Saint's Row 4: You are the president with superpowers and a dubstep gun

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soren7550

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Dec 18, 2008
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Ulquiorra4sama said:
[youtubeLHpdgHTINik]

OT: I'm all over this. The climb from what was essentially a wacky GTA clone to this has been a ride i've thoroughly enjoyed and i'm planning to see it through. Personally i don't see what's so wrong about this, instead of just aping something popular (GTA) Saints Row has become something very unique and i for one will applaud a series that takes these kinds of leaps away from the mainstream (as much as i hate that word).
Hold up there, you missed the =

like this:

Anyway, I (and most others) play Saints Row for the silly, over the top action. If I wanted to go play a fo serious ho hum sandbox game, I'd pick up GTA. Until then, Dubstep Gun.
 

frobalt

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Jan 2, 2012
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Akratus said:
I don't get how anyone on this forum can care about this turd of a franchise.
Basically, you don't care for it so no-one else does?

I don't get why people are getting so worked up about SR:4; I personally loved the wackiness of SR:TT. It's what set the game apart from GTA to me. Also, the fact that it didn't bother sticking to realism also made me love it more, like the 8-bit tank you can drive, or the fact that you can go to any garage you own and spawn pretty much any vehicle you wanted.

As others have said, if you want a more serious game then switch to GTA or something. Or, if you want more of SR2, then go play it again.

The sad thing is, when a sequel to a game is the same as its predecessor, people will complain, but when its different, they still complain.

Hell, both sides of that coin are in this thread; There are people complaining about how different the series is from SR:2 while others complain about how SR:4 looks like the same as SR:TT...
 

DudeistBelieve

TellEmSteveDave.com
Sep 9, 2010
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I can not express how disappointed I was in the 3rd. Unless I hear otherwise, that it fixes all the problems I had with 3 I'll wait for it to hit the bargain bin.

SajuukKhar said:
garjian said:
And yet SR2 had so much more than I feel GTA ever had. Co-op, customization and above all fun. GTA:SA was a great game, but I still place SR2 above it... apart from that I've always found GTA, frankly, boring.
I have always found GTA to be dreadfully boring myself, which is why I found Saint row 1 dreadfully boring, and why I largely found Saints row 2 largely boring.

Saints Rows 2 however had the additional problem being not know what it wanted it to be, it tried to mash humor with a serious gang drama and the result was one of the most thematically inconstant games I ever played. I found it hard, if not impossible, for my guy who just got done running over 1,000 pedestrians in a car to get all sappy and emotional when carlos died, it just didn't make any sense, and the entire game was like that. GTA suffers from this too, though to a far lesser extent then SR2 did.

Saints Row 3 is, imo, the only game in the series that actually felt like it knew wtf it was doing with its plot/tone.
I loved how emotionally inconsistent it was. It made me feel like the player character was tried and true sociopath, which he pretty much was.

Then Saints Row 3 cames out and it seemed like.... okay, my sociopathic Joker character has become jaded and bored by success... Also they kill Johnny Gat and we don't even see the Syndicate attack the funeral, it all happens off screen.

And what the fuck did they do to Shaundi? She went from being a sexy offbeat stoner chick to a total diva.
 

KelDG

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Dec 27, 2012
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hazabaza1 said:
inb4 people complaining about FINALLY getting a supervillain sandbox game.
What about crackdown and prototype? They were both pretty good "superhero" sandbox games, well maybe not "hero" but... well SUPERPOWERS YEAH!!
 

Baralak

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SaneAmongInsane said:
I loved how emotionally inconsistent it was. It made me feel like the player character was tried and true sociopath, which he pretty much was.

Then Saints Row 3 cames out and it seemed like.... okay, my sociopathic Joker character has become jaded and bored by success... Also they kill Johnny Gat and we don't even see the Syndicate attack the funeral, it all happens off screen.

