@Students: I laugh at you people still slogging through classes!
Ah... the benefits of being old.
@Argument: SK's a lot like Werewolf, a game of which I'm a veteran at, so I do expect a bit of lying. Part and parcel of the game.
And SK being on the interwebs forum, there's no obligation to be honest to others. I get that.
The crux of the problem was its strategic unsoundness (if that's a word). I don't see how killing the spy (real or not) would've helped the game overall. There's no way to get enough information on your own to make that call (without being the spy, that is). Would've been more beneficial to allow the spy to ask all his questions before enacting such a gambit. At least, if the person who claimed to be the spy really happens to be the spy, then we'd be better informed.
The only reason, why you, Steke, are still alive is because we're rather bullheaded about catching killers. It's in our best interest (especially Neo's, being the all-powerful killer that he is) that us townfolk win and live to tell the tale
Personally, I've got no grouses against you. But not everyone's like me (air-headed). So get ready your lynch stories for future rounds (if you're allowed back in and still want to participate). You'll be needing them.