You may very well have seen it in the games you play, especially if you're a role-playing gamer.
You find a monster who's a serious challenge, so you grind for a little bit and come back...but now the monster is stronger! So you go grind a little more...and it's stronger still!
Is the idea of scaling monsters one that rewards people by forcing them to work on strategy as well as pure leveling, or is it one that punishes people by telling them that additional effort is not going to pay off in terms of an easier fight? Is this good game design?
You find a monster who's a serious challenge, so you grind for a little bit and come back...but now the monster is stronger! So you go grind a little more...and it's stronger still!
Is the idea of scaling monsters one that rewards people by forcing them to work on strategy as well as pure leveling, or is it one that punishes people by telling them that additional effort is not going to pay off in terms of an easier fight? Is this good game design?