Seriously? You can almost win an award for THIS?!

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Zukhramm

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I don't get they whining. Don't like The Graveyard, don't play The Graveyard, if I started questioning everyone who liked things that I found absolutely terrbile I'd have no time for anything else. I'll enjoy my indie games and you can play whatever you want to. What's the problem?
 

Azaraxzealot

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Eclectic Dreck said:
The existence of such exceptions demonstrates the fundamental flaw in your reasoning. Yes, the vast majority of the things made by the indie community is trash but why concern yourself with this when the community does, from time to time, produce a game that is absolutely worth playing?
well if people always bring out the same two examples, then they fail to have impact. Those two games do not excuse all the tripe on Newgrounds and Kongregate do they?

And if you're going to bring up Minecraft? i'll bring up Fallout, Grand Theft Auto, Saints Row, hell, even Crackdown, World of Warcraft, Starcraft (2), and Red Dead Redemption.

had enough? no? okay, you want me to compare to Amnesia?
well: Condemned: Criminal Origins, Silent Hill 2, even sections of Thief and Fallout are fairly scary at times.

seriously, you got two exceptions of all indie games. I have a list that can go on and on and on. people should stop bringing up those exceptions to the "indie games are mostly 2d games that are blatant copies of older games and 3d games that are either mods or trying to rip-off other games

seriously, those 2 exceptions really don't excuse every dress-up game and strip-poker game on Newgrounds.
 

lockeslylcrit

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The Graveyard and The Path are not supposed to be games, per se. They are supposed to be devices to challenge your emotional and intellectual ideals. One just needs to stop looking at the text (what you see) and start looking at the context (the meaning behind what you see).
If one does not believe they should be nominated for any awards, then I guess they don't believe games are an art form either.
 

DonMartin

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I remember downloading the demo for The Graveyard a few years back or so... It was the same as the real game, except in the real game, there was a special feature: DEATH. You basically paid to have the old lady killed.

It might be pretentious, it might be art, but I think it's innovative, because to my knowledge no one has done anything quite like it before.


But the game got me thinking about video games as an art, and as such an eye-opener (to a young meself) it's got some personal value for me.
 

DonMartin

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And come on, there are more great contributions from the indie devs to the video game scene other than Minecraft and Amnesia..

"aaaaaAaaaaAAaaaAAAaaAAAAaAAAAA! A reckless disregard for gravity" was great, for an example! It was fun!

"VVVVVV" was a lot of fun too.

"Tag" paved the way for some of the new features in Portal 2

"Supercratebox" Fun little game, and while it might not be particularily deep, it was a lot of fun.

"Cavestory" Fun, simple little game.

"fl0w" was a very interesting game, so to speak. No real goals, but worth a playthrough.

"World of Goo" went on to become a hit on the Wii and Pc.

"Braid" ..well, everyone knows what Braid was. I loved it, so did many others.

And the list goes on and on..


We cant expect the indie devs to create masterpieces on the same grand scale as RDR, but we can expect smaller ones. They complement eachother, dont they?
 

HereForFreeFood

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Biggest bunch of nonsense I ever heard. Way too much trying to sound all deep and brooding. Life is not as difficult as those hipsters make it out to be.
Vonnegut fought in World War two and witnessed an air bombing that killed almost double the people the atomic bomb dropped on Hiroshima did, so I think he knows a little more about life than you and me. He definitely isn't just a hipster.
 

G-Force

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Azaraxzealot said:
2d games that are blatant copies of older games and 3d games that are either mods or trying to rip-off other games

seriously, those 2 exceptions really don't excuse every dress-up game and strip-poker game on Newgrounds.
And you have no issue with AAA titles ripping off each other?
 

Iron Mal

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Now, I played the demo of The Graveyard and....as a game it frankly sucks harder than experienced ladies of the night.

As a piece of interactive art...it isn't all that great either. It's drab, lifeless, mildly depressing and makes me wonder why they didn't just go to their local graveyard and make it a photograph or short film instead (in fact, this could have actually worked as an indie short film if done properly).

This game just felt about as pretentious and 'art games don't even need gameplay' in attitude as you could possibly get.

Also, what exactly is the innovation being made here?

I'm aware that not every game has to be a AAA action fest but if you're going to claim something is innovative then it should be clear as to what exactly is being innovated.
 

