See Arkham Origins Multiplayer Chaos

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tdylan

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Jun 17, 2011
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Aiddon said:
I saw "Splash Damage" and immediately wrote it off. Brink was utterly mediocre, so I'm not getting my hopes up for this.
I think Brink had a lot of promise in the multiplayer and they was they wanted to balance the weapons and skills. However, the debacle that is Brink as all but resigned me to picking this up once it's on sale in GOTY form.

I'm sorry, Splash Damage. I was psyched about Brink and pre-order just to support you guys because I loved your vision and what you set out to accomplish. But after Brink it's a case of "fool me once?"
 

Ruisu

Enjoy the Silence
Jul 11, 2013
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What is Brink anyway? I've never got to actually play it, just saw one or two trailers for it. What makes it a bad game?
 

Able Seacat

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Jun 18, 2012
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Not sold on the idea yet, but willing to give it a chance. I would need to see some gameplay footage to see how it all works.

Also, just read that the multiplayer is skipping the Wii U version.
 

subtlefuge

Lord Cromulent
May 21, 2010
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Wow. This is the worst thing.

Let's start with the idea of predator vs human opponents. You're going to be up against twitchy de_dusters who will find some way to either kill you in your spawn or constantly blindfire in all of the hiding spots while grouping together and jump-crouch-spinning their way across the map in a state of constant state of awareness.

So how is this fixed? By making it a clusterfuck of 3 teams constantly respawning and making it impossible to have any sense of what is going on at any given moment on the map.

Not saying this won't be fun, but it won't be good. It will definitely be a ghost town in a week, because I just don't think it's what people want from a Batman game.
 

Compatriot Block

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Jan 28, 2009
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I think it'll be fun. I'm not so far up my own ass that I can declare a game is dead on arrival due to a multiplayer mode, so I'll stick with curiosity. Could be fun, and we have no proof whatsoever that says otherwise.
 

Buizel91

Autobot
Aug 25, 2008
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Honestly...this looks pretty damn awesome!

I don't get why everyone is complaining of a shooting mechanic in a Batman game. For single player, yeh it would be crap, but this is Multiplayer. Honestly, if they do this right, Splash Damage may be able to redeem themselves. I would of preferred maybe, 5 v 5 v 2, that would of been INSANE, and would give Batman and Robin a bit more freedom...ish, however in a normal stealth section on AA or AC there were generally 6 thugs anyway, so i can see why they did it.

I would also hope there was no Respawn, and that if you die, you become a spectator, maybe trying to help your team mates/mate through a mic, But it probably will have respawn =\ ooh well.

Either way, bad or good, it seems to be only one Game type so it wont take up to much space on the disk, leaving way for challenges (probably not as many as AC, but enough like AA had) and a decently sized story.
 

Seracen

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Sep 20, 2009
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MP mode...really?! When will the industry learn?

Well, if it isn't a shoehorned mechanic, I'll have more respect for it. Considering I didn't sidequest all that much in the previous games, it won't affect me if a lot of those elements are MP only. HOWEVER, I can't help but feel that these elements will be sectioned off as MP/DLC only; and that's unacceptable from a moral viewpoint, regardless of my gameplay habits.

The only MP mode that I would have cared about is co-op. Why take assets and money away from a more robust SP mode? Why must you wring every last drop until the franchise is dead? Just ship a free copy of Gotham City Imposters with it.

If someone already has Imposters, give them money to spend on gear in it (or release DLC packs for it, which are free to those who buy Arkham). All of these would require less work, AND direct traffic to an already existing game. You could effectively make more money for almost no investment (at least compared to hamfisting a lackluster MP mode that few will care about in a year).
 

Itchi_da_killa

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Jun 5, 2012
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josemlopes said:
Looks kind of crappy, it can be fun but I would have liked to see more focus on brawling then guns (even though I dont see how the fighting system would work well in PVP).

They should have just made co-op with Robin.
Thank you very much! I have thought the same thing over and over again while playing Arkham City. Co-op with Robin/Nightwing would have been great.
 

Buizel91

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Aug 25, 2008
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Seracen said:
MP mode...really?! When will the industry learn?

Well, if it isn't a shoehorned mechanic, I'll have more respect for it. Considering I didn't sidequest all that much in the previous games, it won't affect me if a lot of those elements are MP only. HOWEVER, I can't help but feel that these elements will be sectioned off as MP/DLC only; and that's unacceptable from a moral viewpoint, regardless of my gameplay habits.

