Actually, Timesplitters did have an aim assist. A pretty significant one actually. It was possible to blatantly aim to the left/right of a person's head with a sniper rifle and score a headshot. Fortunately, it was possible to turn it off.AnAngryMoose said:Heck, what about older console FPS' like Timesplitters or even the early Rainbow Six and SOCOM games for the PS2 (and even 1)? They never had aim assist and I had no problem playing them, nor did anyone else I knew. Aim assist is really unnecessary and causes more problems than it solves.
My username on steam is dacommando, AKA DaHero, I tried TF2 a while back and sprained my wrist from punching the wall (shit who knew hitting paneling hurt so bad?) in frustration at the stupidity and immaturity of people. Also, the premium item shop is an underhanded move by even free-to-play FPS standards, so I'm failing to find much reason to keep it installed.Cowabungaa said:There are more singleplayer games getting released you know.DaHero said:After 9 years of online FPS gaming, I will be boycotting and completely ignoring any multiplayer designed games. The only game I will be purchasing this year is Skyrim and that's it.
Anyway, this is why I barely play with random people online, and that's a big difference. I'd say multiplayer is awesome if you find a cool group of people to play with. Apart from the occasional match of Bad Company 2 (which has a pretty damn good community on the PC) and Crysis 2, all my multiplayer gaming is done with either Escapist people, my Source gaming clan (lots of TF2, some L4D(2) and CS:S) or some friends.
MW2 also isn't exactly a good representative for multiplayer gaming, seeing how fundamentally broken it is. I'd say give TF2 a whirl with us fine Escapist folks. It's a totally different multiplayer gaming experience. One that's actually good. You seem to be bummed out by, what, 2 games? Give the other side of multiplayer gaming a chance!
You must be pretty proud of yourself for assuming that's all I play since that's all I've talked about. I've played most of the UT games, MoH, BF, CoD, Halo, HL1/2, CS (1.6 and Source), TFC, TF2, etc.Dexter111 said:Anyone else find it funny that OP says he has "been playing Multiplayer for 9 years" and the only two examples he has is a 6 year old game that he doesn't enjoy anymore and a franchise that a lot of people can attribute to being the cesspool of the gaming community while he ignores a) every other genre (like strategy games, MMOs, RPGs/hack&slash, fighting games etc.), b) other ways of playing games "online" like Co-Op, c) Mods and the likes which aren't played by the largest part of the gaming population but you usually meet nice people or have a fun time... I can't even recount the hours spent in games like WarCraft III because of Custom maps or some other Mod-games... there's even a bunch of them available completely free on Steam... http://forums.steampowered.com/forums/showthread.php?t=851573
But hey, go on playing Call of Duty and hating "multiplayer crap" if you like xD
You're preaching to the choir.Goody said:Quickscoping is more of an aim assist exploit on the console versions than a glitch or part of the game, if someone does it on the PC version then fair game to them, they actually are skilled, not just abusing the aim assist put in to help people who are using the much less accurate analog sticks. And the 1887's were just plain overpowered until the double nerfing.ultrachicken said:Quickscoping and Akimbo 1887s are not glitches, they are part of the game.
Played with random folks? Yeah, never play a team-focussed game with random people. It's bound to lead to frustration in any genre. I could give you some servers of my clan, but sadly the only one that's really populated nowadays (for some reason the fun one is offline for a while) is one map 24/7. But at least the people are good. But you can also check our very own Escapist clan, bound to find good people there, and we quickly get rid of the bad ones.DaHero said:My username on steam is dacommando, AKA DaHero, I tried TF2 a while back and sprained my wrist from punching the wall (shit who knew hitting paneling hurt so bad?) in frustration at the stupidity and immaturity of people. Also, the premium item shop is an underhanded move by even free-to-play FPS standards, so I'm failing to find much reason to keep it installed.
I must be good with people then. I always found terrific guilds in any MMO I ever played with ease. Given, nowadays I prefer to enjoy WoW's new leveling content solo, but it's nice knowing I could get some nice folk behind me.DaHero said:Secondly, try finding a decent guild in an RPG these days, it's next to impossible for me.
