trunkage said:
A large part of the streamers audience was minors. You can't allow minor to gamble because they don't understand the consequences
My experience with Pokemon growing up says otherwise in regards to understanding consequences but, point valid.
(I submit that most adults don't because they lie to themselves about the odds. But they are over the legal age and can choose for themselves.)
And in this case it sounds like kids would have zero ability to actually participate without buying keys to open these crates which requires real money which typically requires a parent's credit card. A lot of this is still sounding like parents being stupid.
They got away with this because you have to go around about ways to cash out
How exactly can you "cash out"?
they were skins and not chips and no one knew who owned the website until it was revealed a few weeks ago. One of the three streamers verified the misdeeds including that minor were targeted.
Now that's just shitty.
If you want an industry to be self governed instead of the government regulating, you actually have to do some self governing.
Isn't this what they're doing right now?
This applies to things like Greenlight and Early Access too. Sure, you can just let people do whatever they want on your platform or game but if the last couple of years has taught us anything, you will be punished if you don't moderate or curate. Your self interest is in stopping illegal and dodgy things happening on your programs.
Which again isn't that what's happening here? So you don't need a credit card to get into the action. You can use steam wallet money. Now, how you get that money is the question, because its probably linked to a credit card but you can use vouchers. I can purchase vouchers with normal currency five minutes down the road. You can buy Steam wallet money via PayPal which can be linked to a savings account or Bitcoins. So there is a way around it, but clearly credit cards are easier. As a kid, I was usually paid in cash, and it was only McDonald's that forced me to open a bank account. Also, it could end up like that kids playing FIFA who stole the parents credit card and rack up a few thousand dollars. That's all the things I can think of, but there are probably plenty of others that I don't know about.
The problem is gambling is like smoking and is "addictive." So, in the old days (and still in many countries), cigarette companies target teenagers because leaving til 18 is too late. You have to convince them well before then. Same with gambling.
To cash out, you can sell these skins on the Steam market which gives you Steam wallet money. Third party sites will give you real cash for that Steam wallet money, for a significant cut (i.e. like money laundering.) I'd also liked to point out that you can buy games with the wallet. Not really cashing out but still.
The reason I have issues with Steam's "self regulation" is that Steam knew gambling was going on (but maybe not to the extend but that's their responsibility to investigate if they are keen to self-regulate.) Steam never did anything about it until these guys were caught. That's not self-regulation, that responding to possible class actions (there are class actions already place about this against Valve so it didn't work. They also have other class actions for other issues as well.) I brought up Greenlight and Early Access because there are been blatant plagiarism that they don't police until they get caught. I don't think responding to being caught is self-regulation.
Now, it seems this comes down to your expectation of self-governing. I would like to see people on the Steam platform being scrutinized before they are allowed to sell (or use API to gamble). It seems that you want them to respond after someone else has report the issue. I think it should (usually) be Steam who's reporting these issues (I can understand if someone was sneaky but this was blatant.)