I made a new character with an Assault Rifle just for shits and giggles. It's pretty similar, but with a seperate crippling issue. This time you've got combo points like before with generators and spenders, but the points apply to the enemies rather than to yourself. You remember what I said about the targets randomly switching during a fight? Yeah, that gets really annoying. I've worked out if you've targeted an enemy yourself via click or tab, then it'll stick to that enemy until it's dead, but if you use an attack without a target so that you get given a target automatically, then that's when it'll start switching willy-nilly. So first target in a pack is fine, but once that one is dead you'll inevitably have fired off another attack at a random target before you've had chance to target one yourself due to the lag (see the bit above about abilities firing twice in a row). At this point, do you carry on with that enemy and just hope your target doesn't get switched before you can get a finisher off, or do you retarget manually and waste that initial attack + resources? Either way, I call that assbackward.
What is it with MMO developers thinking gameplay doesn't matter?
I'm imagining avid fans pointing to stuff like this sometime in the future, and I know exactly the word they're going to use. It's "hardcore". Like it's somehow superior when the quests aren't intuitive and you have to spend much of your time outside of combat working out whatever the fuck you're supposed to be doing (actually, with combat this bad that does have it's upside). Whereas, a game like GW2 which has fairly straightforward quest objectives and the challenge is in the actual gameplay, that's going to be called "casual". Well bugger it, I'm a casual then.
What is it with MMO developers thinking gameplay doesn't matter?
The only "puzzling" thing I've found so far is that the quest directions are completely lacking. Like for instance the main quest in the zombie town asks you to go and find survivors. You find them, you talk to them, you do missions for them, but what are you actually supposed to be doing to advance the main mission? Well it doesn't tell you, and I've not worked it out yet. Is this supposed to be the appeal? Is tip-toeing around a room furiously clicking on anything and everything in the hopes of finding a quest item appealing?Spartan212 said:The puzzle quests aren't actually puzzles at all.
I'm imagining avid fans pointing to stuff like this sometime in the future, and I know exactly the word they're going to use. It's "hardcore". Like it's somehow superior when the quests aren't intuitive and you have to spend much of your time outside of combat working out whatever the fuck you're supposed to be doing (actually, with combat this bad that does have it's upside). Whereas, a game like GW2 which has fairly straightforward quest objectives and the challenge is in the actual gameplay, that's going to be called "casual". Well bugger it, I'm a casual then.
Oh don't worry, it's way ahead of this shit.Spartan212 said:GW2 - Please don't let me down. You're my last hope in this genre