Scariest/creepiest/most unnerving sequences in any game

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Stel Persse

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Mar 11, 2010
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DK412 said:
http://www.youtube.com/watch?v=qcKWJATgI2E

The bit with the mannikin's could be done so much better, but the idea is scary
I knew what was comin in those clips and still my heart was pounding lol
 

Stel Persse

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Mar 11, 2010
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DK412 said:
http://www.youtube.com/watch?v=qcKWJATgI2E

The bit with the mannikin's could be done so much better, but the idea is scary
I knew what was comin in those clips and still my heart was pounding lol
 

C95J

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Apr 10, 2010
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Baron von Blitztank said:
A two headed skeleton seen at D-6 in Metro 2033.
Where is this? I have played through the game 3 times but I don't think I have noticed it...
 

Tilted_Logic

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Apr 2, 2010
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Definitely agree with a lot of others when I say Ravenholm.

I must have been around 12 when I first played it, and that level just felt so long and tense. The only reason I was able to get through it at all was because of Gregori; if it weren't for his minor interludes I would have gone completely nuts. Being on a rooftop hearing the drainpipes rattling, knowing there was a zombie climbing up to meet you...

That and Amnesia. I don't play many horror games generally because I'm flat out chicken, but there were enough times in the beginning levels where the gameplay froze to allow a further explaination of the story - allowing me to relax for a minute.

But then there was the cellar.... that damned cellar... finished in the area about to leave, rounding a corner and you hear the creature... it's found you... Then you have to flee back to the darkness, trying to find somewhere safe while this thing is chasing you.

I didn't think it could get worse than that, but then you meet the water monster...
 

CrazyGirl17

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Sep 11, 2009
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That bit in The Legend of Zelda: Twilight Princess where Lanryu, one of the Spirits of Light, give Link the backstory on the Triforce... and the images accompanying this scene is very unnerving indeed...

To sum it all up in a South Park quote: "Dude, that was pretty fucked up right there."
 

C95J

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NardBasket said:
The first time I had to run from the regenerator in Dead Space was freaky and frantic!
That was the scariest monster I have ever had to face in any game! I hate it when you know something is chasing you but if you turn around your pretty much dead, it scares me so much :(
 

The Rogue Wolf

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I've got a handful. Spoilerized for your protection!

Silent Hill 1- the first transition into the Otherworld. Climbing down from that tower into the altered school. I basically stood in one spot looking around for five minutes trying to make sense of WHAT THE HELL DID I JUST WALK INTO.

Resident Evil 4- Blasting off a Ganados's head after sundown. "Okay, that's one down, now to line up the other WHAT THE HELL IS THAT THING COMING OUT OF THAT DUDE'S NECK OH GOD IT'S A CENTIPEDE ON STEROIDS PLEASE DIE NOW BANG BANG BANG."

Halo 1- The leadup to the Flood. Gotta give it credit, that was a pretty good sequence. Covenant running away from something scarier than you, the crazed Marine, the elevator shaft coated in alien blood, the helmet cam recording... oy.

Thief: Deadly Shadows- the Shalebridge Cradle. The creepiest part of this place, by far, wasn't even scripted. I was trying to sneak past one of the Puppets in an open hallway when, completely unexpected, it cut short its usual patrol and started walking back towards me. I plastered myself against the wall, and watched as it walked towards me, and stopped right in front of me- so close that I could actually see its eyes. So close that it could have taken one step to its left and bumped into me. And it stood there, and it twitched. And it breathed. [http://www.youtube.com/watch?v=MjBzQGCUxYA]

When it walked away from me ten seconds later, I let out the breath that I hadn't realized I'd been holding.

Haunted House 2- This is a Half-Life 2 Mod that puts in a lot of effort to be like FEAR, and does a pretty damn good job. The main "antagonist" (she doesn't do much aside from look creepy and scare the crap out of you) is a ghostly woman with no eyes who likes to appear in certain areas to scare the crap out of you. There's one section where I was trapped in a dingy, pitch-black service hallway with a locked door on one end. When I got to that door, I heard a faint thud- turned around to head back the way I came, only to find the hallway missing. Just a blank wall. Another thud. Turn around again, walk back to the locked door... it's gone. Is the wall closer? Yes. Yes it is.

I walk back and forth a few times, the hallway getting shorter every time, until I'm trapped in a tiny square. I look around, down... there's no exit. Then I realize. She's above me, isn't she? I look up and ARGH EYELESS GHOST GIRL HANGING UPSIDE DOWN RIGHT ABOVE ME. Then the floor caves in underneath me. And that's really as far as I got.