Eclectic Dreck

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Azaraxzealot said:
well if people always bring out the same two examples, then they fail to have impact. Those two games do not excuse all the tripe on Newgrounds and Kongregate do they?
Were it only those two games you might have a point but as I already noted there have been plenty of games made by independent companies that have been well regarded. If we ignore your stipulation that we cannot consider 2d games or sidescrollers, we find many many more examples.

Azaraxzealot said:
And if you're going to bring up Minecraft? i'll bring up Fallout, Grand Theft Auto, Saints Row, hell, even Crackdown, World of Warcraft, Starcraft (2), and Red Dead Redemption.
What exactly is you point? That well funded professionals can make a good game more often then poorly funded amateurs? Because not only is that point without value with respect to your argument, it is obvious without exploration or explanation.

Azaraxzealot said:
seriously, you got two exceptions of all indie games. I have a list that can go on and on and on. people should stop bringing up those exceptions to the "indie games are mostly 2d games that are blatant copies of older games and 3d games that are either mods or trying to rip-off other games
Nope, I listed more than a dozen. Here are, off the top of my head, well regarded independent games made in the last few years:

Metro 2033
'Splosion Man
Pixel Junk Shooter
Limbo
Heavy Rain
Monday Night Combat
Various releases by Telltell Games
Trials HD
Braid
Torchlight
Shadow Complex (Began it's life as an Indie game and was purchased on the strength of a video on an iPhone during GDC)
Castle Crashers
Fat Princess
Flow
Flower
Trine
Comic Jumper

This list includes new takes on the classic SHEMUP, a number of well designed puzzle platformers, third person action, games that generally defy genre conventions, first person shooter and role playing games along with various art driven efforts.

Azaraxzealot said:
seriously, those 2 exceptions really don't excuse every dress-up game and strip-poker game on Newgrounds.
Here is the real question. Why does one thing have to answer for the existence of another? Should Red Dead Redemption have to answer for Daikatana? Should Bioshock have to answer for Superman 64? What games are going to atone for atrocities like ET, Shaq Fu, Hannah Montana: The Movie: The Game, The Simpsons Wrestling, Night Trap, Yo! Noid!, Revolution X and Big Rigs: Over the Road Racing? Because every one of these games was produced by a major studio. Hell, why don't we start to wonder what movies make up for the existance of the unending stream of garbage that comes out of hollywood? And, just how many Oscar winning films worthy of being considered a "must watch" make up for Battlefield Earth?
 

Azaraxzealot

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Eclectic Dreck said:
Metro 2033 - an original but severely flawed shooter
'Splosion Man - tries to rip-off portal, shadow complex, and mario
Pixel Junk Shooter - again, can't embrace the 3rd dimension, little more than an arcade game
Limbo - gritty mario (or trying to be Braid)
Heavy Rain - QTE special! it was heavily marketed, so hardly an indie game
Monday Night Combat - fun for about 10 minutes, then boring. honestly, how many people even still play it?
Various releases by Telltell Games - they don't make games, they make experiments with interactivity
Trials HD - hardly an indie game considering the coverage it has received.
Braid -rip off of prince of persia
Torchlight - rip off of diablo
Shadow Complex (Began it's life as an Indie game and was purchased on the strength of a video on an iPhone during GDC) - EA game, not indie.
Castle Crashers - wow, ONE other good example.
Fat Princess - wtf? battlefield and Runescape rip-off (the whole game is like one minigame in Runescape)
Flow - (same for below) see, why aren't more indie games like this? they look amazing and have a great feel about them, still, this doesn't account for the shovelware and bullshit that most indie games are.
Flower - (same as above)
Trine - bionic commando remake in not-europe that tries to be thief
Comic Jumper - contra rip off. simple as that.
fixed. but seriously, i'm still right when i say MOST indie games are either rip-offs of other games and don't add anything to each other (like most AAA games do. they borrow elements from other games then add on different concepts or gameplay mechanics, but indie developers MOSTLY just take an old game, add a gimmick, and then proceed to peddle it as "artistic" and "innovative". and the masses buy this shit up like eastern medicine and tribal tattoos)

when i play an indie game that hooks me in and makes me want to come back to it over and over again (even if i've beaten it), then i'll take back EVERYTHING i've said about how most of the indie scene is rip-offs of 8-bit games.
 

