@[user]Discussion[/user] Well, this has been a most interesting read.
I only started doing "real" RPs back last year, and my first RP here started back in January (one that [user]staika[/user] used to host), so I'm fairly new to RP overall.
And what can I say? It's fun. And as soon as we get going again on "Swords of the Fallen" after a month pause, I'm looking forwards to continue with the story.
I think that roleplay is a pretty wide term, and Avatar Adventures qualifies as one, though it's very different from many others. And too many similar RPs don't really mean much too me, but it's unfortunate if they are very similar.
Quality should always be important, and I (try to) keep all my posts good. Good doesn't always mean long, but writing longer posts is always a good thing. Though, as I said, it's often more the content than the length that makes it good.
Wishing the best for our characters: I see what [user]Link[/user] is going at here.
I have no problems with losing a fight, or (in a early incident in "Swords of the Fallen") getting punched in the gut and flee in a humiliating way.
But on the other hand, I've grown fond of "Drogon LaArel" and I wouldn't want him to die, not whilst I still want to post and enjoy the RP. That said, if I played in a PvP RP, I would not object to dying for it, but not to a Godmodding bastard who sees this as his opportunity to win a "most badass" contest he stared himself. Believe me, those people are out there.
This is one of the reasons perma-death, or just consequences for a loss might be a good thing for RPs, but maybe not to PvP.
PvP can be great, but only with the right kind of players. It's the same as romance, or anything with consequences, or the potential to let someone be a dick.
I don't mean being a dick in character, for it's nothing wrong with that, but being a horrible player.
Roleplay is a team activity, after all.
I guess trying to put story over one's personal character is something everyone should strive for.
@[user]staika[/user] Don't worry, you were a fun GM, and [user]Mort[/user] is working with a post to start it back up, and I'm working on some other secret. I hope I get the opportunity to be in a RP like "Swords" with you again at some point.
I only started doing "real" RPs back last year, and my first RP here started back in January (one that [user]staika[/user] used to host), so I'm fairly new to RP overall.
And what can I say? It's fun. And as soon as we get going again on "Swords of the Fallen" after a month pause, I'm looking forwards to continue with the story.
I think that roleplay is a pretty wide term, and Avatar Adventures qualifies as one, though it's very different from many others. And too many similar RPs don't really mean much too me, but it's unfortunate if they are very similar.
Quality should always be important, and I (try to) keep all my posts good. Good doesn't always mean long, but writing longer posts is always a good thing. Though, as I said, it's often more the content than the length that makes it good.
Wishing the best for our characters: I see what [user]Link[/user] is going at here.
I have no problems with losing a fight, or (in a early incident in "Swords of the Fallen") getting punched in the gut and flee in a humiliating way.
But on the other hand, I've grown fond of "Drogon LaArel" and I wouldn't want him to die, not whilst I still want to post and enjoy the RP. That said, if I played in a PvP RP, I would not object to dying for it, but not to a Godmodding bastard who sees this as his opportunity to win a "most badass" contest he stared himself. Believe me, those people are out there.
This is one of the reasons perma-death, or just consequences for a loss might be a good thing for RPs, but maybe not to PvP.
PvP can be great, but only with the right kind of players. It's the same as romance, or anything with consequences, or the potential to let someone be a dick.
I don't mean being a dick in character, for it's nothing wrong with that, but being a horrible player.
Roleplay is a team activity, after all.
I guess trying to put story over one's personal character is something everyone should strive for.
@[user]staika[/user] Don't worry, you were a fun GM, and [user]Mort[/user] is working with a post to start it back up, and I'm working on some other secret. I hope I get the opportunity to be in a RP like "Swords" with you again at some point.