The only MP mode that I would have cared about is co-op. Why take assets and money away from a more robust SP mode? Why must you wring every last drop until the franchise is dead? Just ship a free copy of Gotham City Imposters with it.

If someone already has Imposters, give them money to spend on gear in it (or release DLC packs for it, which are free to those who buy Arkham). All of these would require less work, AND direct traffic to an already existing game. You could effectively make more money for almost no investment (at least compared to hamfisting a lackluster MP mode that few will care about in a year).
Huh? What mechanic could they include into the story? :S im guessing u can do everything in multiplayer that u can do in singleplayer as the Bat/robin (might be a bit nurfed, but considering, in the video, he jumped out of a grate and took someone down that's doubtful) the only thing they could do would be for a small section of the game (perhaps the opening scene) having u play as a typical grunt, u hear the bat etc, have to try and find him, he gets you, then you start playing as the bat, which tbh, could be pretty fucking cool.

I'm guessing this will just be an extra, not tied to the story in anyway, and is just included for fun, which tbh, is exactly what it looks like.
 

Aiddon_v1legacy

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Nov 19, 2009
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Ruisu said:
What is Brink anyway? I've never got to actually play it, just saw one or two trailers for it. What makes it a bad game?
It was essentially a Team Fortress 2 clone, but lacked the proper balance that TF2 does. Furthermore, the level design is just plain sloppy. It wasn't a BAD game, but it wasn't exactly anything that couldn't be missed.
 

Genocidicles

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Sep 13, 2012
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Great, money wasted on a multiplayer mode that no one asked for, which'll be dead within a couple of months.

And I was starting to think this game might actually be good for a while there.
 

thetoddo

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May 18, 2010
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Actually kinda hopeful since another development house is doing it, means that the main game isn't going to have to worry about splitting their time. Don't really think the game would need MP, but if it's bundled into the purchase price I don't see the harm.
 

Not Matt

Senior Member
Nov 3, 2011
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Well...... I am sure that this might be a good idea in some mirror universe where twilight is good and MacDonald's food is healthy. But why would you make itin this world.
Predator mode was mostly fun because the AI had the IQ of a teaspoon and you could fight it, while fighting fleshy mortal humans will be almost impossible seeing how sitting on gargoyles was your best move for defence and cover was a trusted and beloved tactic. But any opposing team with more sense than a moist toothpick is gonna take out the gargoyles and batman hiding spots first before going out hunting for the other teams.

And the arkham games was about administering excessive violence with preferably as few bullets fired as possible because it would mean you fucked up the level or exercise. And who ever get stuck with playing henchmen or robin is going to have a grudge on the players who got joker, bane and batman. So all arkham multiplayer gives you is a tense friendship, a frustrating batman experience and possibly a migraine since they'll probably have team speak and who plays with 9 friend you can trust to talk like sensible people at the same time.

......... Tough, I'll still probably end up getting the collector's edition and all future DLC anyway because I signed over the rights to my higher brain functions to DC comics after Arkham asylum. And I'll probably love it so much I will piss all my friend of for weeks talking about it.
 

Nosirrah

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Apr 16, 2013
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so robin has a bullet proof shield. well, balancing is going to be great.

but most people will be pissed that bats just flies around and gives surprise facial reconstruction surgery so they'll demand he be nerfed, when suddenly the god of logic flies down and slaps them for being so stupid.
 

Bat Vader

Elite Member
Mar 11, 2009
4,997
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Was that Robin Tim Drake or Dick Grayson? I thought Arkahm Origins was going to take place before Batman worked with Robin.

I thought all the villains were supposed to be working together to try and take down Batman in Arkham Origins though. I feel like this should have been used with Arkahm City instead of Origins. Personally, I think the idea of multiplayer in a Batman game is silly.
 

viranimus

Thread killer
Nov 20, 2009
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Im surprised I didnt see others questioning if it is Adam West doing the voice over for the trailer. Not sure if it is, but the more I hear it the more I think it could well be.
 

Seracen

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Sep 20, 2009
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arc1991 said:
Seracen said:
MP mode...really?! When will the industry learn?

Well, if it isn't a shoehorned mechanic, I'll have more respect for it. Considering I didn't sidequest all that much in the previous games, it won't affect me if a lot of those elements are MP only. HOWEVER, I can't help but feel that these elements will be sectioned off as MP/DLC only; and that's unacceptable from a moral viewpoint, regardless of my gameplay habits.

