Sex in RPG's and why it fails.

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Netrigan

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The problem I always have with serious depictions of sex in any medium is that there's very much a ticking clock. If it goes on past that point, it's either funny or pornographic. Either I'm going to be giggling like a school girl or I'm going to need a nap. Realistic depictions of sex really aren't a spectator event.
 

Busdriver580

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Serious movies tend to be restrained with sex scenes unless it adds to the movie
The problem is that games don't show that type of artistic restraint.
 

Ekit

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I think developers have to start realize that they have to convey love in their game before they can make an emotionally engaging sex scene. I think that if you build up a loving relationship between two characters and make the player share their emotions, then the sex wouldn't seem like immature pandering.
 

Kakashi on crack

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*Shrugs* If you can't pull off an immersive sexual experience in the game, don't even bother to make cut scenes for it. Sex has to be displayed in a game in a mature manner without seeming condescending or ridiculous if they want it to improve the game instead of act as shock filler.

To be blunt, the topic started hit it semi dead-on
 

badgersprite

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That's actually a really interesting point you made about characterisation, and I think you're actually right on the money, but really my problem with sex in games is that it always winds up looking unintentionally HILARIOUS, and not even just in games with less-than-stellar graphics like DA:O. Even in an almost creepily photorealistic game like Heavy Rain, seeing two characters mack on each other, there is always a moment where the animation totally fails.

Now, animation failure isn't the problem. I'm no graphics whore. The problem is that I can tell the game is trying to be sexy when it happens. I just get this sense of a designer working on these scenes and thinking to themselves, "Yeah, it's so hot when that dress slides off..." but in my head all I'm thinking is, "HER ARM IS PHASING THROUGH HIS CHEEK!"

So, yes, my argument is that sex in games is never sexy. At least not to me.
 

flagship

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Sex scenes have always walked a thin line, they're added to give a sense of accomplishment to the character relationship development yet if they don't keep them carefully scripted and PG-13 they risk a publicity backlash and possible censorship in the US.
 

masterkeyes2

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I think the worst sex in videogame's was DA:O. The music being awkwardly out of place and the fact that characters wore more clothes in bed then they do normally (Morg) made the whole thing a big laugh.

Others have a point to. Intercourse is a big thing in personal relationships but in video games it is either shallow or immature. Implied is the best but does it need to be included at all? I get that game developers want to make a believable romance but they need to learn to flesh characters it out first before they just rush headlong into it. Alot T.V. drama's and western flicks have this problem to; it's like all you have to do is blow up the enemy base and this proves that you're ready for a commitment. No pacing what-so-ever.

Then again I do sometimes wonder if a romance is needed at all in many video game stories where they exist. I've yet to play a game yet where I have felt that the game could not have gone without it.
 

Impluse_101

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Well, if you want my silly opinion on why it fails. It's cause...

We have a save and load button

But in reality. I ask why its even in them, and why they make it so juvenile.
 

GodofCider

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Mittens The Kitten said:
Press X to dominate.
What horror have you wrought upon the world...

I imagined a quick time event sex scene...it was...not pleasant.
 
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So long as we choose to soften and lie to younger generations on certain topics such as this,the awkwardness shall stay,the tack-on shall remain,and so forth.Why lie to the kid if he has to grow up to know it anyway?Don't conflict two worlds,false and true.I did not like Dragon Age personally,but if done in such a way as to not place obscurity or false hope,it could work out.Mind you,I really do not see the point.(The ESRB and other game raters are based on this hide and find process)
 

lacktheknack

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Woodsey said:
Why? Books have it, films have it, music talks about it.

If you think like that, how are we supposed to get anywhere if we want games to start toeing the maturity line?
We could start with less kiddishly violent games, for one thing. Then we could pick up on some better themes, different mechanics, psychological conflicts, fewer dicktits... THEN we could pick up the sexual aspect and fight over it. We'd certainly be better off than trying to stuff sex into current games.

OT: I live with my parents, who have the uncanny ability to materialize behind me whenever my games get sketchy. Thus, sex scenes both annoy me AND make me paranoid.
 

navyjeff

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GodofCider said:
Mittens The Kitten said:
Press X to dominate.
What horror have you wrought upon the world...

