Segments in your favorite games that you absolutely dread having to go through.

Recommended Videos

The Wykydtron

"Emotions are very important!"
Sep 23, 2010
5,458
0
0
As much as I like playing through the first few levels of Dark Souls, I know at some point I will have to go through fucking Blighttown... Even with the shortcut that lets you bypass 80% of it, it is STILL the worst video game location I have ever had to play through.

Oh and as much as I ADORE playing Hecarim in LoL his early game is really, really bad... His early levels are a PAIN! His first clear leaves him on 200HP at best so good luck if you're vs a high health enemy jungler who can just pop in and kill you. His 1-5 is bad, he's not tanky at all for a decent amount of time and his heal is borderline useless until teamfights then it turns a 180 and becomes Broken Tier.

But ridiculously good ganks have to have a price I guess. When Hecarim can literally Ghost + Devastating Charge into lane past your own turret in the most obvious way possible and still catch them by surprise...
 

King Aragorn

New member
Mar 15, 2013
368
0
0
Assassin's Creed II's beginning is one that I hate. It becomes MUCH better after you get the hidden blade, I guess the development and what not isn't bad at all, but the gameplay that you have to go through is a bit of a chore...

Same deal with Brotherhood, I guess they do reward you with a sex scene though. :p
 

Redingold

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Mar 28, 2009
1,641
0
0
soren7550 said:
TheVampwizimp said:
A big one for me is the reaper on Rannoch in ME3. I am surprised I don't see people complain about this more often. For one, it's a patently ridiculous moment, as there's no way that reaper could have such poor aim once it gets right in your fucking face. It seems almost like a slapstick routine where some guy is trying so hard to step on an ant that he keeps tripping himself and banging into furniture.

But Jesus, it took me forever to get past it the first time. I was freaking out. The game up to that point had been great, like a really lovely ride through the country, and then suddenly your wheels fall off and you plunge into a muddy ravine and land upside down, sinking into the ditch with no hope of escape. God, it was awful. I don't why it took me so long to figure out how to avoid those eye lasers, but I still get chills of despair every time I reach that part.
^This. Other than that which I shall not bring up, this is probably the worst part of ME3.

And as for why it has a bit of a hard time hitting you, it's probably because:
- it's already been hit on its targeting laser
- you're a small target, and Destroyers (and any Reaper really) are made to hit big things, such as ships and cities.

I know I should think of something else, but I'm coming up blank at the moment.
I reckon that maybe the Reaper should have tried sweeping its death ray horizontally across the plateau that Shepard is on, so there would be nowhere left to dodge. But I guess that would be too sensible.

Anyway, I never liked the Boomers quest in Fallout: New Vegas. It's so gorram tedious, and a lot of it is just walking from place to place around Nellis without interesting happening.
 

hazabaza1

Want Skyrim. Want. Do want.
Nov 26, 2008
9,612
0
0
Casual Shinji said:
- Your fight against "It" in Resident Evil 4.
Which one is that? The thing in the cargo container thingys that fall into the pit once you beat it? I really enjoyed that fight.

OT: As mentioned, Bed of Chaos. Also the prologue in Tales of Graces f but NG+ lets you skip it.
Also the last few chapters (until the final one) in Disgaea 4 were a fucking slog.
 

RogueNinja299

New member
Mar 16, 2010
22
0
0
Platforming in Devil May cry 3. Holy fuck that was awful. I wanted to rip off my thumbs every time I played through those parts.
 

MrMan999

New member
Oct 25, 2011
228
0
0
I'd have to say the sewers on the way to the Nosferatu enclave in Vampire: The Masquerade: Bloodlines. Especially when you play as a non-combat oriented vampire like a Ventrue.
 

Zanderinfal

New member
Nov 21, 2009
442
0
0
Platforming in Legacy of Kain: Soul Reaver. It's better in the second one because at lease then the controls were better.

But here...

Oh g- OH GOD! It's horrible! It's one of the main reasons I had to abandon the game entirely after a while. It was just too hard to continue through a platforming section when you character starts and stops moving on a dime. Worse, on PS1 you must use the directional buttons to move. However, it still is one of my favorite games EVER, but that platforming is the worst.
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
3,452
0
0
Auberon said:
Peragus mining station, also known as two-hour tutorial.
Agreed, it's whats currently putting me off a KotOR II runthru!
 
Aug 19, 2010
611
0
0
Jack's recruitment mission in ME2 is terrible. She instantaneously destroys three heavy mechs in the cutscene, but can't handle some random mercenary in gameplay.

First zone of Borderlands. I was just so boring.
 

King Aragorn

New member
Mar 15, 2013
368
0
0
putowtin said:
Auberon said:
Peragus mining station, also known as two-hour tutorial.
Agreed, it's whats currently putting me off a KotOR II runthru!
Bit random, but do you visit Sucker Punch Production Forums? you seem...familiar.

Anyways: kind of related, but am I the only one that THINKS i'm not going to enjoy this section, but end up doing? happened with Human Revolution once, the section where you must set the bomb in the Executive office, my first experience with it was less than favorable, as I kept getting detected, but the second time around, it was actually pretty tense and quite a bit of fun.
 

Anachronism

New member
Apr 9, 2009
1,842
0
0
Curst Prison in Planescape: Torment.

