it is important to note that obsidian built off mechanics that bethesda had to spend time making instead of developing other things. It was nice talki[fallout: new vegas has encountered a problem and needs to close]
Fallout 3 was roughly as buggy at release; I'm not sure why it gets a pass and NV doesn't.
They actually had a whole conversation between two super mutants talking about putting them in the contaminated rooms to make more mutants. There was also like 20 journal entries scattered around random terminals detailing exactly how humans originally did it as an experiment.

I played fallout: NV a lot. I meant more of the main character when I said back story. Also, it was WAY buggier then fallout 3. I don't really blame them that much considering bethesda had used a variation of that engine for two prior games, but there was no need for that many invisible walls. Seriously, if I want to walk over this completely useless mountain, the game should let me.

Edit: Also, they were just segments based off what you did to the characters, and what happened to them as a result of your actions. Being able to see how you affected the world is a different thing entirely.
 

Vect

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New Vegas did not have a playable epilogue due to the massive variables that would be improbably to properly program in. For example, a Legion-run Vegas would be quite different compared to a House-run Vegas. They originally had plans for continued play (for example, Yes Man's "Assertiveness" upgrade was so that he could take care of Vegas while remaining loyal to you and the original NCR ending would have had Colonel Moore getting promoted to Brigadier General and starting an Eastern Campaign) but they did not have the time to finish it.

The Eastern Supermutants are for the most part little more than angry orcs that go around starting shit. The West Coast Super Mutants have already gone through that phase and some of which are citizens of the NCR. In fact, Fallout 2 had a Super Mutant NCR Ranger and New Vegas would have had one too.
 

ImmortalDrifter

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Saggingcow said:
I vote that it should take place in uh... Chicago, wait that's actually a good idea...maybe
Ironically they did make a Fallout game in Chicago. It sucked. But a reboot that doesn't suck would be awesome.

OT: My hypothesis is that Fallout 4 will be set in "The Commonwealth". It's said in Broken Steel that Doctor Li went there; and more about the Commonwealth is described in Fallout 3 than any other mentioned location. (Like "The Eerie Stretch" and "Ronto" etc) It would also keep with the theme of "Talk about it, go there" in Fallout 3. ("the Pitt" "Anchorage" etc.)

Where I want it to be set... Going back to Cali would be cool, a Fallout game more about Post-Apocolyptic civilaztion than making it. Minneapolis/ ST. Paul would make for a great faction game. Or you could make a game in occuipied Canada where the game is around 10 minutes of Ice Hockey lol (jk)
 

SeeIn2D

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I want New York partially because I live here, and also because it would definitely be a different experience. While Fallout did put a city in 3, DC is a very different place than NYC. Saying they shouldn't do NYC because they already did a city with DC is stupid and is making an extreme generalization. I would love New York. What I'm envisioning is different kinds of mutants and/or factions being in control of the different boroughs, Brooklyn, Queens, Staten Island, the Bronx, and then Manhattan could be just a free for all area with raiders, ghouls, etc. A lot of story possibilities would be opened up from NYC because for example, as someone previously mentioned, the UN is here. DLC would be an easy one. Long Island, New Jersey, maybe an upstate New York DLC for a change of scenery. Idk I just think New York would have a lot of different possibilities and people saying they've already been to a city in Fallout so they shouldn't do New York are stupid. People have a generalization of New York as Manhattan and only Manhattan. Brooklyn is VERY different from Manhattan my friends. But oh well, whatever they come up with I'm sure I'll be happy with :)
 

Thomas Hardy

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ImmortalDrifter said:
Or you could make a game in occupied Canada where the game is around 10 minutes of Ice Hockey lol (jk)
Does anyone else remember that random encounter that sometimes happened with the "ice gang" in Fallout 3 where the leader implies hockey teams degenerated into armed militias and then bloody deathmatch gangs? They said they came from "up north" and the leader had a vague french-Canadian accent irrc.

Compared to "the Pitt" a couple hours of organized 6 on 6 blood sports with hockey-themed weapons and armour might be an interesting set piece.

BTW, have they done anything with St. Louis yet? Its pretty much in the middle of the U.S., it's an urban area and has at least one cool landmark. Plus, if they want to reuse the Legion, wikipdeia claims it was once called "the Rome of the West"...

http://en.wikipedia.org/wiki/St._Louis,_Missouri
 

Montezuma's Lawyer

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Fat_Hippo said:
ScorpioT said:
To those mentioning New York, from fallout wiki -

New York was the location of the United Nations headquarters.

In 2065 a nuclear reactor, struggling to power the population of 17 million people, went supercritical for a period of about 5 minutes. While there was no explosion, the NYC incident coined the term "hot summer" for a heat-related electrical overload on nuclear systems.

Maybe it fried 17 million people and now it's a giant mass grave, do you really want the next Fallout to take place in such a city? :)
Uhmmmm...yeah!

That would open up the possibility for all kinds of crazy new mutants (despite not being mentioned in previous lore). There could be different factions of mutants, all vying for power in NYC, with a factions system similar to NV. And I wouldn't be surprised if there were some vaults in the big apple anyway, gotta have some vaults.

And for once, maybe YOU could play a mutant? Come on Bethesda, that would kick ass!
Did you learn nothing from Fallout 3? EVERYONE is a mutant in this world, to some degree.
 

Darren716

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MatParker116 said:
Bvenged said:
Given Skyrim's number of cities and New York States Location I imagine we'll visit at least portions of:

New York City
Buffalo
Albany
Rochester
Montreal
Ottawa
Toronto
Niagara Falls
I would buy the game in an instent if that many locations are in it, especialy Albany because the city i live in is right by there and I'll love seeing that hive of scum and vilany turned in to an irradiated hell hole
 

hashtag

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Vryyk said:
Bvenged said:
It'll be Canada.

Skyrims engine involves dynamic snow, Canada was annexed in 2059. It was the site of the huge civilian suppression and could offer the most out of Skyrim's engine and Fallout universe.

New York is a stupid place to have it, we saw it in DC and Vegas (city & desert, check) and a too many bloody games have been to NYC this year and last. The only way the could cock that up more is if they turned it into a modern military shooter.
I hope it won't be in Canada, I hear it's like Wisconsin, where I live. The gameplay would go *walk for ten hours, then see a radmoose. Then walk for another 5 without seeing anything*.
It could take place in Toronto, a fairly large city. Imagine that, seeing the CN tower crumbling to bits. Damn I'd like that.