Screw the competitive spirit, I'm tired of multiplayer crap.

Recommended Videos

tlozoot

New member
Feb 8, 2010
998
0
0
I play Halo Reach quite a lot and can honestly say that after almost 2,000 matches, I've only found one instance that I can sorta-maybe call an instance of cheating/hacking.
 

Mallefunction

New member
Feb 17, 2011
906
0
0
I know this is going to be harping on old crap, but Yahtzee said it best on multi-player: "-better have a good single-player campaign in one hand and a bottle of wine in the other."

Personally, I think that multi-player CAN be fun and engaging, but I prefer it when headphones and other forms of contact aren't involved. You just play the game.

Yes, that takes away any sort of teamwork and planning, etc, but this isn't really co-op we're talking about, now is it?
 

GiantRaven

New member
Dec 5, 2010
2,423
0
0
AnAngryMoose said:
Heck, what about older console FPS' like Timesplitters or even the early Rainbow Six and SOCOM games for the PS2 (and even 1)? They never had aim assist and I had no problem playing them, nor did anyone else I knew. Aim assist is really unnecessary and causes more problems than it solves.
Actually, Timesplitters did have an aim assist. A pretty significant one actually. It was possible to blatantly aim to the left/right of a person's head with a sniper rifle and score a headshot. Fortunately, it was possible to turn it off.
 

DaHero

New member
Jan 10, 2011
789
0
0
Cowabungaa said:
DaHero said:
After 9 years of online FPS gaming, I will be boycotting and completely ignoring any multiplayer designed games. The only game I will be purchasing this year is Skyrim and that's it.
There are more singleplayer games getting released you know.

Anyway, this is why I barely play with random people online, and that's a big difference. I'd say multiplayer is awesome if you find a cool group of people to play with. Apart from the occasional match of Bad Company 2 (which has a pretty damn good community on the PC) and Crysis 2, all my multiplayer gaming is done with either Escapist people, my Source gaming clan (lots of TF2, some L4D(2) and CS:S) or some friends.

MW2 also isn't exactly a good representative for multiplayer gaming, seeing how fundamentally broken it is. I'd say give TF2 a whirl with us fine Escapist folks. It's a totally different multiplayer gaming experience. One that's actually good. You seem to be bummed out by, what, 2 games? Give the other side of multiplayer gaming a chance!
My username on steam is dacommando, AKA DaHero, I tried TF2 a while back and sprained my wrist from punching the wall (shit who knew hitting paneling hurt so bad?) in frustration at the stupidity and immaturity of people. Also, the premium item shop is an underhanded move by even free-to-play FPS standards, so I'm failing to find much reason to keep it installed.

Dexter111 said:
Anyone else find it funny that OP says he has "been playing Multiplayer for 9 years" and the only two examples he has is a 6 year old game that he doesn't enjoy anymore and a franchise that a lot of people can attribute to being the cesspool of the gaming community while he ignores a) every other genre (like strategy games, MMOs, RPGs/hack&slash, fighting games etc.), b) other ways of playing games "online" like Co-Op, c) Mods and the likes which aren't played by the largest part of the gaming population but you usually meet nice people or have a fun time... I can't even recount the hours spent in games like WarCraft III because of Custom maps or some other Mod-games... there's even a bunch of them available completely free on Steam... http://forums.steampowered.com/forums/showthread.php?t=851573

But hey, go on playing Call of Duty and hating "multiplayer crap" if you like xD
You must be pretty proud of yourself for assuming that's all I play since that's all I've talked about. I've played most of the UT games, MoH, BF, CoD, Halo, HL1/2, CS (1.6 and Source), TFC, TF2, etc.

Just because I use the two games easier to relate to does not mean that's all I've played. Secondly, try finding a decent guild in an RPG these days, it's next to impossible for me.
 

ultrachicken

New member
Dec 22, 2009
4,303
0
0
Goody said:
ultrachicken said:
Quickscoping and Akimbo 1887s are not glitches, they are part of the game.
Quickscoping is more of an aim assist exploit on the console versions than a glitch or part of the game, if someone does it on the PC version then fair game to them, they actually are skilled, not just abusing the aim assist put in to help people who are using the much less accurate analog sticks. And the 1887's were just plain overpowered until the double nerfing.
You're preaching to the choir.
 

Cowabungaa

New member
Feb 10, 2008
10,806
0
0
DaHero said:
My username on steam is dacommando, AKA DaHero, I tried TF2 a while back and sprained my wrist from punching the wall (shit who knew hitting paneling hurt so bad?) in frustration at the stupidity and immaturity of people. Also, the premium item shop is an underhanded move by even free-to-play FPS standards, so I'm failing to find much reason to keep it installed.
Played with random folks? Yeah, never play a team-focussed game with random people. It's bound to lead to frustration in any genre. I could give you some servers of my clan, but sadly the only one that's really populated nowadays (for some reason the fun one is offline for a while) is one map 24/7. But at least the people are good. But you can also check our very own Escapist clan, bound to find good people there, and we quickly get rid of the bad ones.

