Rumours for the next Fallout...

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Weentastic

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Dec 9, 2011
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I hope the interface isn't as shitty as it is in Skyrim. I also hope they stop jerking me out of my body to show me a repetitive finishing move. I do hope they keep the awesome companions and companion quests from New Vegas and the great sense of moral ambiguity with some of the factions. I really don't care about the setting, but seeing something other than desert would be welcome, and I hope they expand upon hardcore mode.
 

debra_ beretta

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Sep 8, 2010
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A little biased perhaps, but I would love to see a Fallout:UK. The possibilities! A friend is running a LARP event based on an old UK airbase, based on speculative Fallout UK universe lore he has written himself, sounds like a blast :)
 

Moonlight Butterfly

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Mar 16, 2011
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I'm actually really curious where Bethesda are going to take this. Jason Bergman (senior producer) at Bethesda said (translated from Norwegian), "You'll get no tips from me. But the Mojave Wasteland was a fun place to explore, wasn't it?".

Who knows what that means but, I can't help but feel that Obsidian wrote them into a corner.

The couriers actions at times were pretty extreme and world changing (Lonesome road for example) Unless they come up with a 'radiation caused a warp in the west!' excuse (lol) I don't see how they can please everyone with the next game. They will have to pick a canon. It doesn't even rely on area because the factions are irrevocably affected by your actions...

They could have course make it in a time period earlier to that of the courier...but they are even extremely limited to 204 year time gap the earlier years of which everything was glowing like corner shop limeade never mind the risk that they will collide with the time lines of the other chosen ones...

The whole thing intrigues me.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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xXxJessicaxXx said:
I'm actually really curious where Bethesda are going to take this. Jason Bergman (senior producer) at Bethesda said (translated from Norwegian), "You'll get no tips from me. But the Mojave Wasteland was a fun place to explore, wasn't it?".

Who knows what that means but, I can't help but feel that Obsidian wrote them into a corner.

The couriers actions at times were pretty extreme and world changing (Lonesome road for example) Unless they come up with a 'radiation caused a warp in the west!' excuse (lol) I don't see how they can please everyone with the next game. They will have to pick a canon. It doesn't even rely on area because the factions are irrevocably affected by your actions...

They could have course make it in a time period earlier to that of the courier...but they are even extremely limited to 204 year time gap the earlier years of which everything was glowing like corner shop limeade never mind the risk that they will collide with the time lines of the other chosen ones...

The whole thing intrigues me.
I don't think I'd mind them picking a canon, though I doubt they'll actually return to the Mojave. Hopefully, that comment by Bergman means it's another Obsidian game. That's even better news now that Obsidian has one of the main creators of the original Fallout games on their team. I'll have an aneurysm if they don't take advantage of that potential.

I sure hope it's an Obsidian game. Avellone and Sawyer are awesome fellas.
 

Moonlight Butterfly

Be the Leaf
Mar 16, 2011
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DustyDrB said:
I sure hope it's an Obsidian game. Avellone and Sawyer are awesome fellas.
Yeah I hope it is too. Their writing is far superior to Bethesda and even though I hold Fallout 3 and Vegas in equal esteem in my head I have played Vegas for way more hours than any normal person should.

I don't mind them picking a canon at all, but other people might :( If anything they can at least use achievements to see what the most popular outcome was (personally as a woman I wouldn't work for the legion even if Vulpes did a sexy dance for me with just his dog hat on...)

I'm guessing that most people chose independence or NCR rule. I would be fine with either of those outcomes. There was a lot of choices in New Vegas though it will be interesting how they kind of get around that. Hell they might even put it somewhere with absolutely new factions but I would find that equally as strange.

I guess I just like wondering about it all :p
 

huser

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Jul 8, 2011
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TestECull said:
I'm hoping for Nashville. For starters it's local, and it makes both strategic and tactical sense to hit it.
wooty said:
Still routing for outside the US, since the war was with the chinese in Fallout it would be nice to see one game set there, Beijing or Hong Kong.

It stands to be the only logical choice to me:-
Europe wont get a mention in this series,
The middle east has been done to death in shooters,
Russia has run out of men to spare after the last 3 CoD games,
Asia doesnt get mentioned that much, but could be an interesting premise,
South America would just become FarCry, dense jungles + dense glitching......no thanks,
Africa looks like its been nuked already, so it would just be Resident Evil 5 but first person.
Problem: China is so thoroughly obliterated that there isn't anything left to pick through. DC is unscathed compared to what the lore states Bejing would be like.
In defense of that idea...Washington IS relatively unscathed. Completely recognizable tourist attractions after two hundred years of neglect and the fall of civilization sorta suggest it WASN'T hit that hard. Heck the wreckage of the White House doesn't even suggest a particularly large explosive let alone civ destroying nuclear attack.
 

