Segments in your favorite games that you absolutely dread having to go through.

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Mister K

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Apr 25, 2011
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While completing most of celestial weapons in Final Fantasy X is fun, getting three of them is horrible:
Sun sigil, when you have to complete the race in less then 0.00 seconds;
Saturn sigil, when you have to catch 15(?) butterflies in under 30 seconds;
Venus sigil, when you have to avoide 200 lightning strikes in Thunder plains (this one is not hard, just tedious).
 

MeChaNiZ3D

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TwiZtah said:
MeChaNiZ3D said:
Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows. I am a completionist by all accounts, and even I, around my 20th time going through, am considering just using the Valley shortcut and leaving it at that. Screw the Ninja set, screw the Iaito, screw the Eagle Shield, screw Power Within. I'm done. It's not even worth it.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere. Taking out the leaping demons is tedious as f***, even if you're doing it efficiently, and you're wasting a ring slot just for the priviledge of walking around without worrying that you're going to die. All the interesting things in this area are NPC-related - Siegmeyer's redeeming charge, Solaire's encounter with the 'sun', the final Knight Kirk fight and the unnamed Sister of Chaos. But on the whole it's really boring. Not to mention the bosses. Demon Centipede is ridiculous because you can't lock on and when it's nearby you can't see what it's doing, and Bed of Chaos is the worst boss fight in the game, made tolerable only by the fact that it retains damage done to it. I really hate this area.

MGS4 - the first bit where they take your equipment. Put me off playing altogether, I was too burnt out after getting the Stealth Camo and Bandana in one playthrough, I couldn't stomach regular gameplay.
I don't understand how everyone can have so much problems with Blighttown, the dart guys are easy and NEVER respawn when you kill them, lower blighttown is no problem if you equip rusty ring, spider shield and black leather armor, because then the poison won't do shit. Queelag is pretty easy. Blighttown is nothing compared to Sen's Fortress, fuck all those swinging axes.
I find Sen's much easier than Upper Blighttown. The problem with Upper Blighttown is mainly missing jumps and falling to my death, and if you get surrounded by those deformed hollows in a close space they can plain eat you. Lower Blighttown I have no problem with, even without the RIR or poison gear, I just kill Quelaag and come back later for the rest. But the little alcove with the Firekeeper's Soul is suicide the first time unless you have good ranged weapons. Sen's I really have no problem with. The only time the axes are a problem is where the lightning flamberge serpent is. But that said, Sen's is better anyway because you're getting somewhere, and it's atmospheric. Upper Blighttown is just a waste of time.
 

Mikejames

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Jan 26, 2012
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I really love me some Psychonauts, but the infamous timed section of the Meat Circus kicks the crap out of me.

I still hear the voices...
Darquenaut said:
I am a very, very OCD game player, so when it comes to collectables in an open sandbox game, I feel almost compelled to have to go around and HAVE to collect everything before focusing on the story, or at the very least have to collect everything before I finish the game.
Used to be like that. Then Assassin's Creed came along.

MeChaNiZ3D said:
Dark Souls:

Upper Blighttown - I never go in here with any significant amount of souls, because it's such a ridiculously precarious place. Not only is it devoid of purpose (you're basically just trying to get the items and go to proper Blighttown), the deaths are frustrating and you practically have to do suicide runs just to get rid of the dart hollows.

Lost Izalith - I enjoy the Crystal Caves and the Tomb of the Giants. I really do. But I cannot abide by Lost Izalith. It is boring as all hell, aesthetically as well as gameplay-wise, and it takes you ages to get anywhere.
Seconded. Tomb of Giants was fine with a lighting spell, and Sen's Fortress could require plenty of trial and error, but the laggy navigation and messy platforming in upper Blighttown can get bent.

I would have complained about Lost Izalith less if I'd only have had to have gone across one huge empty field of lava, and missing that hidden bonfire the first time didn't help. I liked the idea of Bed of Chaos, and appreciated that it retained damage, but huge knockback attacks in a collapsible room? Maybe if the room and fight itself felt bigger...
 