But as I said, that's why I avoid random people, as they usually suck and not multiplayer persée. I try to look for relatively like-minded, close-knit communities and wiggle between them, or just stick with friends in other games. For instance, I have lots of fun playing Magicka with a mate of mine, or co-op Red Alert 3 with some clan peeps.

As for the item shop luckily matters little, as every item that matters is found for free ingame as well. You can also just craft or trade them.

TL;DR: Look for a good community before you really delve into a multiplayer game.
DaHero said:
Secondly, try finding a decent guild in an RPG these days, it's next to impossible for me.
I must be good with people then. I always found terrific guilds in any MMO I ever played with ease. Given, nowadays I prefer to enjoy WoW's new leveling content solo, but it's nice knowing I could get some nice folk behind me.
 

MetallicaRulez0

New member
Aug 27, 2008
2,503
0
0
Quickscoping is not "exploiting a glitch". People that do not understand this are stupid. There is no glitch associated with quickscoping. You simply aim while pulling up your scope. How exactly is that a glitch?
 

AnAngryMoose

New member
Nov 12, 2009
2,089
0
0
GiantRaven said:
AnAngryMoose said:
Heck, what about older console FPS' like Timesplitters or even the early Rainbow Six and SOCOM games for the PS2 (and even 1)? They never had aim assist and I had no problem playing them, nor did anyone else I knew. Aim assist is really unnecessary and causes more problems than it solves.
Actually, Timesplitters did have an aim assist. A pretty significant one actually. It was possible to blatantly aim to the left/right of a person's head with a sniper rifle and score a headshot. Fortunately, it was possible to turn it off.

I must have always had it off because I never noticed..
 

Carnagath

New member
Apr 18, 2009
1,814
0
0
The only games I've played online in the past 5 years were Demon's Souls, because it boosted the single player and was objectively awesome as a concept, and Starcraft 2, because Starcraft 1 defined my childhood and 2 is as enjoyable online, even though prolonged periods of inactivity make it extremely hard to pick up where you left off (especially if you left it off in a high league). Other than that, I don't really care about multiplayer. I have nothing against it, I just seem to be bored of the online aspect of every game I play within an hour at most.
 

Bags159

New member
Mar 11, 2011
1,250
0
0
Donnyp said:
OT: I don't play many shooters online unless it's co-op. Why should i play against people who spend like 12 hours a day playing the exact same game mode over and over for a month straight just so they know every little point and are considered pathetic. Sure some can say competition is good and can makes you better but the only person you should be competing with is yourself. I tried several online shooters and disliked them all. They were either some people who only care about their KDR and when you say they have no life get offended and instantly defend themselves by calling you noob or people who just talk endless streams of shit until you get annoyed and leaved then your seen as the asshole for leaving prematurely.

I would like someone to give me 1 goo reason why i should play any online FPS Competitive and not co-op. I doubt anyone could. And yes. Good is a point of view and this is mine specific.
People are pathetic because they are better than you at multiplayer shooters? Did you really just say that? Of course someone is generally going to be offended when you insult them.

By the way, most of the people I know who are great at shooters play 10 - 15 hours a week at the very most, so I don't know where you're getting this, "the only way to become good at a game is to play it 24/7" notion from.
 

Mr. In-between

New member
Apr 7, 2010
710
0
0
Wolfy2449 said:
Vault101 said:
Wolfy2449 said:
Sorry games can do only 2 good things
Storytelling and competition, making losers feel better about their pathetic selfs in only single player or some horribly multiplayer mechanics is just there for the money
soo....

are you saying single player is for pathetic losers?...or something?

sorry I didnt quite understand

Single player usually runs around horribly easy game mechanics that allow you to win(aka fun aka feel better about pathetic self), or portraying something as difficult while its easy to make losers feel better, or making a hard level and then dropping the difficulty curve making the loser feel like he is winning due to his awesome skill since he got affected by the hard fight....Very few ppl play single player ONLY to see the story and not because they prefer it from multiplayer
I don't think studios develop games with the intent of "making losers feel better" in a campaign mode.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
If there's an exploit or cheap tactic in a game, you can bet your bottom dollar that as soon as people find it, they'll be using it. It's pretty much human nature. NASCAR is practically built upon the practice... starting with moonshiners putting in souped up engines in regular looking cars before pit crews figured out every single way they could exploit the rules without technically breaking them.

