Revnak said:
I'd argue that the interactivity could be a part of it, but it should also be acknowledged that films and books do at least seem to follow such laws more often. Those that don't are generally brainless summer blockbuster types, and even some of those still mention international law (I believe Iron Man mentioned the Geneva convention or something of that sort). I really can't think of an occasion where a game has dealt with the subject material though. Some would even have some huge plot holes in them if they so much as acknowledged the existence of these laws, such as the Modern Warfare franchise.
Well, the complete ignorance of the geneva conventions just seems to be evidence that developers want as much violence as possible. It's actually kinda funny that Modern Warfare can fall apart entirely if you try to put the Geneva Conventions into it.
But.. Even some of the superpowers just don't follow geneva themselves too. But maybe we should ignore that.
Then again, I don't think Call of Duty: Slobodan Milosevic would be as successful.
The interactivity just means that the ideas of the Geneva conventions can be better shown.
Yes, they can be better shown. And perhaps, they even should be. A competent dev with care in a product could produce something potentially strong if the Red Cross was there to not only ensure events in the game adhere to Geneva, but also help in presenting humanitarian issues they see for themselves on a real world basis.
A game could get a lot of positive attention if the Red Cross assisted in such a manner, and could perhaps even bring profound meaning and context to the tired old War game genre. I wish they chose that kind of approach instead.