Nomanslander said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
My problem with these games is they always feel like 3rd rate LOTR hand-me-downs....this includes Dragon Age....-_-
For once I'd like to see a fantasy RPG dealing with Greek or hell even Hindu myths....-_-
Honestly, I think a Greek mythology based RPG could work fine as the setting features a divinity of cruel and capricious gods (not unlike the Daedra of the Elder Scrolls), a host of fantastic monsters (Giants, Minotaurs, Medussa, Sirens and the rest) and at least a basic form of the weapons you generally see in RPGs (though, you would be limited to crude short bows, slings and spears). The problem would lie in making the inherent act of combat (an important part of most Greek myth) interesting.
Korten12 said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
These though Gothic is a bit more dynamic then Elder Scrolls, al least more then oblivion.
I remember the first many hours of Gothic where you're a homeless nobody until you join a camp (which is easily the first 1/3 of the game). Not having anywhere to sleep meant that my only option at one point was to sprint to a man's house and lie down in bed. Sure, the minute I stepped inside he armed himself and threatened me, but apparently he decided to let me sleep rather than beating me to death right then and there.
What the Radient AI tried to do in Oblivion actually worked in Gothic. Where in Oblivion it basically just made the game require that I search around for an NPC or wait for a number of hours for a given place to open, in Gothic it actually helped the world seem as though it was populated by people not robots.
Now, if only the game had less terrible voice acting for the main character. I remember joining the New Camp where I had to become a drug dealer and I just wandered around asking everyone "You want to buy some weed?" and the reading on that (which I heard at least two dozen times it seems) was hilariously awful but, thanks to repeated hearings, eventually just became downright awful.