Also, there's this picture [http://www.sourcedimensions.com/uploads/images/Gallery/Nightmare_House_2/nh2c50052.jpg], which I find really unnerving even though I never got that far in it.
 

SleepySpaniel

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I always found the Ravenholm level Half Life 2 creepy, it never scared me I just found it creepy and unnerving.

As for a full game The Gregory Horror Show creeped me out, especially the Lost Doll she creeped the hell out of me.

As for the first time I found myself suddenly scared, and this is going to make me sound like a baby, but the first time I played Call of Duty World at War I had no idea that there was a zombie mode at the end, and suddenly being dumped into the mode like that for the first few minutes at least did actually scare me.
 

Pyroguekenesis

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Never happened haha, ever since I watched Brad from 4playerpodcast it's almost impossible to actually scare me without pissing myself laughing...
 

Ubermetalhed

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Sep 15, 2009
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ALL of System Shock 2. The atmosphere was terrifying throughout.

Shame Bioshock never emulated its predecessor.
 

individual11

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Sep 6, 2010
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Good to see System Shock 2 mentioned so many times.
If you haven't played right through, You Don't Know Shit About Scary.

First time encountering a Cyborg Midwife... "Babies need Fresh Meat..." in that screeching, distorted, yet somehow caring synthesised voice.

Something wrong about that... also, Nurse Erin Bloom, the first to be converted to a cyborg nurse looks like my GP.

"...I Have Your Medication..."
 

EBHughsThe1st

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Nov 18, 2009
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That fucking jack-in-the box from Donkey Kong 64.
I've never even played the game. Just watched a friend play it. I didn't sleep for a while.
 
May 5, 2010
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nuqneh1 said:
The Ravenholm level in Half-Life 2. Especially when the fast zombies come.
I maintain that the poison ones are way, WAY, scarier then the fast ones.

OT: Fort Frolic, Bioshock. Damn Ice Ballerinas are the scariest fucking things on the planet. They're so...quiet.
 

mirror's edgy

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JamesBr said:
A cinematic instead of a playable sequence, but near the end of the original Silent Hill when the game starts losing it's tenuous grip on reality and the nurse Lisa starts spazzing the fuck out and bleeding from every pore. Even though I was 15 at the time, that sequence scared the shit out of me. Still one of my favorite FMVs in a video game, even if it looks dated and not-scary by today's standards.
Seconded. It was an emotional rollercoaster.
 

Eric_Autopsy

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May 19, 2009
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Playing System Shock 2 on the hardest difficulty. Mostly every encounter is unnerving, frantic and at times frustrating.
Ravenholm in HL2. Fast zombies that came out of nowhere scared me for life.
 

KraGeRzR

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Nov 23, 2009
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The Morgue scene in Batman Arkham Asylum was rather unsettling.

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Ravenholm tends to impress on you the gravity of the situation once you enter, and see the dark quiet scene before you, hearing the cawing of crows and the weird music... after that it just becomes a rather fun and dark romp through a fast zombie filled town.

After getting onto a roof and thinking, hah! I have the highground, nasty zombies can't touch me here!
Then they raced up the gutter downpipes and tried to eat my face. AGAIN.
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The Shalebridge Cradle level in Thief 3 was one of constant nightmarish horror. That was before you get transported to the past and have to sneak around the same place, weaponless and with a distorted camera, avoiding silent dark figures.....

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STALKER Shadow of Chernobyl had atmosphere you could cut with a knife. The constant but unfulfilled expectation of something jumping out on me as I rounded a corner was exhausting.

Then there was the couple of times where something does jump out...

The Sewers under Agroprom Research Institute, with the strange mind controller thing that jumps into the tunnel behind you....

And an incident in an area on the other side of the map, inside an old building near a larger ruin.
My thought process was as follows: Hmm, small creepy joint, lets check upstairs...
Upstairs: Hmm nastily dismemebered corpse on the floor, I wonder if what did that is still around.
What Did That: *BLOODSUCKER SCREAM*
I look around: Ocrap, *pulls out shotgun* They're invisible and fast, gonna back into that corner and wait till I see a shimmer in the air in front of me.
I move out of the tiny alcove and IT'S RIGHT FUCKING THERE and I squeeze off shots as fast as I can...
Left me seriously shaken for a while.

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I didn't find the Dunwich building especially scary, because my uber small guns skill let me kill em in one headshot with VATS, and the Fallout engine never really did the job for me.

Dead Space manages to keep up a constant creepiness, and fights with Necromorphs always leave me slightly paranoid and shaken, but like I always say, give a guy a gun to kill shit with, and that removes a lot of the fear and replaces it with a feeling of badassness.
Same with FEAR, the game was only mildly creepy because you could kill anything with a few well aimed shots.