Given off a legitimate atmosphere, completely immersing the player, telling a story in different-than-normal ways. And I'm just talking about Amnesia: The Dark Descent there. First horror game--in my opinion--to actually be scary. And it was an indie dev team that did that! Who'd've thunk?Azaraxzealot said:tell me... what have indie games done that AAA games haven't already done before (and better)?EcoEclipse said:You don't need the best graphics to tell a great story. Chill out. 3D isn't innovative--it's just an aesthetic. Every genre can be made in 2D and 3D, there's no difference besides how it looks.Azaraxzealot said:so.... they're innovating by refusing to move to the third dimension or severly limiting what they do in it? c'mon, Grand Theft Auto was more innovative than any indie game i've ever heard of (besides Minecraft).EcoEclipse said:Indie games are ALL ABOUT innovation. Usually in the way it tells a story, since, you know, indie developers don't have any money to do what triple-A studios can. That's what The Graveyard did. It set up an atmosphere and attempted to elicit an emotional response from the player. The Path did a similar thing, as all you can do is walk around in that, too.Azaraxzealot said:http://en.wikipedia.org/wiki/The_Graveyard_%28video_game%29
i could make that game in one day and it gets nominated for an innovation award? what's so innovative about making an old lady walk through a graveyard?!
are the standards for indie gaming so low that they would nearly award THIS with an award? Seriously.
are there ANY indie games out there that blur the lines between AAA and indie? because so far i dont see any innovation in the indie scene.
And how is it innovation to make an indie game closer to what you find a hundred times over at your local GameStop? That's not innovation. That's fitting in.
Your ideals of a good video game are highly shallow.
Oh, and of course a lot of indie games are really fucking fun, (Castle Crashers is a prime example) but a lot of triple-A titles are just the same shit we've seen before, unfortunately. Indie developers don't have much money, so they don't use a lot of money in their games, and so they don't have as much stake in the game, which allows them to try different things that bigger studios would be too afraid to because it might not go over well with their audience. Methinks you need to play a few more indie games. (Games like Sleep is Death are very innovative; this one in particular uses two players to come up with the story and how it gets told. Jason Rohrer makes some interesting games.)