And what the fuck did they do to Shaundi? She went from being a sexy offbeat stoner chick to a total diva.
Yeah, I hate what happened to Shaundi, and Johnny dying. But I like The Boss a lot. He's a tried and true sociopath, jaded by success, like you said. It's like, "Well, crap. I have my own effing energy drink. I'm untouchable! I'm freaking bored... Let's go make some fun!"
 

Orthus

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Mar 16, 2011
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well I know i'm skipping this game. I also don't see why they haven't tried to do a spin off for SR2 fans. any way I don't count SR:TT and SR:4 as part of the real story line, I'm just going with the boss died at the end of sr 2 due to brain damage from the coma.
 

camscottbryce

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Mar 14, 2013
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lacktheknack said:
Abomination said:
Racecarlock said:
Abomination said:
It looks like crap. What's the point of it all?

Just Cause 2 was wacky as hell but at least it didn't turn the crazy up to 11.

This is just hyperbole. Much like the literary device: too much of it destroys any attempt at wit and just makes something stupid.
The point is to have lots of wacky fun. I know fun is subjective, but what is wrong with being stupid? Hell, I basically play sandbox games to be incredibly stupid. I wouldn't kill someone with a dildo in real life, and I don't have to. Plus real life has a very distinct lack of super powers.
When everything you do is wacky then nothing you do is wacky.

I enjoy doing silly things just as much as the next person but when the entire idea is to do silly things and only silly things it gets a bit... silly. Essentially this is too much.
...for you.

I, among many others, want ALL THE STUPID. Again, if you don't want stupid, you can go for GTA or Just Cause. There's nothing wrong with variety.
*sigh*

I hate this argument. I fucking hate it. I saw it on YouTube in the comments for the announcement trailer: "If Saints Row The Third was too goofy, go back to GTA!"

What people mean when they say that, is that SRTT lacks context. Its goofiness exists with no form of context, and thus it's kinda boring in a way. SR2 HAD context. It was goofy, with context. Just because it wasn't "over the top" like SRTT doesn't mean that everyone should start fucking off to GTA.

Yahtzee made a delightful EP about it:

http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9276-Context-Challenge-and-Gratification

SR2 had all three of those things. That's what made it a great game. I won't be buying SR4, but I won't be buying GTA IV either. Next time someone tells me to go back to GTA, I swear to God...

EDIT: Granted, "fun" is subjective to the individual. I can't tell you that you didn't like SRTT. That would make me an idiot. But there's a point where people need to admit that SRTT had no context for the weird shit that it through in there. If you like it, that's fine. But if people like SR2 better, it doesn't mean they should just jump ship, and it doesn't mean they want an increasingly "gritty" GTA game.
 

Strain42

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Mar 2, 2009
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I really did prefer the SR2 approach of having it be normal gangs in some sense of semi-realistic environments with just a touch of the wackiness thrown in the make it unique and fun, so I will admit that this isn't exactly what I was hoping to see.

But y'know what, it still looks fun, I'm still going to buy it, and I'm willing to bet that I'm going to enjoy it.

There are 2 things though that I would like for them to bring back into the series

1. Let us re-watch game cutscenes. I have no idea who decided to take that out, but please bring it back.

2. Put small cutscenes before the mini-games again. Again, no clue who decided to take those out. I loved meeting the wacky characters who were actually hiring my guy to do these things.

...and while I'm wanting to see stuff again, any chance we can get the talk radio back? I'm sure No because 2 or 3 didn't have it but...y'know...I can dream.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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camscottbryce said:
lacktheknack said:
Abomination said:
Racecarlock said:
Abomination said:
It looks like crap. What's the point of it all?

Just Cause 2 was wacky as hell but at least it didn't turn the crazy up to 11.

This is just hyperbole. Much like the literary device: too much of it destroys any attempt at wit and just makes something stupid.
The point is to have lots of wacky fun. I know fun is subjective, but what is wrong with being stupid? Hell, I basically play sandbox games to be incredibly stupid. I wouldn't kill someone with a dildo in real life, and I don't have to. Plus real life has a very distinct lack of super powers.
When everything you do is wacky then nothing you do is wacky.

