Most/all GTA games do, if I'm not mistaken.unstabLized said:... I am so excited for this.
Every sandbox should have this feature.008Zulu said:I'd like a radio station where you can import your own mp3's.
Uhhhh?Sack of Cheese said:Jeez, thanks for killing the surprise!
I know the majority of the plot now. This is not teaser anymore, this is spoiler!
Maybe... they're telling the truth.KungFuJazzHands said:Yup. We're virtually guaranteed to see all this allegedly "time constrained" content reappear as paid DLC. I'd rather Volition be honest and admit that "we cut vanilla content from the game so we can sell it as overpriced DLC later down the line", but that would be asking too much.mirage202 said:Cue dragon riding and alternate ending DLCs one month after launch.
Reminded me of this, hahahkajinking said:Ok Bollywood ending I couldn't care less about but dear god WHY did the dragon get the axe?! That sounds awesome! Imagine a dragon vs alien fight!
I don't buy the excuse that Volition are being honest in this case, especially given their DLC history with SR3. Anyway, the "time/schedule/budget constraint" justification for releasing content after the original release date is used far too often by developers who are only interested in milking as much cash as possible out of their customers.lacktheknack said:Maybe... they're telling the truth.KungFuJazzHands said:Yup. We're virtually guaranteed to see all this allegedly "time constrained" content reappear as paid DLC. I'd rather Volition be honest and admit that "we cut vanilla content from the game so we can sell it as overpriced DLC later down the line", but that would be asking too much.mirage202 said:Cue dragon riding and alternate ending DLCs one month after launch.
Maybe... they're being good developers and avoiding feature creep. (For an example of a game with too much feature creep, see Duke Nukem Forever.)
Maybe... this is a Bayonetta 2 situation, and DLC is the only reason we'll ever end up seeing an official Bollywood dance number ending.
Not all things happen for unpleasant reasons, you know.
Why did I? Because there's nothing better than Timesplitters >:Ojaded zombie said:oh why did you have to remind me of timesplitters?Snotnarok said:
Bollywood dance, something only surpassed by Timesplitters Future Perfects credit roll.
I love this game, love the song...
I have to hook up my PS2 to the tv now
The DLC with SR3 had nothing to do with the main game and were totally separate things in their own right. The DLC did their own thing and added content to the game rather than only using in game assets..well minus the extra guns as that's lame in any game.KungFuJazzHands said:I don't buy the excuse that Volition are being honest in this case, especially given their DLC history with SR3. Anyway, the "time/schedule/budget constraint" justification for releasing content after the original release date is used far too often by developers who are only interested in milking as much cash as possible out of their customers.lacktheknack said:Maybe... they're telling the truth.KungFuJazzHands said:Yup. We're virtually guaranteed to see all this allegedly "time constrained" content reappear as paid DLC. I'd rather Volition be honest and admit that "we cut vanilla content from the game so we can sell it as overpriced DLC later down the line", but that would be asking too much.mirage202 said:Cue dragon riding and alternate ending DLCs one month after launch.
Maybe... they're being good developers and avoiding feature creep. (For an example of a game with too much feature creep, see Duke Nukem Forever.)
Maybe... this is a Bayonetta 2 situation, and DLC is the only reason we'll ever end up seeing an official Bollywood dance number ending.
Not all things happen for unpleasant reasons, you know.
THQ and Volition were two of the biggest perpetrators of the DLC-flood scheme that is currently drowning the video games industry, and I for one am not comfortable just giving Volition the benefit of the doubt here.
The Constraints Complaints are common because they happen to EVERY SINGLE GAME that's ever made.KungFuJazzHands said:I don't buy the excuse that Volition are being honest in this case, especially given their DLC history with SR3. Anyway, the "time/schedule/budget constraint" justification for releasing content after the original release date is used far too often by developers who are only interested in milking as much cash as possible out of their customers.lacktheknack said:Maybe... they're telling the truth.KungFuJazzHands said:Yup. We're virtually guaranteed to see all this allegedly "time constrained" content reappear as paid DLC. I'd rather Volition be honest and admit that "we cut vanilla content from the game so we can sell it as overpriced DLC later down the line", but that would be asking too much.mirage202 said:Cue dragon riding and alternate ending DLCs one month after launch.
