ecoho said:
KarmaTheAlligator said:
Mr.Squishy said:
Scripted 'supposed-to-lose' fights
Oh god, I forgot about those. No matter how well you're playing, possibly even being way overpowered for such a fight you still end up losing and possibly end up hating the game for it, especially if there was no indication that it was such a fight and you used up all your healing items.
so true but it must be said there is at least one game that does this right, tales of symphonia, your supposed to lose one fight but if you grind like a mad man you can easily beat the basterd and get some kick ass items right before his plot armor kicks in and insta kills you. that's how you do a scripted you lose fight, let you kick their ass in combat but lose in a cut scene.
I really disagree with that, because that's how nearly every supposed-to-lose fight goes anyway, you're winning in the actual fight then the cutscene kicks in and suddenly you're losing. Hack// GU Vol 1 did that, and it's a game where being 6 levels above your opponent means they can't scratch you, and it's very easy to level up.
The way to do a supposed-to-lose fight is to make the opponent actually invincible, either through them taking no (or very little damage) damage and OHKO'ing you, or have them at max level (or equivalent) for that fight. That way you know right away you're not supposed to win, and you don't get an illusion of winning anyway. That's how it's handled in Skies of Arcadia, where you might be able to draw the fight for a while if you're good, but you're getting your ass kicked either way.