Eclectic Dreck

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Azaraxzealot said:
After attempting to elicit some sort of reasonable and rational discourse I find my efforts are in vain as I am dealing with a troll.

Azaraxzealot said:
but seriously, i'm still right when i say MOST indie games are either rip-offs of other games and don't add anything to each other
Because of the overwhelming number of games that qualify for the title "indie", you are indeed correct. But that assertion has absolutely zero value. Most movies that get made are garbage as is most music, most literature, most painting and most sculpture.

Azaraxzealot said:
(like most AAA games do. they borrow elements from other games then add on different concepts or gameplay mechanics, but indie developers MOSTLY just take an old game, add a gimmick, and then proceed to peddle it as "artistic" and "innovative". and the masses buy this shit up like eastern medicine and tribal tattoos)
Are you actually trying to claim that games that qualify as AAA are the ones pushing the envelope? Because I think you're going to be hard pressed to actually justify that. Red Dead Redemption? It's just GTA4 in a different setting. Call of Duty Black Ops? It's just Modern Warfare. Dragon Age: Origins? Baldur's Gate. Bioshock? System Shock. Fallout 3? Oblivion with guns. Portal? The result of taking an indie project and making it into a game. Team Fortress? Based on a mod for quake. What you seem to be willfully ignoring is that a AAA game gives a key opportunity: they can take good ideas found elsewhere and polish them to perfection. Gears of War was not the first shooter that made cover an important part of playing a game, Halo was not the game that came up with regenerating health, portal was not the game that pioneered the core game concept. The short version is, if you really want to make this claim your going to need to find some arbitrarly large number of games that qualify as AAA where I cannot find a single example of a concept, mechanic, or art style that does not relate it to a previous game. And I assure you, that is a quite impossible task.

Azaraxzealot said:
when i play an indie game that hooks me in and makes me want to come back to it over and over again (even if i've beaten it), then i'll take back EVERYTHING i've said about how most of the indie scene is rip-offs of 8-bit games.
No, you won't. I know this because you dismiss, out of hand, more than a dozen games I listed and give me no reason to believe you have actually played them. Your have betrayed your position as that of a simple troll and like any troll the possibility of swaying you with rational discourse is impossible. As such, unless you actually give me a reason to think you are ready to have a reasonable discussion on the subject, my part in this charade is done.
 

Azaraxzealot

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Eclectic Dreck said:
Azaraxzealot said:
After attempting to elicit some sort of reasonable and rational discourse I find my efforts are in vain as I am dealing with a troll.

Azaraxzealot said:
but seriously, i'm still right when i say MOST indie games are either rip-offs of other games and don't add anything to each other
Because of the overwhelming number of games that qualify for the title "indie", you are indeed correct. But that assertion has absolutely zero value. Most movies that get made are garbage as is most music, most literature, most painting and most sculpture.

Azaraxzealot said:
(like most AAA games do. they borrow elements from other games then add on different concepts or gameplay mechanics, but indie developers MOSTLY just take an old game, add a gimmick, and then proceed to peddle it as "artistic" and "innovative". and the masses buy this shit up like eastern medicine and tribal tattoos)
Are you actually trying to claim that games that qualify as AAA are the ones pushing the envelope? Because I think you're going to be hard pressed to actually justify that. Red Dead Redemption? It's just GTA4 in a different setting. Call of Duty Black Ops? It's just Modern Warfare. Dragon Age: Origins? Baldur's Gate. Bioshock? System Shock. Fallout 3? Oblivion with guns. Portal? The result of taking an indie project and making it into a game. Team Fortress? Based on a mod for quake. What you seem to be willfully ignoring is that a AAA game gives a key opportunity: they can take good ideas found elsewhere and polish them to perfection. Gears of War was not the first shooter that made cover an important part of playing a game, Halo was not the game that came up with regenerating health, portal was not the game that pioneered the core game concept. The short version is, if you really want to make this claim your going to need to find some arbitrarly large number of games that qualify as AAA where I cannot find a single example of a concept, mechanic, or art style that does not relate it to a previous game. And I assure you, that is a quite impossible task.