I enjoy doing silly things just as much as the next person but when the entire idea is to do silly things and only silly things it gets a bit... silly. Essentially this is too much.
...for you.

I, among many others, want ALL THE STUPID. Again, if you don't want stupid, you can go for GTA or Just Cause. There's nothing wrong with variety.
*sigh*

I hate this argument. I fucking hate it. I saw it on YouTube in the comments for the announcement trailer: "If Saints Row The Third was too goofy, go back to GTA!"

What people mean when they say that, is that SRTT lacks context. Its goofiness exists with no form of context, and thus it's kinda boring in a way. SR2 HAD context. It was goofy, with context. Just because it wasn't "over the top" like SRTT doesn't mean that everyone should start fucking off to GTA.

Yahtzee made a delightful EP about it:

http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9276-Context-Challenge-and-Gratification

SR2 had all three of those things. That's what made it a great game. I won't be buying SR4, but I won't be buying GTA IV either. Next time someone tells me to go back to GTA, I swear to God...
...TO YOU.

I didn't find it boring in the slightest. It's one of the few sandboxes I've 99%'d.

I am not what you mean by "it didn't have context". I don't think you really know either, seeing how you slung the word around four times in four sentences without any alternates or clarification.

Are you saying the craziness didn't make sense in the story or setting? Because it really did. After the opening, I knew that I was in a parallel universe where stupid stuff happened and it is accepted as common. The S&M horse-chase sequence, Dr. Genkii's kill-everyone TV show, and the hilarious "Health Insurance Fraud" bits were not "contextless", they were PART OF the context. You may say that they didn't gel with the standardness of the everyday citizens, but I just straight-up disagree. The standard people with the fairly standard radio stations and the standard rundown feel of the city before you come in and really start messing up the seriousness actually made me feel like I was doing something different and fun.

Claiming it didn't have context in that form would be more or less saying "I can't deal with things that aren't based on real life". If you want something based off reality for better and worse, than the new Saints Rows and Just Cause are simply not your bag. And that would lead me to believe that yes, you would be better off playing GTA or early Saints Row.

(Then again, if you liked Saints Row 2, there's a decent chance you'll like Just Cause 2 as well. Try that one.)

EDIT: Granted, "fun" is subjective to the individual. I can't tell you that you didn't like SRTT. That would make me an idiot. But there's a point where people need to admit that SRTT had no context for the weird shit that it through in there. If you like it, that's fine. But if people like SR2 better, it doesn't mean they should just jump ship, and it doesn't mean they want an increasingly "gritty" GTA game.

I'll concede to that, but you still have Saints Row 2.

I don't have anything like Saints Row 4 yet.

Let me have my fun.
 

aguspal

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Aug 19, 2012
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Why.


Why go to the extremes.


GTA V most likely will be uber realistic tone and thats just BORING.

Saints row 4 is going to be stupidly over the top wacky and innmature.


WHY THE HELL CANT I HAVE SOMETHING IN THE MIDDLE? GTA VICE CITY (And to a lesser extent San Andreas, althougt I rather play Vice City FTW) WAS THE BEST OF THEM ALL, NOR TO INMATTURE AND OVER THE TOP NOR STUPIDLY REALISTIC :(


GTA Vice City is the best sandbox game of this kind IMO, it still is.
 

Comrade Richard

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Dec 18, 2012
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I'm sorry but lacktheknack, calm the hell down, we're not trying to take the game away from you. We're simply stating that we are personally displeased with the direction of the game, we're tired of the new 'SO WACKY!' fanbase hand-waving away our concerns by telling us to go to other games. If Grand Theft Auto had the tone we wanted, we would be playing it instead of discussing this, if Just Cause had the tone we wanted, again, playing it instead of discussing this. To my knowledge Saints Row 2 onwards have been the only game with a serious emphasis on customization and giving your gang an identity you want, when we say context we mean there's some set-up before the crazy stuff happens.