ComradeJim270

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Nov 24, 2007
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New York? I really, really hope so. Fallout is really kind of a game about America and wouldn't really work anywhere else, but I don't think any good can come out of Bethesda setting a game anywhere west of the Rockies. Leave the "Core Region" be, they should focus on the part of the Fallout world that they made well and truly theirs: the east coast of the US. The farther-removed Fallout 4 is from what happened in Fallout, Fallout 2 and Fallout: New Vegas, the better.
 

huser

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Jul 8, 2011
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TestECull said:
huser said:
In defense of that idea...Washington IS relatively unscathed. Completely recognizable tourist attractions after two hundred years of neglect and the fall of civilization sorta suggest it WASN'T hit that hard. Heck the wreckage of the White House doesn't even suggest a particularly large explosive let alone civ destroying nuclear attack.
Bethesda have out and out admitted that was done solely for gameplay reasons. DC was absolutely hammered, everyone there was still blasted back into the stone age 200 years after the fact. Compare it to Vegas, which is more or less unscathed, or any of the major cities in the first two games, where technology is returning and people are actually able to live without the threat of constant death and radiation poisoning once more. Hell, there's even governments again, NCR being a big example thereof.


West coast: Society has rebuilt. People can live in peace in clean, safe cities, raise families, have steady supplies of food, water and medical care, and can more or less enjoy life, so long as they stay in the city itself. If someone wrongs you there is a police force to help, and there is a government ensuring chaos stays on the fringes.

East coast: People are squatting in whatever rubble is still semi-standing and hoping the evil monsters leave them alone. Your police force consists of Officer Smith and his partner Wesson, and your food and medical supplies are whatever you can literally dig out of the rubble. Enjoy that two hundred year old TV dinner!

DC was hit and hit hard. The only reason those monuments survived was so players would have a reason to head into DC in the first place. Bethesda made quite a lot of changes between the lore version of DC and the game version for gameplay reasons, because if DC looked in Fallout 3 as it does in the lore you'd see a large, radioactive crater full of rubble and monsters.
Fair enough. Seems like a pretty radical departure to make if you are bothering to go for that. Might as well not set it in DC then. I figured the more logical reason for why the West Coast is better in comparison to the Capital Wasteland is because the quality of people living there...

But seriously the NCR wouldn't exist but for TWO major players that saved the day. Even ignoring the Guardian of Forever easter egg basically creating the whole setting at least to the "present" day, the West Coast would either be overrun by the Master's army, The Brotherhood of Steel, or the Enclave, only one of those situations being particularly superior to the Capital Wasteland. And even then the current state of the NCR required some apparently unique access to Vaults and their high tech (the GECK's). Once it happens just the once that we see in the DC area, they now have fresh water.

Heck, local raiders would have destroyed Shady Sands long before the NCR was ever formed but for a random guy from a nearby vault. So yeah it's civilized (well at least relative to the rest of the country), but it's basically thanks to TWO one in a million type interventions. Entirely possible that the Capital Wasteland never had that and the brief glimmers of civilization that had lit up never caught on.

Given the Commonwealth is apparently sufficiently resource rich and technologically capable to be mass producing androids such that beings are needed to be trained to track down rogue ones, it doesn't even look like the Capital Wasteland's specific crapitude is widespread...which might support the fact that the DC area was bombed particularly hard, but I have difficulty believing even as target rich as the Mid Atlantic would be that much more than the coastal New England area.
 

huser

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Jul 8, 2011
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huser said:
TestECull said:
huser said:
In defense of that idea...Washington IS relatively unscathed. Completely recognizable tourist attractions after two hundred years of neglect and the fall of civilization sorta suggest it WASN'T hit that hard. Heck the wreckage of the White House doesn't even suggest a particularly large explosive let alone civ destroying nuclear attack.
Bethesda have out and out admitted that was done solely for gameplay reasons. DC was absolutely hammered, everyone there was still blasted back into the stone age 200 years after the fact. Compare it to Vegas, which is more or less unscathed, or any of the major cities in the first two games, where technology is returning and people are actually able to live without the threat of constant death and radiation poisoning once more. Hell, there's even governments again, NCR being a big example thereof.


