Thick said:
I very recently bought Shadow of the Colossus because I had never heard a negative word against it (which, come to think of it, should have sent up a red flag right there), and all those glowing reviews make it all the sadder that I'm overall not pleased with it.
Many people have complained about the not too stellar controls, but you're right, not much bad has been said about it (and in my humble opinion, with good cause).
I would say that I won't spoil any of the story or anything, but there is precious little that I could spoil if I wanted to. The story in SotC is barely there, and this may be because I've been working the narrative sections of my brain extra hard recently, but I think the game suffered greatly for it.
This game has a different way of telling a story. Not just expanding on everything in cutscenes and conversation, but setting a scene and working from there. It is a simple story, true, but it gains in beauty because of that.
Add to that there is virtually no benefit from exploring the overworld and you're left with gameplay that is pretty much exclusively fighting these colossi.
Again, simplicity to emphasize the story. It is a story of loneliness and the landscape emphasizes that by being, well, empty. No sidequests or small enemies to kill. No, just the task that is yours to perform. This makes the task itself more dual, by (often) not having actually agressive creatures, and never purely evil creatures. This would have been more difficult to accomplish with other minor battles cluttering up your purpose in the story.
Once you figure out the method to beat each one (which at times can feel more annoying than challenging) there is pretty much no variation when you face them again which, as I mentioned, is nearly all you can do.
It's a puzzle game, seldom a combat game.
Oh, and the platforming and, God especially the horse, handle like crap.
It's not a platformer either. And the horse handles like a horse, not like a car on legs. Try correcting the horse less and you might find out that is is quite capable of finding its own way.
And what the hell is with calling numbers 11 and 14 colossi? That's ridiculous. That's like saying I'm successful with the ladies.
Those two are indeed the least fitting of the bunch. But perhaps, because they are actively aggressive, they are meant to create some contrast between the different colossi and make their nature a little bit more dual. They are all different, some agressive, some passive; some huge, some less so, but with a common origin.
So the only things this game has going for it is a unique premise and good aesthetics (which doesn't find its way into everything)
For an old PS2 game it looks terrific, the music is epic, and yes, it's quite unique in its setup. But these are really not the only thing, and serve to add to the emotional depth of the story itself.
So this game has let me down, and since my game budget is so slim, makes me upset.
It's simple, not everyone will like this game. People who prefer games with elaborate stories of intrique, conquest and romance might be put off by its, well, intentional emptyness... Personally, I think it's the greatest game ever. Ah well, to each his own.