'But why?' is the question we ask when there is no context. Why are we wandering around naked high on date rape drugs when we could have just as easily stormed the place? Why did they choose to give an important character throughout the series an off-screen death when virtually everyone else - including supporting characters - had their death shown? Why are we bothering to do this stupid gimp chariot race thing when it feels like it would've just been faster to go on foot? Why, why, why. There are many questions raised but few of them answered, on top of the terrible DLC practices.

As I said before it feels like the silly side murdered the serious side, then the silly side decided to make the game anorexic so it was all bones and no meat. There is style, there is flash, glitz, and it feels more refined than 2 but like it has so much less than 2. 4 seems like it's continuing this trend; amping up the ridiculous and removing more of the fun in favor of little gimmicks that lose their appeal. Fast.

Yes, I am freaking annoyed by the 'GTFO' responses of the other camp.
 

Shadowstar38

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Jul 20, 2011
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lacktheknack said:
I absolutely hate this attitude. Telling us to play "x" game instead is moronic. Replace saints row with half life and gta with call of duty. You'll get the gist of what I mean.

When people are fans of a certain series, they would rather developers fix the issues with the game they like rather than jump ship every time something goes wrong.
 

camscottbryce

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Mar 14, 2013
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lacktheknack said:
camscottbryce said:
lacktheknack said:
Abomination said:
Racecarlock said:
Abomination said:
It looks like crap. What's the point of it all?

Just Cause 2 was wacky as hell but at least it didn't turn the crazy up to 11.

This is just hyperbole. Much like the literary device: too much of it destroys any attempt at wit and just makes something stupid.
The point is to have lots of wacky fun. I know fun is subjective, but what is wrong with being stupid? Hell, I basically play sandbox games to be incredibly stupid. I wouldn't kill someone with a dildo in real life, and I don't have to. Plus real life has a very distinct lack of super powers.
When everything you do is wacky then nothing you do is wacky.

I enjoy doing silly things just as much as the next person but when the entire idea is to do silly things and only silly things it gets a bit... silly. Essentially this is too much.
...for you.

I, among many others, want ALL THE STUPID. Again, if you don't want stupid, you can go for GTA or Just Cause. There's nothing wrong with variety.
*sigh*

I hate this argument. I fucking hate it. I saw it on YouTube in the comments for the announcement trailer: "If Saints Row The Third was too goofy, go back to GTA!"

What people mean when they say that, is that SRTT lacks context. Its goofiness exists with no form of context, and thus it's kinda boring in a way. SR2 HAD context. It was goofy, with context. Just because it wasn't "over the top" like SRTT doesn't mean that everyone should start fucking off to GTA.

Yahtzee made a delightful EP about it:

http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/9276-Context-Challenge-and-Gratification

SR2 had all three of those things. That's what made it a great game. I won't be buying SR4, but I won't be buying GTA IV either. Next time someone tells me to go back to GTA, I swear to God...
...TO YOU.

I didn't find it boring in the slightest. It's one of the few sandboxes I've 99%'d.

I am not what you mean by "it didn't have context". I don't think you really know either, seeing how you slung the word around four times in four sentences without any alternates or clarification.

Are you saying the craziness didn't make sense in the story or setting? Because it really did. After the opening, I knew that I was in a parallel universe where stupid stuff happened and it is accepted as common. The S&M horse-chase sequence, Dr. Genkii's kill-everyone TV show, and the hilarious "Health Insurance Fraud" bits were not "contextless", they were PART OF the context. You may say that they didn't gel with the standardness of the everyday citizens, but I just straight-up disagree. The standard people with the fairly standard radio stations and the standard rundown feel of the city before you come in and really start messing up the seriousness actually made me feel like I was doing something different and fun.

Claiming it didn't have context in that form would be more or less saying "I can't deal with things that aren't based on real life". If you want something based off reality for better and worse, than the new Saints Rows and Just Cause are simply not your bag. And that would lead me to believe that yes, you would be better off playing GTA or early Saints Row.

