And so she suffers what every other female in gaming has become. However, she's no where near as bad as the rule though, but just because of this doesn't mean she must be gender neutral or be close enough to a man as possible. That's just as bad of an insult.shophius said:The series went downhill for me when they shat all over Sumas as a character. In brawl they made her a woman with a whip, a skin tight costume and an overly sexy voice. She doesn't look like a bounty hunter anymore. Just a bit of a slut.
Twilight Princess was fun but there is no way they're going to be able to tie in all the plots of Zelda sufficiently. It just too much of a mess now. The series goes slightly downhill everytime they make a god damned cell shaded game.
The question is: do they need to be? I know the LoZ continuity is argued a lot, but besides for discussion, I don't see how it's too important. It's based off legend, reoccuring symbolism, and the use alternate timelines and alternate dimensions. It's possibly too hard to even formulate a timeline anymore without making it complex as all hell, but at this point, the games are nicely tied in with eachother enough to keep the general legend and atmosphere intact, with direct sequels here and there, and not straying from the formula.
Placing too much emphasis is often a limitation to what you can do with it. I don't think they were ever meant to be a sequel based storyline like most franchises are.
Also, expect cel-shaded games on the handhelds due to hardware. I'm skeptic about Spirit Tracks too, but cel-shading itself isn't a sin.