GiantRaven said:Actually, Timesplitters did have an aim assist. A pretty significant one actually. It was possible to blatantly aim to the left/right of a person's head with a sniper rifle and score a headshot. Fortunately, it was possible to turn it off.AnAngryMoose said:Heck, what about older console FPS' like Timesplitters or even the early Rainbow Six and SOCOM games for the PS2 (and even 1)? They never had aim assist and I had no problem playing them, nor did anyone else I knew. Aim assist is really unnecessary and causes more problems than it solves.
People are pathetic because they are better than you at multiplayer shooters? Did you really just say that? Of course someone is generally going to be offended when you insult them.Donnyp said:OT: I don't play many shooters online unless it's co-op. Why should i play against people who spend like 12 hours a day playing the exact same game mode over and over for a month straight just so they know every little point and are considered pathetic. Sure some can say competition is good and can makes you better but the only person you should be competing with is yourself. I tried several online shooters and disliked them all. They were either some people who only care about their KDR and when you say they have no life get offended and instantly defend themselves by calling you noob or people who just talk endless streams of shit until you get annoyed and leaved then your seen as the asshole for leaving prematurely.
I would like someone to give me 1 goo reason why i should play any online FPS Competitive and not co-op. I doubt anyone could. And yes. Good is a point of view and this is mine specific.
I don't think studios develop games with the intent of "making losers feel better" in a campaign mode.Wolfy2449 said:Vault101 said:soo....Wolfy2449 said:Sorry games can do only 2 good things
Storytelling and competition, making losers feel better about their pathetic selfs in only single player or some horribly multiplayer mechanics is just there for the money
are you saying single player is for pathetic losers?...or something?
sorry I didnt quite understand
Single player usually runs around horribly easy game mechanics that allow you to win(aka fun aka feel better about pathetic self), or portraying something as difficult while its easy to make losers feel better, or making a hard level and then dropping the difficulty curve making the loser feel like he is winning due to his awesome skill since he got affected by the hard fight....Very few ppl play single player ONLY to see the story and not because they prefer it from multiplayer
The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.Netrigan said:For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
Most of this stuff is pretty is easy to find. And the Internet allows this knowledge to be passed along very quickly.Mr. In-between said:The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.Netrigan said:For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
Your problem is that you're playing team-based luck-based shooters with no basis in competition, yet trying to play them competitively. What competitively-based shooters have you played without crap? Generally speaking, public games are HORRIBLE. Horrible, horrible, horrible cesspools of a couple pubstars trying to get top score spamming nades or some other kind of joke.DaHero said:snip
EDIT: I would think some people knew this already, but I've played WAY more than CoD/BF. I only used those two as an example.
Further EDIT: As per a general request I tried TF2, which I have now sprained my wrist from punching the side of my paneled wall (so thank God no holes) but yeah, thanks.
Those are glitches?Netrigan said:Most of this stuff is pretty is easy to find. And the Internet allows this knowledge to be passed along very quickly.Mr. In-between said:The fact that people actually care enough about winning a game to discover all of these tricks is pretty goddamn sad.Netrigan said:For first-person shooters, the original DOOM accidentally introduced strafe-running (the ability to run faster than simply running), so that became part of any effective DOOM strategy. Quake had rocket jumping, which is a fairly tricky maneuver to pull off (and was a bit of poor coding that the game decided to enshrine), but the ability to bind virtually any action to a key meant that anyone could do it with a push of a button (any game featuring a Quake-style console would have players using POV exploits until they started coding against it). Bunny hopping... first game that had jumping saw that became a favorite tactic. Duke Nukem 3D was pretty much the first popular game to have crouching, so quickly crouching and un-crouching behind cover became normal.
I once saw a documentary on squirrels beating bird feeders and they'd set up these elaborate courses for the squirrels to run to get to the bird feed. It might take days for the squirrels to beat it, but the moment one squirrel figured it out, all of them did.
Same principle. You have thousands and thousands of man-hours being spent playing these games. All it takes is one person to stumble across a glitch and tell someone about it for it to spread like wild-fire.