Silvanus

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It's been mentioned before, but the Water Temple in OoT. It might be cliche, but it's true. I can't think of any other sections of games that I give multiple playthroughs that I dread every time.




The obligatory fishing section near the beginning of Twilight Princess, maybe? Not difficult, merely infuriating.
 

Todstyak

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Mar 24, 2013
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Splinter Cell: Conviction.

My neighbors yelled at me for screaming my arse off for this one. The last mission just before the end, you find yourself in a large dining room or something when out of like 3 doors pops out a total of literally 20 guys with AR's. i try to take cover and they flush me out with 5 grenades and take me out. I try and stealth my way out but they have sonar goggles that they turn on every 7 seconds or so to instantly find me and take me out. Finally i got lucky by quickly running to a side room on the opposite end from where you start and funneled them all through one door letting my SCAR do the talking(so much for a stealth game). i know this doesn't really apply since its near the end but after this i was never able to go through the game again.
 

UrinalDook

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Jan 7, 2013
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Hmm, you know it's funny how threads like this can draw up some long repressed memories. I would be very surprised indeed if anyone agrees with me on the segment I'm about to detail, but here goes.

The segment I most associate with a feeling of dread from any game is Battle 6, Mission 5 of Star Wars: X-Wing Alliance. This is the mission that requires you to steal the Imperial shuttle Tydirium, the very same shuttle that appears in Return of the Jedi as the one Han, Luke and pals use to infiltrate Endor. For lack of a better way to describe it, this is essentially a stealth mission in a freakin' Flight Sim!

X-Wing Alliance was pretty much the first game I really sunk my teeth into. I was probably only about ten when I first played it. With my atrocious video game skills at the time, it probably took me the better part of a year or two (playing on and off) to get this far into the game. Certainly I remember a whole bunch of missions it took me a while to get past.

I think this mission probably took me the better half of a decade to finally complete. I failed it so many times I got scared of playing it. I restarted the game a couple of times, so I could go back to having fun. But, sooner or later, I would arrive back at this hellish challenge and that feeling of dread would overwhelm me again. To be honest, if I reinstalled the game and had another run through, I would probably still be nervous starting this up.

I mean, this was my Everest as a kid.

Let me break it down for you. For this mission, you need to pose as a civilian contractor to sneak onto a heavily defended Imperal space station and deploy a team of crack commandos so that they can steal the shuttle. To do that means going undercover, so you can't just fly in with the Rebel fighters you've been using for 80% of the game. That means no manouevrable X-Wing, no heavily armed B-Wing - not even my beloved but awful Z-95. For this mission, you're flying a freighter. A YT-1300, to be exact. Think a much more sluggish version of the Millennium Falcon, but without the dish, the bottom turret or anywhere the same level of shielding or manouevrablity (and if you know the Falcon, that really is saying something). This thing is not a dogfighter. It is a flying target. Worse, you own a much cooler freighter called the Otana [http://starwars.wikia.com/wiki/Otana], that as well as looking way cooler than the Falcon is an absolute machine when it comes to blowing up TIEs. You can't use that either. You're stuck with the shitty Sabra.

Before you can even get close to the space station, you have to pass through Customs at the edge of the system. Yes, boys and girls, not even hyperdrives can save you from the horrors of Customs and Immigration. There are TIE Fighters patrolling everywhere. All you can do is transmit your faked manifest to the station and wait an agonizingly long time for clearance. The distance between where you enter and leave the Customs area is, by XWA's standards, rather large. Even if you fly straight towards the place you will be able to make the jump to lightspeed from the off, you're stuck there for a good ten minutes just cruising in a straight line. The catch is that if a single one of those TIE Fighters gets within a kilometre of you, they will scan you, find what you're really carrying and it's mission failed.