Azaraxzealot said:
when i play an indie game that hooks me in and makes me want to come back to it over and over again (even if i've beaten it), then i'll take back EVERYTHING i've said about how most of the indie scene is rip-offs of 8-bit games.
No, you won't. I know this because you dismiss, out of hand, more than a dozen games I listed and give me no reason to believe you have actually played them. Your have betrayed your position as that of a simple troll and like any troll the possibility of swaying you with rational discourse is impossible. As such, unless you actually give me a reason to think you are ready to have a reasonable discussion on the subject, my part in this charade is done.
i conceded three of those games were good, and i even like on of tell tale's games (the endless forest) but what really gets my goat is that people are lauding a game like "The Graveyard" with praise and nearly giving it an award for making a game where a granny goes and sits on a bench.

and i also hate when artistic snobs try to justify the existence of all those mario, contra, and asteroid rip-offs that are most of indie games developed.

i hate that people are trying to yell "ARTISTIC VALUE" when, as a game, it fails. what i want to see is MORE games like Castle Crashers, The Endless Forest, Flower, and Flow. These are REALLY beautiful and awe-inspiring games that push the boundaries of what a game can be.

but games like 'Splosion Man? Trine? Torchlight? they're just trying to be older games that people already did and polished to perfection. I simply have no patience for games that are trying too hard to win "nostalgia points" by ripping off older games (which is why i can't stand any halo past 1 besides Reach or any Call of Duty game, or Darksiders)

if a developer is going to be independent, why not do something with that? take the chance to create something FUN and MEMORABLE that PUSHES THE BOUNDARIES OF MODERN GAMING, because for now we just have a huge selection of mario rip-offs and hentai games polluting the indie scene like Call of Duty and Gears of War rip-offs are polluting the AAA scene.

EDIT: here are some indie games i ALMOST liked but just fell short of being what i wanted
-Chalked (damn music and broken camera needed a bigger world and more game modes)
-Robot Avatars (i forget what it's called. but yeah, it looks fun for a while then falls flat because of awkward controls and overwhelming amount of little things)
-Nuclear Wasteland 2038 (bad graphics sucked me out of the experience, and lack of co-op is a dealbreaker)

and i've been through EVERY indie game on XBL. those are the only two that fell short of greatness, and the only one i EVER actually bought was "I MAED A GAM3 W1TH ZOMBiES IN IT!" and a SHIT TON of other games try to rip off of THAT.
 

TiefBlau

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imnotparanoid said:
Wait why Have you qouted me, Ididnt right either of them!
Oh the dangers of Control+C...

I was quoting OP, and I must have mispressed something >.>

My bad.
 

saluraropicrusa

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Feb 22, 2010
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guys, i'd just like to point something out. the company that made "The Graveyard" is Tale of Tales. Telltale games is a completely different company responsible for such works as the Sam and Max games, the Monkey Island revamps, and most recently, the Back to the Future games. i noticed this mistake elsewhere in the thread but felt the need to point it out now.

also, to Eclectic Dreck: RDR is like GTA because it's made by the same company, therefore uses the same engine. however it's VERY different in atmosphere and art direction. Bioshock is pretty much a direct homage to System Shock. Portal may be based on an indie project, but do you really think Valve hasn't made a game of it that's completely unique, innovative, and spiced up by that unique Valve flavor? and i seriously doubt you've played Team Fortress 2 if you think it hasn't grown beyond the original Quake mod.
 

Eclectic Dreck

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Azaraxzealot said:
i conceded three of those games were good, and i even like on of tell tale's games (the endless forest) but what really gets my goat is that people are lauding a game like "The Graveyard" with praise and nearly giving it an award for making a game where a granny goes and sits on a bench.
This is the entire problem I have with your argument. You dislike a game that almost won an award. It was praised for trying something new. That the game might not be any fun has no bearing on the question of "have you seen a game like this before", which would be the basis of an award in innovation. They were not lauding it for excellence in game design, they were not praising how fun the game was, they were simply pointing out that it tried something they had not seen before.

Azaraxzealot said:
and i also hate when artistic snobs try to justify the existence of all those mario, contra, and asteroid rip-offs that are most of indie games developed.
If a game is fun why should you justify its existence at all?

Azaraxzealot said:
i hate that people are trying to yell "ARTISTIC VALUE" when, as a game, it fails. what i want to see is MORE games like Castle Crashers, The Endless Forest, Flower, and Flow. These are REALLY beautiful and awe-inspiring games that push the boundaries of what a game can be.
So you personally do not like such games. That in no way implies that such games are bereft of value.