Maybe... they're being good developers and avoiding feature creep. (For an example of a game with too much feature creep, see Duke Nukem Forever.)
Maybe... this is a Bayonetta 2 situation, and DLC is the only reason we'll ever end up seeing an official Bollywood dance number ending.
Not all things happen for unpleasant reasons, you know.
THQ and Volition were two of the biggest perpetrators of the DLC-flood scheme that is currently drowning the video games industry, and I for one am not comfortable just giving Volition the benefit of the doubt here.
Erm, the DLC for SR3 were actually integrated into the game and could be accessed at any time throughout the main campaign, so I don't see how you can claim they had nothing to do with the main game. And just because the DLC packs happened to use unique assets doesn't mean they weren't originally vanilla content pulled from the game before release day.Snotnarok said:The DLC with SR3 had nothing to do with the main game and were totally separate things in their own right. The DLC did their own thing and added content to the game rather than only using in game assets..well minus the extra guns as that's lame in any game.
Inclusion of mod support doesn't necessarily mean exclusion of DLC content. Look at Bethesda: they have a long history of full mod support for their games, but that doesn't stop them from releasing content packs when they feel the need to make a few more bucks on the side.Not convinced they're not going to DLC flood their game? Well they're giving Saints Row 4 full mod support on PC so, whatever you want to think but I'm pretty sure that right there is the stamp of extra awesome. So even if they did put out DLC there'll be plenty of user made content for the game. Hopefully they modders will add in something along the lines of the island of SR2. Actually looking up info now they're actually giving SR3 mod support too, so there's that.
Even if that were true, there would still be developers who are capable of maintaining a timely schedule and budget. And some of those developers can even manage to avoid using "constraints" as an excuse to sell overpriced post-release content.lacktheknack said:The Constraints Complaints are common because they happen to EVERY SINGLE GAME that's ever made.
So there are no good Will Ferrel movies?iniudan said:Anchorman and The Other Guys
Nope. It doesn't matter how organized and tight your scheduling and budgeting is, feature creep is ALWAYS a problem. Games take a while to make, and people keep getting little bright ideas and fun concepts that they want to include in the game. Eventually, you have to take a pair of editing shears to some of those ideas, because there are always too many. The amount of additions the devs want to add will always outpace the additions they do add.KungFuJazzHands said:Even if that were true, there would still be developers who are capable of maintaining a timely schedule and budget. And some of those developers can even manage to avoid using "constraints" as an excuse to sell overpriced post-release content.lacktheknack said:The Constraints Complaints are common because they happen to EVERY SINGLE GAME that's ever made.
Yes as they were put out the DLC was integrated into the game for a good reason, otherwise you can't play co-op with friends who had it. They weren't in the game prior to the DLC being issued. This way if your friend didn't have the DLC he could still hop in and if you decided to use a space ship from the DLC, he could see/use it. Otherwise the game wouldn't be able to function.KungFuJazzHands said:Erm, the DLC for SR3 were actually integrated into the game and could be accessed at any time throughout the main campaign, so I don't see how you can claim they had nothing to do with the main game. And just because the DLC packs happened to use unique assets doesn't mean they weren't originally vanilla content pulled from the game before release day.Snotnarok said:The DLC with SR3 had nothing to do with the main game and were totally separate things in their own right. The DLC did their own thing and added content to the game rather than only using in game assets..well minus the extra guns as that's lame in any game.
You said good btw, which for me is just something that above average, not boring and forgettable. Average been bland and forgettable.Zachary Amaranth said:So there are no good Will Ferrel movies?iniudan said:Anchorman and The Other Guys
(Well, to be fair, I haven't seen that second movie....)