Serious frustratingly lack of ' RPG persistent world' games.

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AcacianLeaves

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Tombaugh said:
Zannah said:
You should pretty much try out Morrowind, if you haven't already.
I played Oblivion for a long time, actually. It just felt like you had a storyline to play through, you could go off and do other things and do side quests, but it felt like the world 'froze' until you came back and started doing the main quest again. Is Morrowind or even Daggerfall any different?
Honestly I don't even remember there being a main plot to Morrowind. If you've never played it, that would be what you're looking for I think. The game is HUGE, and while you are given quests its basically just "here is a fantasy world, go forth and make your way".
 

Mcface

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Gothic 3 (dont bother with 1 and 2, they are unplayable and shit)
Risen
The Elder Scrolls is probably the best i've played to date.
 

Mcface

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Ultratwinkie said:
Mcface said:
The Elder Scrolls is probably the best i've played to date.
you must not play many rpgs then.
he wanted open world and persistent.
nothing really compares to the quality, and the amount you can do.

EDIT: that doesn't look like an 8 bit piece of shit, and is older than I am.
 

moretimethansense

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You could try Pathologic
http://en.wikipedia.org/wiki/Pathologic
It's a little like what you want in that stuff happens wether you're there or not.
You could also try The Void by the same developer, again not exactly what you wanted but I'd say give it a go regardless it's quite good.

Edit: as has been said up there ^^ somwhere you could check out Dead State it looks like it may be a bit more up you're ally, if you don't mind zombie rpgs
Actually since we're on the subject you could try Fort Zombie
It's an Indie game where you have to collect survivors, supplies, weapons and build defenses to defend against a large zombie rush on the last day,
I wouldn't call it persistant world but you are given so much time to prepare and you only have so much time in a day how it works is:

every day a few randome events are placed on the map Supply, Weapon, or survivors
going to a location and back eats up time any event that you havn't done dissapear at the end of the day so you must decide whats more important food, medicine, guns or people to use them.

The only problem is the game is rather buggy and unstable but look it up if it interests you its only a tenner direct download.
 

ChupathingyX

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Yes Oblivion is not persistent, things only happen when you get involved, without you doing anything nothing will advance, you need to stop the oblivion crisis, you need to save the mages guild, you need to go collect five wolf pelts for the hunter who makes a living out of it. I'm not entirely sure about this but it sounds like this guy wants a game where things will happen without you doing anything. I can't really think of any other games that match what you're after. The RotTK series is a good example that isn't a MMO.

Fallout 1 and 2 had some events that would happen as you progressed without you actually doing anything. I havn't played the other older RPG games so I can't say anything about them.
 

blxtnsq

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Morrowind and Oblivion (but I prefer Morrowind for immersion). You feel like a tiny part of an actual world and it takes a while to become big and famous. Oblivion doesn't feel the same way.
 

Korten12

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Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
These though Gothic is a bit more dynamic then Elder Scrolls, al least more then oblivion.
 

Eclectic Dreck

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Nomanslander said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
My problem with these games is they always feel like 3rd rate LOTR hand-me-downs....this includes Dragon Age....-_-

For once I'd like to see a fantasy RPG dealing with Greek or hell even Hindu myths....-_-
Honestly, I think a Greek mythology based RPG could work fine as the setting features a divinity of cruel and capricious gods (not unlike the Daedra of the Elder Scrolls), a host of fantastic monsters (Giants, Minotaurs, Medussa, Sirens and the rest) and at least a basic form of the weapons you generally see in RPGs (though, you would be limited to crude short bows, slings and spears). The problem would lie in making the inherent act of combat (an important part of most Greek myth) interesting.
Korten12 said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
These though Gothic is a bit more dynamic then Elder Scrolls, al least more then oblivion.
I remember the first many hours of Gothic where you're a homeless nobody until you join a camp (which is easily the first 1/3 of the game). Not having anywhere to sleep meant that my only option at one point was to sprint to a man's house and lie down in bed. Sure, the minute I stepped inside he armed himself and threatened me, but apparently he decided to let me sleep rather than beating me to death right then and there.

What the Radient AI tried to do in Oblivion actually worked in Gothic. Where in Oblivion it basically just made the game require that I search around for an NPC or wait for a number of hours for a given place to open, in Gothic it actually helped the world seem as though it was populated by people not robots.

Now, if only the game had less terrible voice acting for the main character. I remember joining the New Camp where I had to become a drug dealer and I just wandered around asking everyone "You want to buy some weed?" and the reading on that (which I heard at least two dozen times it seems) was hilariously awful but, thanks to repeated hearings, eventually just became downright awful.
 

Korten12

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Eclectic Dreck said:
Nomanslander said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
My problem with these games is they always feel like 3rd rate LOTR hand-me-downs....this includes Dragon Age....-_-

For once I'd like to see a fantasy RPG dealing with Greek or hell even Hindu myths....-_-
Honestly, I think a Greek mythology based RPG could work fine as the setting features a divinity of cruel and capricious gods (not unlike the Daedra of the Elder Scrolls), a host of fantastic monsters (Giants, Minotaurs, Medussa, Sirens and the rest) and at least a basic form of the weapons you generally see in RPGs (though, you would be limited to crude short bows, slings and spears). The problem would lie in making the inherent act of combat (an important part of most Greek myth) interesting.
Korten12 said:
Eclectic Dreck said:
Gothic would be my first thought. Also, the Elder Scrolls.
These though Gothic is a bit more dynamic then Elder Scrolls, al least more then oblivion.
I remember the first many hours of Gothic where you're a homeless nobody until you join a camp (which is easily the first 1/3 of the game). Not having anywhere to sleep meant that my only option at one point was to sprint to a man's house and lie down in bed. Sure, the minute I stepped inside he armed himself and threatened me, but apparently he decided to let me sleep rather than beating me to death right then and there.