Up to this point, combat has been rare and fairly easy when it does show up. The focus has been on dialogue and character interaction, with nary a dungeon to be seen other than a couple of small ones in Sigil. Now, however, you need to break into a prison, and the only way in is past dozens of hard-hitting, damage sponge guards. It's absolutely appalling, and almost made me give up on the game because it was so dull. What really baffles me is that the Black Isle guys showed they could do good combat encounters with Icewind Dale, and yet Curst Prison is one of the worst dungeons I've ever played.
 

josemlopes

New member
Jun 9, 2008
3,950
0
0
Sandjube said:
Any section of Serious Sam with Kleers in it. Freakin' Kleers, damn skeletons *mumbles*
The hell? Thats like the entire 3 games, and just use the shotgun, they go down in one shot.

OT: Saints Row 3: The long ass tutorial activity missions, its almost half of the game in that shit.
 

Scrustle

New member
Apr 30, 2011
2,031
0
0
leet_x1337 said:
The opening of Twilight Princess, which I count as everything leading up to where Link gets pulled into the Twilight for the first time. Whole thing just takes too damn long. I can appreciate that not everything needs a cold open, but come on.
That's definitely one that's high on my list. The start of Skyward Sword dragged on more I think, but I've only been through that once so far, and it definitely gets in to the meat of the game faster than Twilight Princess. It just manages to make that a drag for a while too, when TP stops holding your hand once things really get going.

Casual Shinji said:
- The Blockhead on Oni Island in Okami.
I never had much of a problem with that one, but I did with the one in the secret spring under Kamui. It's the hardest one, and damn is it a *****. There's a couple of somewhat cheaty tricks you can do to make them much easier though. If you have an old CRT you can just mark the weak spots on the TV with a felt tip. Or, probably a more practical and useful method, is to simply record the sequence where the weak spots show up on your phone. That makes it easier to get the order right on them too.
 

Savagezion

New member
Mar 28, 2010
2,455
0
0
The beginning, always the beginning. I have a handful of favorite games I have played many times and I always hate the beginning. The first 5-10 minutes after that memorable intro to this beloved game, up to about 2 hours in, those 2 hours grate on me having done it thousands of times. On all my favorite games I have started more playthroughs than I have completed.

Yeah, the beginning. Always the beginning.
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
3,452
0
0
King Aragorn said:
putowtin said:
Auberon said:
Peragus mining station, also known as two-hour tutorial.
Agreed, it's whats currently putting me off a KotOR II runthru!
Bit random, but do you visit Sucker Punch Production Forums? you seem...familiar.
Yeah I'm over there sometimes, and I'm bureaucrat of the InFamous wiki
 

UrinalDook

New member
Jan 7, 2013
198
0
0
Auberon said:
Peragus mining station, also known as two-hour tutorial.
kman123 said:
I hate everything about the Peragus Mining Station in KOTOR 2. That 200 hour long segment of boring bullshit actually stops me from replaying it, knowing I have to slog through all that.
Peragus is a brilliant section. I wish I'd been old enough to appreciate it for what it is the very first time I played it. Mostly because it isn't really Star Wars, and it isn't really even an RPG at that point; it's survival horror. Everything from waking up in an abandoned facility with no memory of how you got there, to running around in incredibly basic gear (it takes a while before you even find clothes), to the logs left in the final hours of the worker is straight up survival horror. Instead of slogging through plot as per RPG tradition, you're working backwards to figure out what happened. It's the perfect introduction to Atton and Kreia, at each others throats for the whole game, neither of whom you should trust. They're not RPG companions, not for Peragus anyway, they're shifty individuals you need to use to escape.

Plus, it's the only time in the game when a villain (apart from the third titular Sith Lord) actually feels genuinely threatening. I mean, just look at what that lone HK-50 pulled off. It's a masterpiece of controlled chaos, and the only time you actually see a shade of HK-47 at work, rather than the slightly tougher, but still fairly generic mooks the rest of the HK-50s become later. Finally, I love Peragus because it sets the tone, and the theme, for the rest of the game. That is to say, even the Force won't help you on Peragus. You need to use your wits, your skills and those around you. The whole theme of the game is how dependence on the Force is a bad thing, and Peragus is the distillation of that philosophy. Not to mention the idea that the mere presence of a Jedi causes chaos in the galaxy around them, that's something referred back to often.

If you want to talk about dull sections of KotOR, I would gladly offer up the Citadel immediately after instead of Peragus. Running around that station doing menial chores for hours, being a puppet to various powers that ultimately have little relevance to the story is far more boring. I challenge you to name me a single interesting character from the Citadel. The only one I can think of is B4-D4. A friggin' droid!

The underwater section of Manaan in the first game is a total slog as well, and given that everything about the Selkath seems engineered to make me loathe them, I'm not so hot on the hub section either. Were it not for some brilliant side quests and very beautiful music, I'd be writing off the whole of Manaan here.
 

Feraswondervahnn

New member
Jul 15, 2010
103
0
0
I always hate fighting Vixthra in Neverwinter Nights. Just a nasty ass Bone Dragon, with an annoying as hell fear aura!

Vaal Oversoul boss fight on Path of Exile. I just really don't like that thing. Summons Minions, Freezes, has a really overpowered attack that has so far proved to 1 hit both my characters that have beaten it.

But my most hated thing in all of video games is that damn Wizpig from Diddy Kong Racing on N64. I HATE it. I've only beaten him once and the difficulty curve compared to the rest of the game is just plain silly!