Sections you hate in games

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McMarbles

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May 7, 2009
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Anything that's entirely luck-based. Like, say, those puzzles in Zelda games where there's three switches on the wall. One opens the door, two unleash a flood of enemies, and everytime you do it it's randomly reset. Puzzles should NEVER be based on luck.
 

dumbseizure

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Mar 15, 2009
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I guess the sections of games I hate are sections where abilities or actions are removed, or the game feels like the gameplay dramatically shifts.

One example I always have is that god damn Middle East level in Splinter Cell Conviction.

Go through the game playing stealthy, only to get to that bit, get forced out of stealth, and half the things you could do before hand you can't do. It then goes from a stealth game to a forced action level and it really drags the game down for me.
 

Black Reaper

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Aug 19, 2011
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Basically anything that breaks the action, like unskippable cutscenes, quick time events, driving sections and stealth sections
I don't know why the devs even include them, they are either stupid as shit(unskippable cutscenes, qtes), or tacked on( driving and stealth sections)
Oh, and chase sequences in Gtas, i don't remember ever liking one
 

Hieronymusgoa

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Dec 27, 2011
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The Capra Demon.

The first real boss fight in Dead Space 1 against this giant...tentacle thingy.

Necessary grinding just to get the exp-level you need for the next part in a game like in Terranigma or FF (any number basically).
 

ecoho

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Jun 16, 2010
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KarmaTheAlligator said:
ecoho said:
KarmaTheAlligator said:
Mr.Squishy said:
Scripted 'supposed-to-lose' fights
Oh god, I forgot about those. No matter how well you're playing, possibly even being way overpowered for such a fight you still end up losing and possibly end up hating the game for it, especially if there was no indication that it was such a fight and you used up all your healing items.
so true but it must be said there is at least one game that does this right, tales of symphonia, your supposed to lose one fight but if you grind like a mad man you can easily beat the basterd and get some kick ass items right before his plot armor kicks in and insta kills you. that's how you do a scripted you lose fight, let you kick their ass in combat but lose in a cut scene.
I really disagree with that, because that's how nearly every supposed-to-lose fight goes anyway, you're winning in the actual fight then the cutscene kicks in and suddenly you're losing. Hack// GU Vol 1 did that, and it's a game where being 6 levels above your opponent means they can't scratch you, and it's very easy to level up.

The way to do a supposed-to-lose fight is to make the opponent actually invincible, either through them taking no (or very little damage) damage and OHKO'ing you, or have them at max level (or equivalent) for that fight. That way you know right away you're not supposed to win, and you don't get an illusion of winning anyway. That's how it's handled in Skies of Arcadia, where you might be able to draw the fight for a while if you're good, but you're getting your ass kicked either way.
oh I may have explained that wrong, the guy your supposed to lose to can be beaten and after which hes kinda crumpled on the ground the big plot thing(don't want to spoil anything) stops you and knocks out most of your party and you have to retreat. So yeah you can win the fight and beat that asshole to a pulp but it too soon for you to beat the main villain in the story so yeah "PLOT ARMOR ACTIVATE!". just so were clear your supposed to be about lvl 20-25 when you fight him, to beat him you have to be lvl 40-45 and even then its a *****.
 

shootthebandit

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FoolKiller said:
Ryanrulez5 said:
For me its a forced stealth section in a game that is not a stealth game or a horrible escort mission.
And this is why I'm having trouble finishing The Last of Us. I love stealth but I don't like it to be forced.

Also, the winner of this thread will be timed missions. Fuck them. Especially when the whole game is fake timed mission. I'm looking at you Dead Rising
I LOVED dead rising 2 but i got quite far in and couldnt get any further because i literally had 30 seconds to do a huge mission. Also it had some of the most frustrating escort missions

I personally think underwater scenes are the worst
 

Shoggoth2588

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Aug 31, 2009
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The arena section in ZombiU made me stop playing ZombiU. I got through it once during my initial playthrough but going back through the game I made it back to the arena section and just said "fuck this". It's the only time in ZombiU when you don't have your cricket bat and the ammo is extremely limited, to the point that missing a single shot basically screws you. As bad as the first one was, it's too bad there won't be a second...I mean, Red Steel got better with the sequel...so did Assassin's Creed.
 