What the Radient AI tried to do in Oblivion actually worked in Gothic. Where in Oblivion it basically just made the game require that I search around for an NPC or wait for a number of hours for a given place to open, in Gothic it actually helped the world seem as though it was populated by people not robots.

Now, if only the game had less terrible voice acting for the main character. I remember joining the New Camp where I had to become a drug dealer and I just wandered around asking everyone "You want to buy some weed?" and the reading on that (which I heard at least two dozen times it seems) was hilariously awful but, thanks to repeated hearings, eventually just became downright awful.
Yeah wish they would improve the voice acting aswell. I also liked how if you had your weapons out they would tell you to put it back, give you warnings, then attack. In Oblivion, if you have your swords out, and run up to somebody with them, no one cares. >.>
 

Cheesepower5

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Scratch the RPG part and go play The Legend of Zelda: Majora's Mask if you're really starved for a game like this. It got me into RPGs and open world games.

If not then I know of nothing not already mentioned.
 

Gyrefalcon

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Tombaugh said:
Zannah said:
You should pretty much try out Morrowind, if you haven't already.
I played Oblivion for a long time, actually. It just felt like you had a storyline to play through, you could go off and do other things and do side quests, but it felt like the world 'froze' until you came back and started doing the main quest again. Is Morrowind or even Daggerfall any different?
Suikoden might interest you. Also, oddly enough, some of the older WWE/WWF wrestling games as well. They have an advancing storyline that changes. OH! Also see if you can get a copy of the original Armored Core (not the new one, they wrecked it). That one changed as you chose your actions and had different events/paths occur based on what you chose. Strife had a good story as well and might be available for free if you can find it.
 

Eclectic Dreck

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Korten12 said:
Yeah wish they would improve the voice acting aswell. I also liked how if you had your weapons out they would tell you to put it back, give you warnings, then attack. In Oblivion, if you have your swords out, and run up to somebody with them, no one cares. >.>
To be fair, in Oblivion it does harm your reputation with them somewhat. It just doesn't really matter given that you can gain rep so very easily. Bribes are a pittance compared to the amount of money you'll get in the game (just going through the main campaign as a fighter style character and collecting the valuable loot will easily net you 50k gold). Beyond that, you can endear yourself to a huge portion of the population simply by questing. By the middle of the mages/fighters/thieves guild quests (who's npc's represent a significant portion of the NPCs in the game that will not automatically try to kill you) every member will utterly adore you. Couple that with the simple fact your personality trait will increase as you play (increases the base disposition) and a host of other factors and I'm honestly surprised that anyone cares when I commit a crime since I am literally everyone's best friend in the world.
 

Chamzaboogie

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If you let the RPG apart, I found the Black and White games pretty enjoyable. Stuff happens, whatever you do. I think there was more freedom in the first on though.

Oh the game has its dark side, it can be annoying as hell, but that is a nice experience.

Otherwise, try Viva Pinata! :D
 

TyrunnAlberyn

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Apr 1, 2010
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Tombaugh said:
Zannah said:
You should pretty much try out Morrowind, if you haven't already.
I played Oblivion for a long time, actually. It just felt like you had a storyline to play through, you could go off and do other things and do side quests, but it felt like the world 'froze' until you came back and started doing the main quest again. Is Morrowind or even Daggerfall any different?
Oblivion is fairly linearly bound by the main storyline, even if it does allow you to go "off the path" for a time. Morrowind is a bit better. I would for my part, if you are looking for freedom, advise Daggerfall. You can fully customise your own class, have a very large world to play around in and it actually -feels- large and while you can do your quests and complete the game, you can also choose to just buy a store in one of the towns and be a shopkeeper (for example, full time shopkeeping is not advised as it gets rather dull after a while).
 

Mcface

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Ultratwinkie said:
Mcface said:
Ultratwinkie said:
Mcface said:
The Elder Scrolls is probably the best i've played to date.
you must not play many rpgs then.
he wanted open world and persistent.
nothing really compares to the quality, and the amount you can do.

EDIT: that doesn't look like an 8 bit piece of shit, and is older than I am.
TES =/= persistent. sure people are moving but its still FIXED. people do the same shit every day and the main quest FREEZES. if it WAS persistent than oblivion gates would have opened regardless of you visiting Kvatch or not. TES =/= persistent in any sense of the word. it may be open world but NOT persistent. you also fail to understand the scope of RPGs. Oblivion is just a drop in the bucket in quality expansive RPG games.

you call diablo, baldurs gate, plane scape torment, the old TES games, and fallout crap? yet you like bethesda's new FPS games? no surprise there. i am amazed you like rpgs at all and would even walk away from halo.
I like how you assume im talking about Oblivion when there are 5 other games in TES series.
Diablo is a overrated hack and slash, it was back then and it is now. The original fallouts also are awful. Any old turn based game is. It has nothing to do with skill of the player.

But yeah, no surprise here, another "LOL OLD GAYMES ARE BETR JUST BCUZ THEY R OLD" yes they may have been good 10 years ago. These days, no.

I don't consider this smudge looking pixel attack that smudge looking pixel with a sword that looks like a crudely penis with a 56% chance of missing fun. You may, but ill stick to shit that doesn't suck.