I imagined a quick time event sex scene...it was...not pleasant.
Now imagine you get Paragon/Renegade points for particular acts. Or it has QTEs like Hard Rain's advanced controller level. That gets ugly really quickly. The Shake Weight comes to mind, for some reason.
 

Therumancer

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CatmanStu said:
I have been playing Dragon Age again recently and when it got to the god awful 'climax' of my ongoing attempt to chat up Zevran, I forced myself to watch the event to try and work out what was wrong. It worked. Without the heterosexual distraction of anatomical inaccuracy as a scapegoat (although that is definitely one of the problems) I could see clearly what was jarring the experience. The game had taken away my ability to dictate my characters personality.

The main aspect of an RPG is the ability to mould your characters personality through play style; you can choose to be a pacifist or a vicious killer, a diplomat or a bully; so why take that choice away during romance? If, say, you finally get Leliana into bed, have the option to be gentle and romantic or aggressive and vigorous and have her react differently to each. Morrigan, being a control freak, could react more favourably to being dominated than being the one in control. Alistair could be the opposite.

I would also put forward that if you are a brutal killer with a thousand innocent corpses to your name, you are probably not going to snuggle up for a nice romantic cuddle (although, not being a mindless killer myself, I could be wrong).

So, does anybody feel this could be the way to make sex feel like a tangible part of the experience, has anybody got a better idea of how to make it work, or is sex always destined to be something that is tacked on for 'shock value'?



For the pedantic out there: I am aware that sex in all it's wondrous and ridiculous forms has the capacity to be both tender and aggressive at the same time, but I think that programmers are far away from being able to create a simulation of a realistic sexual encounter.
I think the issue is more a matter of the industry not having the guts to do it right, rather than any lack of capability or abillity. The simple truth is that the gaming industry is currently too chicken to push the "M" rating the same way Hollywood has pushed the "R" rating. I think we've all seen decent sex scenes in movies at one time or another, and I'm not just talking about porno, I mean in some movies the "payoff" in a movie is made to work well, which is why we keep seeing it done, and why people point out that "sex sells". Right now the industry thinks it's meaningful when they even have a sex scene involved without even considering the quality, simply because they are so scared of censors and even groups like the ESRB.

I mean your right, but it's a situation where the attitudes in the gaming industry have to change, the people involved have to grow a pair, and the gaming industry has to be willing to fight for it's rights much the way that Hollywood has had to over the years. Right now, all of the gaming companies pretty much want someone else to do it, rather than being the ones to lead that crusade themselves. The money it would cost to fight the nessicary battles is probably a pretty big factor.

That's my take on the situation at least. As things stand now we have regular games, and we have porn games, with little in between. There was a time when movies were pretty much the same way, but with time and a bit of guts it did change.

I also think part of the problem does indeed lie with us end users, because people, at least in the US where the biggest market is, have been raised in a fashion where they aren't comfortable with sexuality, and nobody wants to deal with a perceived stigma that comes from you know... liking sex in their entertainment, or more specifically admitting that to other people. There also seems to be a perception that speaking out against sexual expression and entertainment somehow makes them more mature, or somehow more appealing to the opposite sex as odd as that sounds.

I'll also say that I don't think everything needs a love interest or sex scenes though. In some material it's a positive addition, in others it's hardly nessicary or needed. I'm one of those people who for all talk about sex, and even some rather extreme perversion in the media, will also at the same time point out that I don't think there needs to be a love interest in every story, and that I think a lot of material suffers from adding it in. A good example of this would be "Batman", where for whatever reason pretty much every Batman movie done, including the Nolan ones, has felt the need to give Batman a rather strong/direct romantic interest as a key element of the story. I personally never felt that worked for the character as the isolation of being Batman was a big part of it. As Bruce Wayne he's supposed to have a lot of transient/casual relationships with bimbos and socialites (which he also uses as an excuse to cover some of his viginante activities) but nothing serious enough to come to the forefront, because he keeps himself very isolated from human attachments, there only being a VERY few people that he really trusts or are close to. Incidently the lack of any strong romantic interests is one of the things that makes his occasional back and forth with Catwoman or perhaps more importantly Talia Al Ghul such big deals when they occur, which is infrequent at best. With the women that do show up in his life (Batgirl, The Huntress, The Spoiler) he keeps them pretty much at a distance, heck he keeps even the people he's closest to at a certain distance. The love interests were there because of the whole sex/romance sells aspect of things, but also to humanize Batman, and truthfully I think that was the LAST thing they needed to do, since the guy is supposed to be very abnormal, which is part of the whole point. While the Nolan movies and the earlier series with guys like Michael Keaton, Val Kilmer, and George Clooney all had their advantages and disadvantages I think even the best ones have failed to truely capture the essence of the character, and this is a big part of why above and beyond any choice of actor, and until the guys writing and producing the movies learn this, I don't think we'll ever see a truely definitive version of Batman in the movies. A lot of what I say here can be applied to other things where they decided to tack on sex and romance and it actually became a detriment to the movie. It's very much a balancing act to determine when and where it works and adds something to the overall production.
 

