Okay my lastest match in invasion on Halo: Reach was, well it was a godawful disaster. My whole team left after they couldn't get invasion slayer (a crap game type in my opinion), so that leaves me versus another team. Now I thought that since Bungie would make it hard on quiters to give people an incentive to stay in the game, that they made an incnetive for the last person in a team in which everyone but themself had left to stay in the game and get their ass handed to them so the game wouldn't premuturly end. I thought that and stuck it out, 44 deaths and 7 kills later I got minimal credits.
Needless to say this pissed me off, if your going to punish quiters for quitting reward people for doing to opposite, staying in a 1 on X match so it won't be ended is an admirable thing (the jackasses who teabagged me didn't think so) and the person really has no reason to stay otherwise. So why didn't they do this, it would only make logical sense to make a reward for someone for forgiving accidental betrayals (trust me it happens alot with grenades being amped up now) and staying in a match when everyone on your team has left so the game doesen't end. So why don't they?
I may be just fueled on rage to do this, but I'd like your opinions on this as well.
Needless to say this pissed me off, if your going to punish quiters for quitting reward people for doing to opposite, staying in a 1 on X match so it won't be ended is an admirable thing (the jackasses who teabagged me didn't think so) and the person really has no reason to stay otherwise. So why didn't they do this, it would only make logical sense to make a reward for someone for forgiving accidental betrayals (trust me it happens alot with grenades being amped up now) and staying in a match when everyone on your team has left so the game doesen't end. So why don't they?
I may be just fueled on rage to do this, but I'd like your opinions on this as well.