The only MP mode that I would have cared about is co-op. Why take assets and money away from a more robust SP mode? Why must you wring every last drop until the franchise is dead? Just ship a free copy of Gotham City Imposters with it.

If someone already has Imposters, give them money to spend on gear in it (or release DLC packs for it, which are free to those who buy Arkham). All of these would require less work, AND direct traffic to an already existing game. You could effectively make more money for almost no investment (at least compared to hamfisting a lackluster MP mode that few will care about in a year).
Huh? What mechanic could they include into the story? :S im guessing u can do everything in multiplayer that u can do in singleplayer as the Bat/robin (might be a bit nurfed, but considering, in the video, he jumped out of a grate and took someone down that's doubtful) the only thing they could do would be for a small section of the game (perhaps the opening scene) having u play as a typical grunt, u hear the bat etc, have to try and find him, he gets you, then you start playing as the bat, which tbh, could be pretty fucking cool.

I'm guessing this will just be an extra, not tied to the story in anyway, and is just included for fun, which tbh, is exactly what it looks like.
Which is fine. I'm just spinning my conspiracy theories a bit. I just don't want them to shortchange the SP b/c of MP assets. Historically, in primarily SP games, incorporating MP has not been good. Even when the games have been good, the money thrown at MP mode hindered profits due to inflated projections. This shortchanging led to poor business practices.

I'll agree, the nature of the MP here doesn't lend itself to cutting out bits of SP, I'm just concerned that we can't help but lose some of that content as a result of MP development. For instance, due to time and budget constraints, perhaps the Riddler side-plot becomes a DLC (not likely, but not impossible).

Perhaps I'm off base, perhaps what was always intended in SP is what we get. I certainly hope so. However, history does not show these transitions in any sort of positive light.

EDIT: some of these bot-stoppers are getting ridiculous!!!
 

Buizel91

Autobot
Aug 25, 2008
5,265
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Seracen said:
arc1991 said:
Seracen said:
MP mode...really?! When will the industry learn?

Well, if it isn't a shoehorned mechanic, I'll have more respect for it. Considering I didn't sidequest all that much in the previous games, it won't affect me if a lot of those elements are MP only. HOWEVER, I can't help but feel that these elements will be sectioned off as MP/DLC only; and that's unacceptable from a moral viewpoint, regardless of my gameplay habits.

The only MP mode that I would have cared about is co-op. Why take assets and money away from a more robust SP mode? Why must you wring every last drop until the franchise is dead? Just ship a free copy of Gotham City Imposters with it.

If someone already has Imposters, give them money to spend on gear in it (or release DLC packs for it, which are free to those who buy Arkham). All of these would require less work, AND direct traffic to an already existing game. You could effectively make more money for almost no investment (at least compared to hamfisting a lackluster MP mode that few will care about in a year).
Huh? What mechanic could they include into the story? :S im guessing u can do everything in multiplayer that u can do in singleplayer as the Bat/robin (might be a bit nurfed, but considering, in the video, he jumped out of a grate and took someone down that's doubtful) the only thing they could do would be for a small section of the game (perhaps the opening scene) having u play as a typical grunt, u hear the bat etc, have to try and find him, he gets you, then you start playing as the bat, which tbh, could be pretty fucking cool.

I'm guessing this will just be an extra, not tied to the story in anyway, and is just included for fun, which tbh, is exactly what it looks like.
Which is fine. I'm just spinning my conspiracy theories a bit. I just don't want them to shortchange the SP b/c of MP assets. Historically, in primarily SP games, incorporating MP has not been good. Even when the games have been good, the money thrown at MP mode hindered profits due to inflated projections. This shortchanging led to poor business practices.

I'll agree, the nature of the MP here doesn't lend itself to cutting out bits of SP, I'm just concerned that we can't help but lose some of that content as a result of MP development. For instance, due to time and budget constraints, perhaps the Riddler side-plot becomes a DLC (not likely, but not impossible).

Perhaps I'm off base, perhaps what was always intended in SP is what we get. I certainly hope so. However, history does not show these transitions in any sort of positive light.

EDIT: some of these bot-stoppers are getting ridiculous!!!
Meh, it only seems to be one game type, so i doubt it'll take up much room on the disk, i'm guessing there will be enough for a decent story, plenty of side quests, and a few challenege maps, (not as many as AC, but enough like AA had)

I'm sure Warner Bro's wont want to piss of the fans to much, they know this game sells because of the story the characters and the way combat and stealth work, i doubt they would want to ruin that for Rocksteady when they get to working on the sequel to AC (which i hope happens o.o)