IBlackKiteI

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Sex in games - Hell no, there's just no point.

Romance in games - Hell yes, if done properly. Which I don't think it actually has yet.
 

Makon

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I do admit, extremely few games get love, let alone sex right. The earlier example of Dragon Age is a great example for 'Wrong' on both accounts, where as the other example of Mass Effect (1 and, I dare say, 2) got it right. Wanna know why?

1: The characters themselves. In Dragon Age, all the characters felt a bit stripped down and bare, very plain in comparison to other titles. Without that depth, actual romantic, and even non-romantic attachment becomes near impossible. Mass Effect, however, had a load of personality in its character design. For example: Ashley Williams. You learn that she has religious and pro-human beliefs that you can relate to, you learn about her family's history in the service to the Alliance, and her dedication to Shepard becomes stronger and more personal as the mission, and peril, continues onward. Morrigan in Dragon Age, however, felt like the same 2d ***** of the Wilds you met at the start of the game.

2: The 'Scene' itself. In Dragon Age, you choose the exact dialogue options, and you essentially get rewarded with a cheap cutscene with your voiceless avatar dry-humping in their underwear with a two-dimensional character in their respective underwear. The motions come off forced, and more there for the sake of being than anything else. In Mass Effect on the contrary, after spending all the time you do learning about your partner, to see your character and them strip down in a scene that, in my opinion, can legitimately be describe as intimate, seems to drive another sense of emotional 'care' for the character you are in a relationship with. It is fluid, it is tender, the lighting and musical score to the scene itself drive home the feeling that it is a scene about raw emotion, rather than the game just about screaming "Boobies!!!" at you. With Dragon Age, on the other hand, due to the lighting, music, stiffness in the animations, and the way the models conduct themselves, it comes off laughable.

This isn't to say that Mass Effect gets the job done with a gold star, it still has its problem or two with relationships. However, it does handle itself a metric crap-load better than just about every other game on the market when it comes to an emotional relationship.
 

lazy_eight

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Sexuality should have a place in games. Hopefully, as the art progresses, mature & thoughtful sexuality will have a central place in some games. Being an interactive experience, I like to think that video games could one day create even deeper & more fascinating explorations of human sexuality than literature, movies, &c. do--though I don't know whether I'm enough of an optimist to expect this will actually happen.

But graphical depictions of the sexual act? This should be avoided in video games until it finds its way out of the Uncanny Valley. (It's just *shudder* unsettling.)
 

Gindil

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RedEyesBlackGamer said:
Personally, I'd rather they just imply sex. Have the screen fade to black and then a discussion afterward. Or just not have sex in the game. P3 and P4 let you date and fall in love with a character without sex. It always seemed awkward and a little juvenile to have two 3-d models make love.
I think there's more to it than that...

Say if you have a more aggressive approach to your character, maybe the scene can show that with his/her tussled hair from the experience.

And if it were slower and more romantic, you could have those options. It's rather vanilla without much interaction.

But then again, it's one aspect that could be handled much better in games IMO. The romance always comes off as juvenile in all ways.
 

Jekken6

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The main problem I have with sex in games is that it gets too uncanny valley most of the time. And it's kinda creepy in most games.
 

Astoria

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katsumoto03 said:
Whenever I see sex in a game I think, "Wow, [game developers], really?" It's really kind of juvenile.
Agreed. Come on, do you really need sex in a game? Seriously?