RT-shotgun-support said:
Ramare said:
RT-shotgun-support said:
Well, to be fair, if you're playing a certain FPS game, like ARMA, for example, being serious about it, and playing with squadmates/friends, it can teach you tactics. And although it can teach you which end is the loud one, certainly; it can also potentially teach you how to
operate, not fire, but operate the weapon. Reloading, how to properly hold, where the fire selector switch is, where the bolt release is, depending on game, of course. Like someone else said, alone, games of any kind aren't training for anything, but a
supplement, that they can be. Again, it depends on the game in question.
True. Though tactics in MW2 and shooters are nothing more than "Go behind cover, shoot bad guy, move up to better cover, repeat" Tactical strategy and squad cohesion can be learned in any game and could possibly be learned faster through actual training. I know i did not lean to be a true team player, pick my role, and operate in shooters with a higher degree of clarity until i had been playing for 3 years.
On the matter of showing how to operate a firearm(reload and such) The same thing could be learned anywhere online in less time. To test this past common sense name any two guns and i will find a manual on operation online in about 10 minuets.
I feel like going further into squad & teamwork and strategy in games like MW2. With a game like MW2 the single player is pretty straight forward. You adapt to the situation based on what the game tells you, you kill, you progress. You learn little tactical treasure from this that the human mind can not figure out with common sense "Hmm i must stay out of sight and i have bushes here.... I KNOW I WILL HIDE BEHIND THIS BUSH!!". Yes to succeed in Multiplayer some strategy must be used but not enough to train someone for physical combat.
In the end nothing the games teach cannot be learned faster & better through drills that actually train for cobat, books that teach strategy, weapons training, and manuals on how to hold and operate a firearm.
PP-19.
B. Model 38A.
And although I'll admit, yes, a training manual is likely better; games
can be used, which is the point, though might not be that effective. But then again,
supplementing an operation manual with watching the reload animation on a gun, if a game got it right, would get the point across better than either alone. Some people aren't made for quick grasping of concepts and operations; and some people are just plain daft.
And playing with close friends in tactical video games can help you to be more comfortable working with them, as far as the mind goes.
And although with the combination of simpletons and cock-jockeys that play MW2, the tactics may not seem that deep; but any game where I play with me best and only bud have great tactics.
Hypothetical MW2 situation: (Me) Spectre 2-4 "I'm in position, are you?" (Him) Spectre 3-8 "Yeah. I've got a scattergun ready." S 2-4 "Alright, I'm going to shoot the plane's cockpit. Either the bastard will try to kill me, and get mowed down, he'll try to run, and you blast him, or you rush him while he's dazed." *volleyfire* *enemy tries to throw a grenade at me* *I run* *S 3-8 shoots him in the back* S 3-8 "I got him!" S 2-4 "Crazy bastard threw an explosive at me..." End transmission
And if we're playing Bad Company, we'll both be snipers, and he'll be the shooter, since he has better eyes, while I sit around on my arse with a magnum, watching the area, and trying to spot for him, because I have better patience. 'Course that real combat training does not make; but that doesn't make them
completely inviable. Besides, they're fun. If you were in some "deserted" desert hellhole, being able to play a little New Vegas once the day is up will help you unwind a bit. So even if training anyone in anything isn't at all possible; keeping our/their/anyone's troops sane and entertained whilst "out" of combat, is still a very big help.