SilkySkyKitten

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Oct 20, 2009
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Any form of boss battle that puts you against a massive uber-powered ************, yet the arena you do battle in is extremely small and cramped which makes it nigh-on impossible to dodge the attacks of the boss.

Or, in layman's terms, all of the bosses (minus the final boss) in Duke Nukem Forever's second half.
 

Dominic Crossman

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KarmaTheAlligator said:
Unskippable cutscenes, especially in games made to be replayed (yes Soul Nomad, I know exactly what happened prior to the game after having seen the intro and recap for 8 cycles, just let me skip the bloody thing!).
This^^^
Also i don't like it when a game a mixture of normal cutscenes and QTE cutscenes. I end putting my controller down to get a drink and then get my head blown off
 

WanderingFool

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Apr 9, 2009
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Rather simple.

-Tutorials. Not that I mind them, but when you have the whole first level or something similur as a tutorial (like the vault section in FO3) I hate it.

-Escort missions. Nuff said.

-As mentioned in Riddle78's post, Slogs. Particularly slogs that have shitty checkpoints and/or taking place in the last level of a game.

-Holding the area sections... you know them, those sections where you have to hit a button to summon the elevator or something like that, and while you wait you have a practily endless number of enemies coming at you. And its even worse when its not timed, its based on just killing all of them...
 

redmoretrout

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Oct 27, 2011
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Game-play sections that are clearly contradictory to the story. For example in the Last of Us there is a cut-scene that shows the main character bed-ridden due to an infected wound, apparently on death's door. 20 minutes later your playing as him, running around in fire-fights and beating people with his bare hands.
 

Snotnarok

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Nov 17, 2008
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Water sections, it works sometimes like in Sonic where you can manage to avoid them and it doesn't completely effect gameplay.

But in games like Megaman Legends 2 there's this under water area, you move slower, jump lower and I get why they do it I just really cant' get behind it when you're platforming then they deliberately will knock you off a platform and make you climb all the way up the area.
 

Zen Bard

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Sep 16, 2012
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It's more of a "story" section for me, but the whole "retrieve your gear" cliche found in most RPGs and Action Adventure games just irritates the bejeezus out of me.

You spend the whole game amassing your arsenal and developing your style of according to the buffs those items provide.

Then, in a stunning plot twist that the player can see coming a mile away, something happens that separates you from all your "magic stuff".

And then, naked as a jaybird, you must reclaim it.

I guess the point is to throw the player out of his/her comfort zone. But it usually just ends up being tedious.
 

Lord_Gremlin

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Apr 10, 2009
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Hate most, is it?
Well, that would be escort missions of any kind and any kind of mission where you have to protect anything that is not your in-game avatar body (by body I mean whatever your avatar is - a human, a car, a monster).
Also, I hate ludicrous difficulty spikes. Right now I can think of Black Siegfried in Lord of Apocalypse. A boss that is suddenly roughly ten times harder than any other boss in the entire game.
 

Werewolfkid

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Nov 1, 2012
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I love BioShock, but I hate the Neptune's Bounty level. I can't really put my finger on why I hate it so much, but it has something to do with the feel of the level. I'm fine with researching enemies and I like the story elements of the level. My brain for whatever reason just hates this level with a passion.
 

Bruce

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Jun 15, 2013
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QTEs in boss fights. A boss fight should be a test of how good you are at playing the game in question, not how good you are at playing Simon.
 

Fetus

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Nov 25, 2012
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Charcharo said:
Those amoebas in Metro 2033... that must have never passed testing.
This.

Also, probably escort missions. Oh my dear God, does anyone like them? Why do devolopers continue to flood good games with escort missions? The world may never now.
 

Scarim Coral

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Oct 29, 2010
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I loathe the dark narrow maze like level as in the type you can easily get lost in due to poor light (I looking at you Flood level in Halo series)!!