Azaraxzealot said:
but games like 'Splosion Man? Trine? Torchlight? they're just trying to be older games that people already did and polished to perfection. I simply have no patience for games that are trying too hard to win "nostalgia points" by ripping off older games (which is why i can't stand any halo past 1 besides Reach or any Call of Duty game, or Darksiders)
While the first two games certainly borrowed from other games, they did things that no other single game had. What's more, both games were remarkably fun. Since fun is the often the basis of your argument, why should I care that it took pointers from some old classics? As I pointed out, you're going to be hard pressed to find any game made in the last decade that did not take ideas from games that cam before. And, Sure, Torchlight is Diablo. I don't think anyone would try to deny such a claim, even the people who made it. That does not mean I cannot have fun with the game.

Azaraxzealot said:
if a developer is going to be independent, why not do something with that?
All that independence buys is the assurance that, if your current project fails, the company will fold.

Azaraxzealot said:
take the chance to create something FUN and MEMORABLE that PUSHES THE BOUNDARIES OF MODERN GAMING, because for now we just have a huge selection of mario rip-offs and hentai games polluting the indie scene like Call of Duty and Gears of War rip-offs are polluting the AAA scene.
The independent scene often does. Because different people have different talents and skill sets and are willing to accept varying levels of risk, how is it reasonable to expect that every independent developer should be "pushing the envelope"?

Azaraxzealot said:
and i've been through EVERY indie game on XBL.
Really? Because there are currently 1,708 titles in the indie marketplace.

Azaraxzealot said:
those are the only two that fell short of greatness, and the only one i EVER actually bought was "I MAED A GAM3 W1TH ZOMBiES IN IT!" and a SHIT TON of other games try to rip off of THAT.
So, you looked at the titles of more than a thousand games and dismissed all but a few and are prepared to make the sweeping claim that only those few you purchased were worth playing? I'm willing to accept the fact that you do not like entire genres of games; this isn't some foreign concept. I myself simply do not like sports games or JRPGs. But what I find troubling about your argument is that you simultaneously make the following claims:

Independent games are crap
Some independent games are good
The good independent games are not sufficient to justify the existence of the bad games
There is no need to justify the existence of bad AAA games

Independent games are derivative
AAA games push the envelope
AAA games are derivative
Indie game X is bad because it is derivative
AAA game y is good in spite of being derivative

All indie games should be innovative
Not all AAA games need to innovative

Do you see the problem I have? Your argument is inconsistent. You are arguing in circles. In my experience this indicates one of two things:

You are trolling
You are arguing a position without having a clear idea of what your opinion on the subject is.

I can certainly accept the latter; I have been in plenty of discussions where I have been guilty of this exact thing. The former on the other hand I cannot accept.

So, in the spirit of making your position less inconsistent, I'd like you to answer the following questions:

Why should a good game justify the existence of a bad game?

If a game must justify the existence of another, why do you only apply this standard to independent games when there are plenty of terrible AAA games?

Given the choice between the two, do you prefer a game that is pure innovation yet decidedly not fun or entirely derivative but fun?

Why should the burden of innovation fall upon the shoulders of those who truly cannot afford to fail?

Why do you laud games that are entirely derivative yet well polished?
 

Wutaiflea

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I suppose the "innovation" comes from a game based entirely on an implied story, filled in completely by the player's perceptions of the situation.

It might've been interesting, had they made an actual game of it.

I find it increasingly frustrating that games try to limit themselves by developer restrictions. Many "free-roaming" games claim to have choice, but deviating from a dev's "first choice" often feels like you're taking the "B plot", without any consideration for balance or true freedom.

As for indie games, well, they're usually not my thing. So many indie games seem to focus on obscure concepts than narrative and character that I can't get into them. The exceptions to this are all horror games, and considering I won't even let my husband load up Amnesia in the same room as me, I think they can all fuck right off.
 

Halo Fanboy

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Axolotl said:
GiantRaven said:
Axolotl said:
How is it innovative?
How isn't it? Can you name any other games like it?
Yes, Big Rigs Over the Road Racing springs to mind.
Desert Bus is an even better example.
teh_gunslinger said:
This thread is very depressing. Are some people really so narrowminded that they can't accept that a game exists if the don't like it.
It's about questioning whether it deserves an award not whether it deserves to exist.
 

roflmecopter

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had they actually taken some time and polished the game and made the graveyard more open to look around and done a better job with how the old lady looked it could of been pretty profound.