Back when I was a kid, my brother and I had to enter into an agreement not to use a particular play in an old text-based football game. Said play always resulting in a four or five yard gain regardless of the defense selected. As you can well imagine, prior to this agreement, we both used the play almost exclusively. Only boredom brought the agreement into place.

For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.

And try playing Dark Forces 2: Jedi Knight on a public server. The game was so easy to hack that unless you were playing with friends, you could pretty much count on a quarter of the players utilizing some sort of cheat.

People are pretty much cheating bastards.
 

Mr. In-between

New member
Apr 7, 2010
710
0
0
Netrigan said:
For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.
 

Netrigan

New member
Sep 29, 2010
1,924
0
0
Mr. In-between said:
Netrigan said:
For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.
Most of this stuff is pretty is easy to find. And the Internet allows this knowledge to be passed along very quickly.

I once saw a documentary on squirrels beating bird feeders and they'd set up these elaborate courses for the squirrels to run to get to the bird feed. It might take days for the squirrels to beat it, but the moment one squirrel figured it out, all of them did.

Same principle. You have thousands and thousands of man-hours being spent playing these games. All it takes is one person to stumble across a glitch and tell someone about it for it to spread like wild-fire.
 
Apr 28, 2008
14,634
0
0
This is why I usually play with friends. For example, in Halo Reach we have weekend games. This weekend we had a particularly awesome game on an awesome mode.



Essentially, its like that one scene from Indiana Jones. You spawn, then must sprint as fast as you can to the end while a kill ball(the boulder) catches up and kills you.

Its awesome. And was really, really fun.

And that was just one game. We played plenty others.
 
Jan 29, 2009
3,328
0
0
The only thing I still play online is TF2, even then it's kinda rare these days. I played BF2 a while back, and I just stuck to infantry only maps, I was so sick of being killed by planes and tanks.
 

Valiance

New member
Jan 14, 2009
3,823
0
0
DaHero said:
snip

EDIT: I would think some people knew this already, but I've played WAY more than CoD/BF. I only used those two as an example.

Further EDIT: As per a general request I tried TF2, which I have now sprained my wrist from punching the side of my paneled wall (so thank God no holes) but yeah, thanks.
Your problem is that you're playing team-based luck-based shooters with no basis in competition, yet trying to play them competitively. What competitively-based shooters have you played without crap? Generally speaking, public games are HORRIBLE. Horrible, horrible, horrible cesspools of a couple pubstars trying to get top score spamming nades or some other kind of joke.

Have you played premades? Have you joined teams and played in scrimmages or actual tournaments? Those are where the competitive spirit thrives, and you won't find people who are cheating to win; you'll find appreciation of game mechanics rather than exploitation of bugs/glitches/bad programming.

I realize you say you've played "plenty other" shooters, but have you tried Quake Live or UT2K4? Both are fantastic duel and CTF games. Tribes 2 (still playable online thanks to TribesNext) is another great team-based CTF game, but I'm not sure how active the north american scene is anymore.

Either way, from the shooters I've played, none of them provided a good/balanced experience in public deathmatch games, especially not the ones you used as examples. Speaking of your examples, I don't think actually being able to aim through fog with missiles is cheating, it's just being good. And again, you can find people who -aren't- godlike but still enjoy the game. Hell, I'd play some BF2...

Anyway, bottom line is if you want a fair experience, you need to find other people who want it. Do some research, get on IRC, find a clan/team to play with, most are happy to accept anyone who isn't a dick because the communities for these games are shrinking. If you think you're above and beyond as a player, find one who's trying to actually win shit on the ESL, GGL, etc. But if you're looking for a fun time, why not just start a usergroup here "BF2 players" or something, you can probably get people on to screw around, right?

~~~~~~~~~~~~

Netrigan said:
Mr. In-between said:
Netrigan said:
For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.
Most of this stuff is pretty is easy to find. And the Internet allows this knowledge to be passed along very quickly.

I once saw a documentary on squirrels beating bird feeders and they'd set up these elaborate courses for the squirrels to run to get to the bird feed. It might take days for the squirrels to beat it, but the moment one squirrel figured it out, all of them did.

Same principle. You have thousands and thousands of man-hours being spent playing these games. All it takes is one person to stumble across a glitch and tell someone about it for it to spread like wild-fire.
Those are glitches?

Strafe-jumping in Quake 3/Live is common knowledge, one of the several aspects of movement that raises the skill-cap above a "hold W" game... id software even put out a patch to take it out, the community exploded, and they removed it, and now it's a feature of the game...Same with rocket-jumping, plasma-climbing, crouch-sliding, etc.... If those are considered glitches by the OP, please disregard my post.