So you can't shoot anything, you don't move very quickly and those TIE Fighters can turn on a dime. The entire trip past customs involves you nervously scrolling through your targets, and veering frantically away if a TIE Fighter gets too close.

AND THIS IS THE EASY BIT!

Once you jump nearer the station, the same rules apply. Wait until they let you land. Avoid the TIEs. Only now, there are even more of them, and some of them are the even faster TIE Interceptors. Put one foot wrong, and you fail the mission.

AND THAT STILL ISN'T THE HARD PART!

Once you've made it through there, you've docked with the station and found the right shuttle, you have to help the shuttle escape. The commandos spent what feels like an hour breaking into this shuttle, and the guy controlling the station gets pretty pissed about it. They figure out what you're up to, and send every frigging TIE in the area after you. It's okay, though, because for once in them game you get to call in backup without penalty. Four X-Wings show up. Yup, four. Four X-Wings, and your shitty underpowered transport against thirty odd TIEs.

And then the shuttle delays leaving. You have to keep switching frantically back to the shuttle, because as soon as it does decide to leave, the station spawns a load of TIE Bombers whose only goal is to obliterate that shuttle. So you have to ignore the dozens of TIEs pounding away at your shields and prioritise the Bombers. Because they will catch up, and the shuttle is hilariously defenceless.

Achieving all that without at least turning on the Invincibility cheat is hard to this day. As a twelve year old, or whatever, it was utterly impossible. Like I said, I put so many attempts in that and failed it so many times that I still feel horror at the prospect of doing it again.

The icing on my sad little cake is that one of the later Rogue Squadron games had a mission where it was the Alliance's own Peter Fuckin' Perfect, Wedge Antilles, who stole it. And that's the one that's canon!. All the struggles I put into Ace Azzameen's proudest moment were wiped invalid by Lucasart's infuriating canon policy and nerd boner for Wedge Antilles. Oh yeah, I forgot to mention. The X-Wings that turn up as your back up? Yeah, they're from Rogue Squadron...

*HEADDESK*
 

Xarathox

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Feb 12, 2013
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The river sequence in MGS3, where The Sorrow taunts you for what feels like half an hour as you slowly trudge forward. And God help you if happen to have killed any non-boss NPCs up to that point in the game... because it's even fucking longer.

On the flip side, The Fury is still one of the coolest bosses I've ever fought to date.
 

RedDeadFred

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May 13, 2009
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It's not my favourite game but I did enjoy the campaign quite a bit. In Halo 3, there is a mission called Cortana. Fuck that mission.

From Skyrim (which is my favourite game): Blackreach at a low level. The first time I did this I had to resort to just running through, chugging all of my potions, while an army of Falmer and their bug bastards chased me.
 

Casual Shinji

Should've gone before we left.
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shadyh8er said:
Most recently, the Trial of Archimedes from God of War: Ascension. It was there that I learned that Gorgons cannot be launched into the air, nor can their stare be parried anymore.
If you remember to upgrade and use your secondary items, that section is actually not that hard.

The first time I was playing through that area I was practically choking on my own rage, and crying faul at the game for being this impossible. But the moment I remembered to use my time medal thingy, the Kratos double stone, and that mask, I made short work of that section.
 

Jolly Co-operator

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Mar 10, 2012
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The opening segment of any Pokemon game. They really should just give you an option to skip the tutorial on how to catch a Pokemon. I think that after five generations of Pokemon games, I've got it figured out. And you never really appreciate the running shoes until you don't have them.
 

