excuse me, Ultratwinkie, but i'd like to point you in the direction of Valve. they are definitely not (or, not anymore, no company starts with a AAA budget) an indie developer, but would you honestly tell me that Portal is "more processed cheese based on an established series"? your view on the AAA industry makes me think you're looking exclusively at games like CoD. yes, these games sell a lot, because people ENJOY them. to say that gamers only want what's familiar is severely limiting, especially to the more mature of us. i would consider almost all of my favorite games to be at least as innovative as people think indie games are (Portal, Okami, Shadow of the Colossus... hell, when it first came out, Halo was doing things that people hadn't seen before). just because a game is made by a company with a big enough budget to make it look pretty does NOT mean it doesn't have room to be innovative, engaging, immersive, and any other word you want to use to describe it as excellent. an industry that can produce games like Portal and Mirror's Edge, and then give them enough to make a sequel, is hardly worthy of being completely overlooked as stale and cookie-cutter. oh, and series' like Mario and Zelda didn't start as AAA franchises. they survived to become this because they were good enough to gain a serious fan base.
also, why do indie games need to appeal to a limited demographic? how is it not possible for an artistic game to attract a broad audience? i honestly have no idea how you people could consider it a bad thing for a truly excellent, artsy game to reach an audience broader than the art snobs.