(Then again, if you liked Saints Row 2, there's a decent chance you'll like Just Cause 2 as well. Try that one.)

EDIT: Granted, "fun" is subjective to the individual. I can't tell you that you didn't like SRTT. That would make me an idiot. But there's a point where people need to admit that SRTT had no context for the weird shit that it through in there. If you like it, that's fine. But if people like SR2 better, it doesn't mean they should just jump ship, and it doesn't mean they want an increasingly "gritty" GTA game.

I'll concede to that, but you still have Saints Row 2.

I don't have anything like Saints Row 4 yet.

Let me have my fun.
I'm glad you read the article /sarcasm

The point of linking the article was to explain the ideas of context, gratification, and challenge. Here's a useful excerpt:

"I hope you're still picturing that XKCD-style triangle chart because now I want you to imagine Saints Row 2 being pretty much in the middle, and that's why I liked it. It had challenge, it was certainly very gratifying, and the context of your customised character clawing his (or her or its) gang up to the dizzy heights made it involving. Saints Row 3 you have to imagine being nudged a little too far from the Context point and a little too close to Gratification. So while it is still fun in a ragdolls to the wind kind of way - there's hours of fun to be had just in running around doing sprinting takedowns, especially the one that ends with your character doing a cheeky swimsuit pose and smile for the camera - it's no longer fun on the same number of levels. And even if there's still enjoyment in it, a sequel should always be admonished if it turns out to be less than its predecessor. Because that is a series that is not moving in a forward-style direction."

If you're still too ignorant to read that, here's a TL;DR version: Saints Row 2 had your customized character getting his gang up the ladder (context), all while challenging the player and providing gratifying game play. IT IS STILL FUN, IN SRTT, to use sprinting takedowns and blow ragdolls all over the place, but there isn't as much context (why is the main character doing these things? Take down the morning star? Yes. Participate in a weird Dr. Genki killfest? Why? "I don't know, because it's goofy and funny and hilarious... who0o0o0o.")

The reason why people are upset isn't because it's not like GTA, or because it's not serious. They don't like it because it didn't have what SR2 had, and as Yahtzee said: "...even if there's still enjoyment in it, a sequel should always be admonished if it turns out to be less than its predecessor. Because that is a series that is not moving in a forward-style direction."

Again, it's FUN. Sure, at least, for a while. But whacking dudes with dildos and using superpowers is coming off as being goofy and gimmicky without providing proper context for the player or the character to really care.

This fellow also did a decent job explaining it.

Comrade Richard said:
I'm sorry but lacktheknack, calm the hell down, we're not trying to take the game away from you. We're simply stating that we are personally displeased with the direction of the game, we're tired of the new 'SO WACKY!' fanbase hand-waving away our concerns by telling us to go to other games. If Grand Theft Auto had the tone we wanted, we would be playing it instead of discussing this, if Just Cause had the tone we wanted, again, playing it instead of discussing this. To my knowledge Saints Row 2 onwards have been the only game with a serious emphasis on customization and giving your gang an identity you want, when we say context we mean there's some set-up before the crazy stuff happens [even despite the idea of "alternate universes" considering that Saints Row 2 took place in the same world (albeit, different city) as SRTT, we need more].

'But why?' is the question we ask when there is no context. Why are we wandering around naked high on date rape drugs when we could have just as easily stormed the place? Why did they choose to give an important character throughout the series an off-screen death when virtually everyone else - including supporting characters - had their death shown? Why are we bothering to do this stupid gimp chariot race thing when it feels like it would've just been faster to go on foot? Why, why, why. There are many questions raised but few of them answered, on top of the terrible DLC practices.

As I said before it feels like the silly side murdered the serious side, then the silly side decided to make the game anorexic so it was all bones and no meat. There is style, there is flash, glitz, and it feels more refined than 2 but like it has so much less than 2. 4 seems like it's continuing this trend; amping up the ridiculous and removing more of the fun in favor of little gimmicks that lose their appeal. Fast.