Creator002

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Fable: The Lost Chapters.
You have to find four stone tablets in order to wake the Oracle in the Northern Wastes. The stone tablets are buried in graves in a ghost town called the Necropolis. If you dig up the wrong grave, enemies are spawned instead. With the introduction of The Lost Chapters, there's a new enemy called the Summoner, which can summon balls of electricity to throw at you and has a very powerful sword attack. Both are hard to avoid if you're not careful and impossible to block.
Usually, two of another enemy called minions get spawned with the Summoner. There are two types of minions, one that has a melee attack (which they just spam four or five times even if you block it, which is hard to do when you're avoiding the Summoner, or when there are 3+ minions) and another which, in addition to the melee attack, spawn and throw little fireballs when out of melee range, which they seem to prefer. You can actually see them moving slowly away if your occupied with another enemy.
Not too difficult with the right magic abilities, but I usually don't play the game for months before this quest.
 

Adeptus Aspartem

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Diablo 2, Act 3

For godsake that friggin jungle and these stupid little blowdart-asshats .. and you can bet ya ass you'll get a millions stupid dead ends until you reach Kurast.
And don't get me started on the sewer levels and mephs cellar of lol on hell without tp. You wander around aimlessly for such a long time, you start to wonder wtf you wanted down here in the first place.

Blergh, i hate that act with a passion.

That and every Mario level where that stupid huge fish is in <.< i can't stand the bugger.
 

Angelblaze

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Jun 17, 2010
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In any MMO that has more character classes then allowed character slots: The first 10 or so levels.


Because I HAVE TO PLAY ALL TEH CLAZZZESSSS or else I won't be happy.

Damn Tera.

Also: In DFO, The first 20 levels of content. For the same reason as above except I have most then enough character slots.


Meaning I've got a bunch of characters sitting at lvl 10 because I don't feel like running through the fucking forest again.

And League Of Legends, I hate the whole PLAYING WITH OTHER PEOPLE thing.
 

Raikas

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Sep 4, 2012
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This is a totally generic answer, but I had any part do f any game that's meant to be replayed but that has significant grinding. That can be fun the first time, but it gets old fast when it's not actually the focus.

TheVampwizimp said:
Yes, the Fade in DA:O is a slog. Cool the first time, but once you have the trick it's just a bunch of pointless running around, and it's annoyingly long.

A big one for me is the reaper on Rannoch in ME3. I am surprised I don't see people complain about this more often. For one, it's a patently ridiculous moment, as there's no way that reaper could have such poor aim once it gets right in your fucking face. It seems almost like a slapstick routine where some guy is trying so hard to step on an ant that he keeps tripping himself and banging into furniture.
.
My god, I hate that part! I've played it through 7 times now and I still loath it.
 

Verzin

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Jan 23, 2012
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In Undying, on the first quest.


In the catacombs there are several levels with infinitely spawning skeletons. Skeletons in that game(in the beginning, before you get god mode spells and weapons) are.....the most horrifying things.

They shreak and yell, they come back to life after you kill them, the only way to to kill them completely drains your entire mana pool, which takes at least 50ish seconds to refill, and they throw spears with FUCKING UNERRING ACCURACY in addition to doing crazy melee damage. the only way to dodge the spears is to hold still, and then move exactly when the (very fast) projectile launches. They track your movement perfectly, and WILL hit you unless you change direction the second the projectile launches.

(you can also use other skeletons to block the spears, and then they'll fight each other, but there are so many that it doesn't help you much. it is hilarious though.)

And did I mention their numbers are constantly being reinforced? You have to run like a madman through the maze filled with unkillable monsters, ducking and dodging, madly searching for the exit, hoping you don't run into a dead end. then all the candles go out, and it's pitch black.

I hate the skeleton levels. They always kill me and then eat my still beating heart. literally.
 

shadyh8er

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Casual Shinji said:
shadyh8er said:
Most recently, the Trial of Archimedes from God of War: Ascension. It was there that I learned that Gorgons cannot be launched into the air, nor can their stare be parried anymore.
If you remember to upgrade and use your secondary items, that section is actually not that hard.

The first time I was playing through that area I was practically choking on my own rage, and crying faul at the game for being this impossible. But the moment I remembered to use my time medal thingy, the Kratos double stone, and that mask, I made short work of that section.
Oh yeaaaaaah....forgot about those.