West coast: Society has rebuilt. People can live in peace in clean, safe cities, raise families, have steady supplies of food, water and medical care, and can more or less enjoy life, so long as they stay in the city itself. If someone wrongs you there is a police force to help, and there is a government ensuring chaos stays on the fringes.

East coast: People are squatting in whatever rubble is still semi-standing and hoping the evil monsters leave them alone. Your police force consists of Officer Smith and his partner Wesson, and your food and medical supplies are whatever you can literally dig out of the rubble. Enjoy that two hundred year old TV dinner!

DC was hit and hit hard. The only reason those monuments survived was so players would have a reason to head into DC in the first place. Bethesda made quite a lot of changes between the lore version of DC and the game version for gameplay reasons, because if DC looked in Fallout 3 as it does in the lore you'd see a large, radioactive crater full of rubble and monsters.
Fair enough. Seems like a pretty radical departure to make if you are bothering to go for that. Might as well not set it in DC then. I figured the more logical reason for why the West Coast is better in comparison to the Capital Wasteland is because the quality of people living there...

But seriously the NCR wouldn't exist but for TWO major players that saved the day. Even ignoring the Guardian of Forever easter egg basically creating the whole setting at least to the "present" day, the West Coast would either be overrun by the Master's army, The Brotherhood of Steel, or the Enclave, only one of those situations being particularly superior to the Capital Wasteland. And even then the current state of the NCR required some apparently unique access to Vaults and their high tech (the GECK's). Once it happens just the once that we see in the DC area, they now have fresh water.

Heck, local raiders would have destroyed Shady Sands long before the NCR was ever formed but for a random guy from a nearby vault. So yeah it's civilized (well at least relative to the rest of the country), but it's basically thanks to TWO one in a million type interventions. Entirely possible that the Capital Wasteland never had that and the brief glimmers of civilization that had lit up never caught on.

EDIT - And let's not overstate HOW awesome living within the borders of the NCR is. Yeah it's better than the Capital Wasteland overall, perhaps a lot better, given we haven't seen it yet through Bethesda's eyes, but there are plenty of dangers that remain.

Given the Commonwealth is apparently sufficiently resource rich and technologically capable to be mass producing androids such that beings are needed to be trained to track down rogue ones, it doesn't even look like the Capital Wasteland's specific crapitude is widespread...which might support the fact that the DC area was bombed particularly hard, but I have difficulty believing even as target rich as the Mid Atlantic would be that much more than the coastal New England area.
 

JJSmith159

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Jan 22, 2012
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[/quote]


First off, where did you hear that it was going to be in the New York area? Wouldn't it be better to put it in the Midwest - an area which they haven't used yet (New York is similar to DC in some way)?

Second, the next Fallout game cannot use the Creation engine. That engine was contorted to be used for Skyrim and Skyrim alone. It's just too pretty to be used by a empty, depressing Fallout game. If they were to use the engine, it would take too much time and money to change it so it can be used properly by the Fallout universe. Either they stick with the current engine or they make a new one from scratch, which will take a long time.[/quote]



I agree wholeheartedly that Fallout 4 should NOT use Skyrim's creation engine. However I do see this happening. In order to Bethesda/Zenimax Media to make obscene amounts of money, why would they bother creating a new engine when they have one that will please the masses? It's a cynical viewpoint, yes, but likely the truth.

I for one would see Bethesda's Fallout 4 continue northwards into the Commonwealth. I believe they have no right to interfere with the content established in Fallout and Fallout 2 (Thus we were given New Vegas).

I have heard it rumored that Fallout 4 will take place on the west coast though, which disappoints me. Where I heard this I cannot verify. However, back to my main point.

The General Gaming Population (RPG Fans in particular) have a habit of asking too much of technology, myself included. I would see a transition into Fallout 4 that leaves Skyrim behind. Unlike Oblivion and "The Elder Scrolls:" Fallout 3 which utilized Engines that were so painfully similar. If Bethesda wishes to further distinguish their two main gaming franchises, they will take them in different directions. I would see scavenged vehicles, full size cities, flying Vertibirds(rather than "riding" in one). A Fallout game should feel nothing like an Elder Scrolls game, but again, I ask too much. It's just not gonna happen. Fallout 4 will be Skyrim with guns.

And nevertheless I'll pour countless hours into it just as I did Fallout 3, and one day come to a rude awakening.
 

Taylor DeSell

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Jul 4, 2012
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The only things that were better in NV then Fallout 3, was that NV had a better aiming style, gun sounds and personnally i liked the more end options. If they mix this with a amazing story, immersive enviroment, multitude of other things that made Fallout 3 an amazing game it does not matter where its set.